Isn't this the reason for going with P2P in the first place? Client side processing. I could be wrong of course, but that was my thinking. Obviously it still places more stress on the client instead of the server.
I can't imagine that's the case. I think the P2P model is there to reduce server costs on the part of FD. A dedicated server model would have been better as if all of those ships in the RES or CZs were handled by the server then there wouldn't be a problem of someone, for example, on a mountain in Trinidad during a tropical storm with a dodgy router having their computer deal with a lot of the game data and then tell 32 other clients around the world what they are supposed to be doing.
Well the actual size of RES and CZ in my proposal would be up for debate, and the regular player caps per instance would still apply. The core idea is that when multiple players are in the same RES or CZ, the other players shouldn't automatically be detrimental, especially not in CGs. You can't expect a healthy cooperative atmosphere when the arrival of even just a 2nd player automatically means either you just found yourself a nemesis if the player is a pirate or fights for the other side, or the number of kills, credits etc. you will gain will now be significantly lowered due to the competition.
When I do RES hunting in Open Play I tend to invite other players into a wing, and sometimes it works out and it is quite fun working together in an ad hoc wing, but while eliminating kill stealing issues etc., it's both awkward due to the target-tagging situation inside wings, as I mentioned, and it does reduce your rate of profit significantly because you don't really have sufficient numbers (or difficulty) of enemies to fight. But even ignoring that, it then just takes a single player in a powerful ship who rejects the wing invite to screw everyone up, and make it all about killing blow competition and even further target starvation.
I know. I don't have an issue with your idea as far as gameplay is concerned, I think it's a fantastic solution to a big problem. I am just wondering if it's actually feasable. I feel that this problem is more to do with the respawning/instancing mechanics rather than anything to do with Open/Solo though.
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