Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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You do know that, with the help of a player from a different server, WoW players are able to go farm on a different server from their own — perhaps going to a low pop PvE server, where they won't see competition for the gathering nodes — and bring back what they earn to their own server, right? And that this doesn't cost a single penny?

Blizzard figured out that the benefits of allowing players to play together, even if they did chose different servers or rulesets at the start, far outweights any perceived benefit from forcing players to stick to their early choice.

(When it comes to gathering nodes I still prefer the GW2 mechanism, though. Nodes are instanced and farming one only makes it vanish for the player that did the farming; others can still see it and farm it themselves.

you cannot manipulate the economy in WoW by hiding from the world with impunity, and there are no solo modes or zero population servers that you can pop in and out of. you must understand that the solo game mode manipulating the open game mode is game-breaking. it is worse than an overpowered module or a class or enemy npc, etc..
 
the point is that their logic is fundamentally flawed. it effectively allows god mode in an open world pvp game. you guys can hide behind their quotes all day long if you like. the bottom line is that the pvp'er has been unjustly affected.

so like i have originally said this game has a huge identity crisis. it does not know what it wants to be. it obviously wants to be successful, and i do want it to be a success, so that is why i am debating this issue. but at the end of the day when you only reward one play style over the other you will simply get more of it and less of the other, and this limits growth.
It's not an open world PvP game. It's an open game where you can PvP or you can choose with whom you want to PvP and ignore everyone else entirely or you can utterly, totally and completely avoid it, and as an added bonus you can change your mind whenever you feel like it, as often as you feel like it. The game doesn't have an identity crisis, it's exactly what it claimed to be from the word go. You have an identification crisis.

You have every choice available to every other player, and you choose to play in open because you enjoy the risk or whatever. That enjoyment is your reward, and you are arguing for precisely what you claim to be arguing against; additional rewards for one play style (which happens to be your chosen form of enjoyment) over another.
 
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the point is that their logic is fundamentally flawed. it effectively allows god mode in an open world pvp game. you guys can hide behind their quotes all day long if you like. the bottom line is that the pvp'er has been unjustly affected.

so like i have originally said this game has a huge identity crisis. it does not know what it wants to be. it obviously wants to be successful, and i do want it to be a success, so that is why i am debating this issue. but at the end of the day when you only reward one play style over the other you will simply get more of it and less of the other, and this limits growth.

Ya know I don't see it this way. Identity Crisis? No Way! FD knows exactly what there doing. Almost 600K copies sold, and still selling. Mostly because of play it my way, not your way. You need to quit being so melodramatic. This game has a different business model to others you've played. We get to choose how we play, we get to choose who we play with, and that is truly awesome, at least to me.

Many Many people love how this game is set up, just because you can't control it does not make it screwed up. Maybe to you, not to me, and many many others.
 
These threads are alive with the sound of soloists openly forming into groups eh

Never mention groups, the fault the universe is empty is it's all solo players, just solo players alone. Nothing to do with all the players having a hoon with their mates in private groups. Nothing to do with 4 x 10^9 stars, 5 x 10^5 players and maximum instances of 32.
 
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you cannot manipulate the economy in WoW by hiding from the world with impunity, and there are no solo modes or zero population servers that you can pop in and out of. you must understand that the solo game mode manipulating the open game mode is game-breaking. it is worse than an overpowered module or a class or enemy npc, etc..

Open players manipulate the game also. In fact they directly affect your game play. They can interdict you and shoot you. They can hail you and start a chat. Your gameplay has been affected. You've been delayed from earning more money for one thing. Solo players don't do that. We never slow you down from earning more money.
 
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you cannot manipulate the economy in WoW by hiding from the world with impunity, and there are no solo modes or zero population servers that you can pop in and out of. you must understand that the solo game mode manipulating the open game mode is game-breaking. it is worse than an overpowered module or a class or enemy npc, etc..

That's a bit dramatic isn't it?

As far as powerplay concerned Solo players mostly cancel each other out anyway. Yes, some are slipping into a system that open players are trying to blockade, but then the same can be said for the other side.

The "economy" is very simplistic anyway. Maybe some prices go up or down depending on how much trade there is, but that wouldn't change one bit if those players were in Open instead of Solo. Ok, so you might kill a few and that might keep the price of gold 300Cr lower in CD-89 207, but is that really such a wild and crazy achievement?
 
…, but acquiring wealth in Open is more difficult than in Solo. Whether that be with trading, where players may act out pirating on other players, or whether you go to a RES and there are more people present than there are wanted ships, and you aren't able to collect every bounty. …

No. My trade route is between systems that see 0-4 and 4-10* players every day (other than me) and that's not very far away from populated areas. My favorite RES site has probably never seen any CMDR beside me, and if an other CMDR should stumble inside that RES I could go and select one of the others in the same system or one of those in one of the systems within 10 ly range.
I could search a bit more and I'm sure I will find systems that have 0 players within 24h where I can make just as much money.

I currently do missions in a system that has seen only me as CMDR within the last 3 days.

Getting cr. in Open is just as easy as it is in Solo.

I guess the next thing some will demand is that players should only play in systems with more than 100 CMDRs every day. Playing in Open in a system with no CMDRs within 24h is probably cheating or something…


*) estimate based on that X ships within 24 h info at the station
 
That's a bit dramatic isn't it?

As far as powerplay concerned Solo players mostly cancel each other out anyway. Yes, some are slipping into a system that open players are trying to blockade, but then the same can be said for the other side.

The "economy" is very simplistic anyway. Maybe some prices go up or down depending on how much trade there is, but that wouldn't change one bit if those players were in Open instead of Solo. Ok, so you might kill a few and that might keep the price of gold 300Cr lower in CD-89 207, but is that really such a wild and crazy achievement?

As Melo as it can get.

Though I've never heard of NPCs actively interdicting and/or making a blockade in Solo, would be nice though. Only real problem I see is that certain roles and actions aren't that entirely viable in Open or Solo. So there's a problem of Diversity and fluent behavior more or less. Who cares about the Three modes honestly. (well, except for the Xbox One community, because they're being shafted with a bad deal buuuuuutt irrelevant. #PS4aintgotthatproblem #aayy)


Also, isn't trading automated and/or triggered by the amount of players trading?
 
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Really? They certainly do!

the amount of times I've been interdicted while in a Power is nearly slim to none, even in enemy territory. Either I'm bugged or i'm just being ignored. Rip. I really miss the 1.1 crazy interdiction-fiesta.

I don't think I was ever interdicted in any of the Community Goals either. Maybe the Banki CD+2338 one? But I was hostile to the federation at the time and doesn't necessarily count.
 
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A better analogy then:

You are both paid the exact same, but you have a small risk of death or dismemberment in your duties versus the other guy. With that risk should come at least a little more reward.

1st year Soldier in the British Army - under £20,000 p/a
Manager of a Bank (way less risk) - over £50,000 p/a + Bonuses

Wanna run risk and reward past me again?
 
Why are people still banging away at this? Seriously, everything I have seen and read from official sources highly suggests they don't intend to separate modes, so why keep asking?
 
That's a bit dramatic isn't it?

As far as powerplay concerned Solo players mostly cancel each other out anyway. Yes, some are slipping into a system that open players are trying to blockade, but then the same can be said for the other side.

rofl what does this point even bring to the table?

If for instance, i'm an open player - how does two solo people cancelling out help me ? It still doesn't change the fact that solo is ez mode and i am still left out in the rain.
 
<grins> Try Solo... where it's dangerous!

Almost all Community Goals and Power Play stuff, I've played them both in Open and Solo to play and see if there are some differences. Though I have to admit the atmosphere of both of the different modes are huge, in terms of what happens to the player. I honestly prefer to kill ships by myself in Community Goals that involve Conflict Zones or RES. It's actually easier to switch modes, than to compete against players to kill ships.

Power Play feels a bit empty honestly without any player interaction and more like a Community Goal, which I hope wasn't their vision of it. Hell, I love doing these almost exclusively in Open because of the player interaction.

It's a problem of how the game just really immerses the player within those modes, which is why time and constructive criticism always helps.

- - - Updated - - -

1st year Soldier in the British Army - under £20,000 p/a
Manager of a Bank (way less risk) - over £50,000 p/a + Bonuses

Wanna run risk and reward past me again?


Experience, networking, a college degree. Too many variables. I would have started using the analogy as a Bank Teller or a Personal Banker. Also, this is a really bad analogy. Damn GMcizzle.
 
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rofl what does this point even bring to the table?

If for instance, i'm an open player - how does two solo people cancelling out help me ? It still doesn't change the fact that solo is ez mode and i am still left out in the rain.

Choosing Open mode, with its perceived danger, heightened interaction, adrenaline, challenge, etc IS your reward. You chose it, you get the shiny gold medal, Chief! You don't need any more reward :)
 
rofl what does this point even bring to the table?

If for instance, i'm an open player - how does two solo people cancelling out help me ? It still doesn't change the fact that solo is ez mode and i am still left out in the rain.

You may want to rephrase that "ez mode" comment.

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Also, try reading the first few posts of the thread, it helps.

@TST

Experience?

If you're talking non-money rewards for more dangerous activities, I have a whole line of reasoning why Open does not need and sort of boosts / bonuses etc... revolves around your "social experiences" being the reward ;)
 
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