Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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An idea I thought of over in the Guild thread. I won't reply because I promised to not get in arguments in this thread anymore but perhaps someone could make it viable:

I've had a bit of an idea:


Why not put all Guild players in a completely remote area of the map far from civilised space where we won't upset other people. An area so far from civilised space that it would take many years to conquer territory to get even a fraction of the distance to civilised space.


Have a bit of a story-line that Guild players (and lone players that want to participate) are pioneers sent to populate a new area of space in slow moving generation ships or have been in cryostasis.


Copy and paste the Powerplay system to that area of the galaxy with guilds as the figureheads.


The guild leader chooses from a list of the already established ethos, what their ethos will be.


Each new guild starts with ONE system a certain distance from other guilds and their space station is a scuttled generation ship (maybe use capital ship assets with some landing pads added).


Make it that guild activities can only be done in Open with the existing CMDR slot or a new Guild CMDR slot where you can't leave Open.


Players from Open or other modes such as explorers/traders could make the trek out to Guild space and trade etc but couldn't participate in the Guild territory games without joining/starting an Open only guild.


It could work because all the people not interested in Guild stuff would have all of existing civilised space free from Guild PvP players, have regular Powerplay in its PvE form and it would also solve both the Guild problem and fix the mode switching issue for Guild players that enjoy Open only PvP and Powerplay stuff.


With galnet - leave galnet as it is for non-guild players so they do not see Guild related stuff they dislike (or they could opt into it if they want). For guild players have their galnet where player made Guild submissions enter their galnet feed along with the regular galnet stuff. That way FD don't have to make galnet stuff for guild activities, only approve player made articles like they do already.

Sounds reasonable atac2; especially coming from me.

Although knowing human nature; my suspicion is PP players in the human occupied systems would not want to have their guilds in (only) the far reaches of the galaxy. So that could be quite a hurdle.
 
Unless youre a dedicated PvP in open and thats all you wish to do, I understand why ppl would be concerned about the gameplay modes and the population in open. But I play in open but im 1000's of ly's away from any population. And i'm sure im not the only one. Maybe the concern should be focused on getting more people to Elite Dangerous and improving/expanding the content to keep current Eliters happy and to attract more and new Eliters instead about worrying the differences of the modes.

Maybe if there was a more massive population who actually own and play the game, the more concentration in populated areas would be and less of a continual debate this will become.

Lets not forget the massive expanse that the galaxy is and that we may disappear into... Wasn't that the dream of this game anyways???
 
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An idea I thought of over in the Guild thread. I won't reply because I promised to not get in arguments in this thread anymore but perhaps someone could make it viable:

I've had a bit of an idea:


Why not put all Guild players in a completely remote area of the map far from civilised space where we won't upset other people. An area so far from civilised space that it would take many years to conquer territory to get even a fraction of the distance to civilised space.


Have a bit of a story-line that Guild players (and lone players that want to participate) are pioneers sent to populate a new area of space in slow moving generation ships or have been in cryostasis.


Copy and paste the Powerplay system to that area of the galaxy with guilds as the figureheads.


The guild leader chooses from a list of the already established ethos, what their ethos will be.


Each new guild starts with ONE system a certain distance from other guilds and their space station is a scuttled generation ship (maybe use capital ship assets with some landing pads added).


Make it that guild activities can only be done in Open with the existing CMDR slot or a new Guild CMDR slot where you can't leave Open.


Players from Open or other modes such as explorers/traders could make the trek out to Guild space and trade etc but couldn't participate in the Guild territory games without joining/starting an Open only guild.


It could work because all the people not interested in Guild stuff would have all of existing civilised space free from Guild PvP players, have regular Powerplay in its PvE form and it would also solve both the Guild problem and fix the mode switching issue for Guild players that enjoy Open only PvP and Powerplay stuff.


With galnet - leave galnet as it is for non-guild players so they do not see Guild related stuff they dislike (or they could opt into it if they want). For guild players have their galnet where player made Guild submissions enter their galnet feed along with the regular galnet stuff. That way FD don't have to make galnet stuff for guild activities, only approve player made articles like they do already.

u realise that guilds wont be excisted on ED right? not the way we know them atleast
 
I was just thinking, SJA has said that one of the things she will be teaching her minions to do is how to chase people down with pips to engines and boosting repeatedly. So i will have to ask, what will the civil discussions here be like when someone looses a ship in open to a player - they move to solo to avoid such things - but then an NPC does the same thing?
 
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I was just thinking, SJA has said that one of the things she will be teaching her minions to do is how to chase people down with pips to engines and boosting repeatedly. So i will have to ask, what will the civil discussions here be like when someone looses a ship in open to a player - they move to solo to avoid such things - but then an NPC does the same thing?


I'm not sure where you are going with this, many of us in solo/groups have lost ships to NPCs I would fathom some that were in open have too.
 
I'm not sure where you are going with this, many of us in solo/groups have lost ships to NPCs I would fathom some that were in open have too.

I am not so sure where i was going with that either, i guess the posts about people leaving to solo because of players killing them for no reason are getting to me.
 

Robert Maynard

Volunteer Moderator
I am not so sure where i was going with that either, i guess the posts about people leaving to solo because of players killing them for no reason are getting to me.

Players killing other players "just because" may make the targets leave Open. NPCs doing the same may make players leave the game. It would not expect that it is in Frontier's best interests for NPCs to mimic all types of player behaviour.
 
I was just thinking, SJA has said that one of the things she will be teaching her minions to do is how to chase people down with pips to engines and boosting repeatedly. So i will have to ask, what will the civil discussions here be like when someone looses a ship in open to a player - they move to solo to avoid such things - but then an NPC does the same thing?

That conversation has been had. We're mostly fine with it because the NPC didn't do it because they were bored or wanted to cause inconvenience to another person for laughs. Some players might not like it and that's why SJA is working hard to balance the range of NPC abilities. You are also assuming that it hasn't happened. Players die from NPCs all the time.
 
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Nothing to do with it ?

I think you are severely trying to dodge that.

Power play is flat, but to say open/solo has no bearing on that reason is pretty funny.

If you have anything new to add, please add it, otherwise read back; your old points have been addressed.
 
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The amount of voices raised to this topic should be reason enough to take this "problem" seriously and should encourage us on finding a solution.

And how many "voices" do you think there would be if we were all forced in open? Are you an old enough member to be here when offline was dropped? if you think this thread is bitter then think again. This is a friendly chit chat compared to that, and given *most* of the offliners begrudgingly accepted it and did not gun for a refund because of the promises made by FD about solo, not only will you have those people on FDs back, but also the people like myself, who i suspect will be greater in number even than offline, who were not bothered about offline - other than the principle - but who care greatly about solo, groups and mode switching.

besides if your point is, too many people play in solo so drop solo, this is completely contrary to logic. you do NOT drop what you are claiming is the core game mode ( I actually do not know that it is ) in favour of the game mode which is allegedly "empty". You drop the empty mode and plough your resources into the popular one.



Split Solo/Group and Open. Use the current saves without rolling something back and give the players the choice where they want to use their cmdr. To keep it fair for both worlds, cmdr's can not be copied over after that. Just that nobody get's a bad surprise add a certain time in in game hours as a time of consideration and point out the consequences of the choice.
To make it even more fair. People will be able to claim two copies of their cmdr just to not force them to start from scratch if they change their mind. Progress made in Solo/Group will not take influence on Open and vice versa.
Both worlds won't affect each other any further.

I think this is, though technically not easy to realize, the easiest solution to make everyone happy.

My god you have ignored all the posts already made. this have never been more apparently then now. no it WONT make even close to everyone happy and you have already been told why. YOU think it will make YOU and some of your fellow people happy but there are loads of us who have already explainied why this is not a good solution for us.

Clearly you think you know better than Frontier. That is fine, you are entitled to your opinion but dont kid yourself that everyone feels like you do!. I have neither the time or the energy for multiple CMDRS but at the same time it is a very important part fo the game that i want to play socially with friends, some of whom tend to play in solo, some in open, and some in private.

This is a core feature of the game as central to the game imo as 4 billion star systems, or ranking up to elite, or Thargoids (which i am aware are currently missing but ARE coming)
 
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