It's my birthday. I'm going wild!![]()
Happy birthday, and enjoy your mild...
Would Guilds have got you a cake? Is that why you want them?
It's my birthday. I'm going wild!![]()
An idea I thought of over in the Guild thread. I won't reply because I promised to not get in arguments in this thread anymore but perhaps someone could make it viable:
I've had a bit of an idea:
Why not put all Guild players in a completely remote area of the map far from civilised space where we won't upset other people. An area so far from civilised space that it would take many years to conquer territory to get even a fraction of the distance to civilised space.
Have a bit of a story-line that Guild players (and lone players that want to participate) are pioneers sent to populate a new area of space in slow moving generation ships or have been in cryostasis.
Copy and paste the Powerplay system to that area of the galaxy with guilds as the figureheads.
The guild leader chooses from a list of the already established ethos, what their ethos will be.
Each new guild starts with ONE system a certain distance from other guilds and their space station is a scuttled generation ship (maybe use capital ship assets with some landing pads added).
Make it that guild activities can only be done in Open with the existing CMDR slot or a new Guild CMDR slot where you can't leave Open.
Players from Open or other modes such as explorers/traders could make the trek out to Guild space and trade etc but couldn't participate in the Guild territory games without joining/starting an Open only guild.
It could work because all the people not interested in Guild stuff would have all of existing civilised space free from Guild PvP players, have regular Powerplay in its PvE form and it would also solve both the Guild problem and fix the mode switching issue for Guild players that enjoy Open only PvP and Powerplay stuff.
With galnet - leave galnet as it is for non-guild players so they do not see Guild related stuff they dislike (or they could opt into it if they want). For guild players have their galnet where player made Guild submissions enter their galnet feed along with the regular galnet stuff. That way FD don't have to make galnet stuff for guild activities, only approve player made articles like they do already.
<pokes head out of cupboard> Did someone mention cake? I like cake!
The Drunks of Sol - I'd be right at home with them!Maybe you need to join a Guild...
<pokes head out of cupboard> Did someone mention cake? I like cake!
The Drunks of Sol - I'd be right at home with them!
The Drunks of Sol - I'd be right at home with them!
Maybe I'd better put my writing hat on and submit Drunks of Sol to Galnet lol
You can submit stuff to GalNet? What... fictional stuff? <grins>Maybe I'd better put my writing hat on and submit Drunks of Sol to Galnet
An idea I thought of over in the Guild thread. I won't reply because I promised to not get in arguments in this thread anymore but perhaps someone could make it viable:
I've had a bit of an idea:
Why not put all Guild players in a completely remote area of the map far from civilised space where we won't upset other people. An area so far from civilised space that it would take many years to conquer territory to get even a fraction of the distance to civilised space.
Have a bit of a story-line that Guild players (and lone players that want to participate) are pioneers sent to populate a new area of space in slow moving generation ships or have been in cryostasis.
Copy and paste the Powerplay system to that area of the galaxy with guilds as the figureheads.
The guild leader chooses from a list of the already established ethos, what their ethos will be.
Each new guild starts with ONE system a certain distance from other guilds and their space station is a scuttled generation ship (maybe use capital ship assets with some landing pads added).
Make it that guild activities can only be done in Open with the existing CMDR slot or a new Guild CMDR slot where you can't leave Open.
Players from Open or other modes such as explorers/traders could make the trek out to Guild space and trade etc but couldn't participate in the Guild territory games without joining/starting an Open only guild.
It could work because all the people not interested in Guild stuff would have all of existing civilised space free from Guild PvP players, have regular Powerplay in its PvE form and it would also solve both the Guild problem and fix the mode switching issue for Guild players that enjoy Open only PvP and Powerplay stuff.
With galnet - leave galnet as it is for non-guild players so they do not see Guild related stuff they dislike (or they could opt into it if they want). For guild players have their galnet where player made Guild submissions enter their galnet feed along with the regular galnet stuff. That way FD don't have to make galnet stuff for guild activities, only approve player made articles like they do already.
I was just thinking, SJA has said that one of the things she will be teaching her minions to do is how to chase people down with pips to engines and boosting repeatedly. So i will have to ask, what will the civil discussions here be like when someone looses a ship in open to a player - they move to solo to avoid such things - but then an NPC does the same thing?
I'm not sure where you are going with this, many of us in solo/groups have lost ships to NPCs I would fathom some that were in open have too.
I am not so sure where i was going with that either, i guess the posts about people leaving to solo because of players killing them for no reason are getting to me.
I was just thinking, SJA has said that one of the things she will be teaching her minions to do is how to chase people down with pips to engines and boosting repeatedly. So i will have to ask, what will the civil discussions here be like when someone looses a ship in open to a player - they move to solo to avoid such things - but then an NPC does the same thing?
Nothing to do with it ?
I think you are severely trying to dodge that.
Power play is flat, but to say open/solo has no bearing on that reason is pretty funny.
I am not so sure where i was going with that either, i guess the posts about people leaving to solo because of players killing them for no reason are getting to me.
The amount of voices raised to this topic should be reason enough to take this "problem" seriously and should encourage us on finding a solution.
Split Solo/Group and Open. Use the current saves without rolling something back and give the players the choice where they want to use their cmdr. To keep it fair for both worlds, cmdr's can not be copied over after that. Just that nobody get's a bad surprise add a certain time in in game hours as a time of consideration and point out the consequences of the choice.
To make it even more fair. People will be able to claim two copies of their cmdr just to not force them to start from scratch if they change their mind. Progress made in Solo/Group will not take influence on Open and vice versa.
Both worlds won't affect each other any further.
I think this is, though technically not easy to realize, the easiest solution to make everyone happy.