Yea I wasn't thinking about respawn camping outside of the no fire zone. maybe I was being daft.
Well, we all have off days.
Even I'm not perfect, but don't tell anyone
Anyway, I gave 2 other solutions, you didn't mention anything, is there any blatantly obvious things I'm missing with those?
Sorry, had not given it much thought. At first glance, providing anti abuse measures are taken, your ideas seem ok. Will give some more in detail thoughts now.
But if that really is the issue, there are pretty easy ways to balance it. it could be balanced around ship size, 1 for a sidewinder, 15 for an anaconda, which tbh is what they should have done to begin with, for both npc and cmdr. If a player wants to lose dozens of condas and waste all that money, he's welcome to do so. If he's using free sidewinders, it will be a lot less than possible just killing npcs.
Different sizes worth different merits makes sense. After all a Novice Sidewinder, not exactly a drawn out fight, I don't think my Beams would even warm up. An Elite Anaconda however, takes some effort and ammo (Well, they do since Sarah J started tinkering with them for the NPCs
How to do this with players though, will be tricky with all the factors to consider.
A player in a Python, who earns it in Solo will be easier to kill than one who earns it in Open - So, you could kill the first in short order the second would take a lot more effort, so how does that translate into merits?
Perhaps separate Pilots Fed ranks for PvE and PvP maybe? Then base merits from that?
It could also be 10-20% of the merits the cmdr is carrying on him for combat expansion or however much cargo is being carried npc or cmdr for trade expansion. It wouldn't be open to abuse in those cases.
This is also a good idea in theory, gives a more solid foundation for PvP - stealing merits/vouchers. Kind of a mix of piracy / bounty hunting but based in PP and not just randomness of the vanilla game.
I'd say those percentages are a bit low at first glance, but not having any actual numbers to work with - it's hard to know what is right / fair.