Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Disregarding time of play/geographical location/internet speed, there may be a chance of adversarial player interaction in Open. So their contribution to whatever should count for more? I'm still not seeing that as a valid enough argument for reducing Solo/Group rewards.

I am not arguing for anything. I do not play in open and in Mobius group I go solo for CZ. I have absolutely no interest, none in that kind of competition, I got all that out of my system long ago. What I am doing is trying to see Roybes side of the debate, while I may think I am on the right track Roybe should be able to explain it better. I do see he has a valid complaint if what I think is happening is the case, like you though I don't like his way of resolving it. Why should other group and solo players have their rewards reduce due to others method of opposing open players. I was not too impressed with the way the Quivira CG started. Flipping the controlling faction at the station was a clever idea and perhaps FD will have to look into it but in no way would I support hurting others enjoyment. Which brings us back to Roybe and his problem as those guys say their enjoyment is being affected. I am not FD and do not envy them this task.
 
I am not arguing for anything. I do not play in open and in Mobius group I go solo for CZ. I have absolutely no interest, none in that kind of competition, I got all that out of my system long ago. What I am doing is trying to see Roybes side of the debate, while I may think I am on the right track Roybe should be able to explain it better. I do see he has a valid complaint if what I think is happening is the case, like you though I don't like his way of resolving it. Why should other group and solo players have their rewards reduce due to others method of opposing open players. I was not too impressed with the way the Quivira CG started. Flipping the controlling faction at the station was a clever idea and perhaps FD will have to look into it but in no way would I support hurting others enjoyment. Which brings us back to Roybe and his problem as those guys say their enjoyment is being affected. I am not FD and do not envy them this task.

Part of the problem here is that they don't know what other players are doing or not doing. For all they know simply overwhelming the system with thousands of players all fighting in the Conflict Zones was enough to throw the factions into a spin all on it's own. People saw it in Lugh and we also saw it in Volungu. Some people are jumping at shadows and appear to be a little paranoid as well as having unreasonable expectations of being able to control everyone else's actions.

As a Solo player I'm quite aware that my action are practically insignificant on the galactic scale but that is the price I pay for playing Solo. I don't complain about it. If I want to take part in a major objective I have the option of joining a group. If I want to take part in a blockade then I have the option of joining Open. Options and choices. Pros and cons. Consequence of decisions.
 
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Basically, some people with an agenda think they have found another way to pressure the devs over mode switching. Of course they ignore everything that shows they are wrong.

To quote Goebbels:

"If you tell a lie big enough and keep repeating it, people will eventually come to believe it."
 
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I see and agree with your point Mr. Law. I can't throw any light on the two conflicts you wrote about as I did not take part in them. I do know that the Quivira conflict was influenced by an organised group working behind the main plot. All good and above board as far as I know. I can only guess that it could have happened in other conflicts and that is the root of Roybes and other players unhappiness. In that type of conflict someone has to lose and not everyone will be happy. I'll keep plugging away and see if I can help the Indies in Quivira but I think that may be a lost cause. Have a good day gents, I am out of here for a while, to tell the truth I should never have jumped in...:eek::D
 
I see and agree with your point Mr. Law. I can't throw any light on the two conflicts you wrote about as I did not take part in them. I do know that the Quivira conflict was influenced by an organised group working behind the main plot. All good and above board as far as I know. I can only guess that it could have happened in other conflicts and that is the root of Roybes and other players unhappiness. In that type of conflict someone has to lose and not everyone will be happy. I'll keep plugging away and see if I can help the Indies in Quivira but I think that may be a lost cause. Have a good day gents, I am out of here for a while, to tell the truth I should never have jumped in...:eek::D

Think of them/us as spies. Or NPC political campaigners. :)
 
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.... and that is the root of Roybes and other players unhappiness...

Sorry to say, that is not the root of their unhappiness.
The root is;

They've failed to understand the game FD are making - despite me constantly posting FD words, blogs and information over and over.
They've failed to understand how the matchmaking system works, shown by their solutions that completely ignore the fact, even in Open - there are still private instances being made in the background.
They've failed to comprehend the main selling advertisement for the game: Play Your Way - applies to everyone, not just them.

And, from the posts I've been reading in this thread and version 1 of it;

They've failed to understand, they are not Sag A* - the universe doesn't revolve around them.
 
What i would do is just change the amounts each Mode accounts for CG's in secret. Nobody will know. Everybody will get the same results but Open might reward let's say 15% more towards the completion of the CG. You won't know that, but at least it would balance it out. That way people who basically are BOTs staying up all night just to farm in solo will bring less harm, and people who want to join in for a quick smacky PvP in Open would get rewarded for the challenge of facing another experienced pilot.
 
That way people who basically are BOTs staying up all night just to farm in solo will bring less harm, and people who want to join in for a quick smacky PvP in Open would get rewarded for the challenge of facing another experienced pilot.

Those two players should never be equivalent.
 
What i would do is just change the amounts each Mode accounts for CG's in secret. Nobody will know. Everybody will get the same results but Open might reward let's say 15% more towards the completion of the CG. You won't know that, but at least it would balance it out. That way people who basically are BOTs staying up all night just to farm in solo will bring less harm, and people who want to join in for a quick smacky PvP in Open would get rewarded for the challenge of facing another experienced pilot.

Well what I would do is secretly change the splash screen of everyone who wants Open Only so it only showed the option of Open. That way they can happily play the game believing everyone is just like them and not have to worry about all the other instances out there.

This 'balance' of which you speak - can you absolutely, confidently, 100 per-cently guarantee me that everyone who selects Open on their matchmaking list will have to deal with adversarial players? If you can, then I'd be happy for Open to get that 15%
 
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What i would do is just change the amounts each Mode accounts for CG's in secret. Nobody will know. Everybody will get the same results but Open might reward let's say 15% more towards the completion of the CG. You won't know that, but at least it would balance it out. That way people who basically are BOTs staying up all night just to farm in solo will bring less harm, and people who want to join in for a quick smacky PvP in Open would get rewarded for the challenge of facing another experienced pilot.
Then just imagine it already happend and all is good. You wouldn't and cant know anyway so imagination is the only hindrence here for you to be happy.

spongebob-imagination.jpg
 
What I would do is change the login screen to the game and to the forum so it includes a verification question, where the answer is from the KS, DDA or Dev blog information.
I don't like things being done in secret :p

BACKGROUND SIMULATION
 
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This 'balance' of which you speak - can you absolutely, confidently, 100 per-cently guarantee me that everyone who selects Open on their matchmaking list will have to deal with adversarial players? If you can, then I'd be happy for Open to get that 15%

Not only that. Just the idea of applying a bonus to the whole of Open to "balance risk" is ludicrous. Within Open there is a massive range of different players.

The Australian night shift worker faces different risk to the American student. Someone matched against me will face a different risk to someone matched to you. And each of us will face a different risk. The FDL pilot faces a different risk to the T6 pilot. The player with hundreds of millions of credits who has been playing since beta faces a different risk to the player who has been playing a week and has 1 million credits. Etc..

You can't apply the same bonus to all them just because they have the potential to share the same instance.
 
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I was uneasy about the mixed modes when I began playing but after a while I realised that it's much better this way. It takes time to make money in Elite, whatever you are doing, and this is something you can't escape whatever mode you are in. Some people think community goals are weighted in favour of people playing in Solo, but they are actually weighted in favour of people playing with more free time: the person with family responsibilities are never going to be able to compete with the single person: the single person might have difficulty competing with the teenager who gets off school earlier: the teenager, who has a Saturday job (packaging bacon) cannot compete with the teenager whose parents bought him the game, hoping he'd stay in his room all weekend so he doesn't bore them talking about rain precipitation levels. Personally, I think FD have thought more about the lifestyles of their players and who they are marketing this game for - it's even for people who don't eat bacon!!! And what they've come up with, is something in the spirit of the original game, something that is a bit different.
I mean, paradoxes, aporias and Gordian knots are bound to arise, and this thread will most likely carry on alongside (or should I say, intertwined with) the game's development. But why stop the mega thread? - this mega thread is FREEEEDOOOOOOM!
PS someone mentioned carebears? why didn't I get one? (please don't kick me out for that :/ )
 
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Just the idea of applying a bonus to the whole of Open to "balance risk" is ludicrous. Within Open there is a massive range of different players.

The Australian night shift worker faces different risk to the American student. Someone matched against me will face a different risk to someone matched to you. And each of us will face a different risk. The FDL pilot faces a different risk to the T6 pilot. The player with hundreds of millions of credits who has been playing since beta faces a different risk to the player who has been playing a week and has 1 million credits. Etc..

You can't apply the same bonus to all them just because they have the potential to share the same instance.
Oh of course, I completely forgot that everyone would have to be in the same ships for it to be balanced...and only play for the same amount of time...and everyone be in similar instances...so, what you're saying is that an arbitrary bonus figure is completely nonsensical due to multitude of factors present in the game? That'd make sense :)

Right, I'm amending my previous statement - I'd be happy for Open to get that 15% if I can have a working pause button in Solo. That's my price!
 
The Australian night shift worker faces different risk to the American student.

Yea, one has a plethora of deadly creatures to deal with, the other has crippling college debts and the possibility Hillary Clinton could be the future leader.

Hmm, on 2nd thoughts, the student may need more help ;)
 
Right, I'm amending my previous statement - I'd be happy for Open to get that 15% if I can have a working pause button in Solo. That's my price!

That's fair. And what Derrida said (apart from not eating bacon) - I have three kids, that's 5% bonus each for all the extra cooking and cleaning they need that takes me away from the CG. Sorted.
 
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Right, I'm amending my previous statement - I'd be happy for Open to get that 15% if I can have a working pause button in Solo. That's my price!

I'd be happy for Open to have a 30% bonus on everything and a 50% discount on ships if they gave me my own isolated universe.
 
Do you not understand that there are 7,000,000,000 people out there and no two are alike? A HUGE chunk of the human population doesn't feel comfortable surrounded by strangers. This is a normal way to feel. Sure, some people love it. But, as I say, and as so many others have told you now, many don't.

Ideas to force them to play in a multiplayer environment would at best worsen their game experience and at worst make them leave.

That is understood, but this would be someone who chose to go into Open to be amongst strangers and then chose to murder one before running back to Solo (and possibly doing it repeatedly).

Surely that is not the same as someone who chooses Solo and wants to stay there being forced into Open?
 
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That is understood, but this would be someone who chose to go into Open to be amongst strangers and then chose to murder one before running back to Solo (and possibly doing it repeatedly).

Surely that is not the same as someone who chooses Solo and wants to stay there being forced into Open?

How do you differentiate between those two? And what's the difference between the one above who runs off to Solo and the one who logs off and goes to bed?
 
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