And more players can "deplete", for lack of a better word, the amount of npcs in any given combat zone.
That's other players again.
And more players can "deplete", for lack of a better word, the amount of npcs in any given combat zone.
This'll be the final time I address this crappy subject. I never got into EVE, where the game was real money and ASSETS were at stake, this game doesn't have that WHICH IS GREAT!! I don't care if you're a former goon or not and again, though you should know as former goon, that a single game should not define you or anyone except the community of that game. This is especially when its a bad game or event, so get that redundant mentality out of this discussion and stop trying to make this about us, when it is really about the entire community of this game (No one cares if you're a goon or not, seriously stop bringing that to the table its silly).
Anyways, that is entirely irrelevant to what we're discussing, where we have really and seriously backward motion game mechanics that is trying too damn hard to appeal to everyone and not doing well to do so. There are some really genuine and bad decision making on their end that makes one mode better than the other. If you really cannot see that, I really don't what to tell you. Aside from that, I really am Pro "Play however you want", so long as all the sides have some sort of leveled playing field, which as of now, there isn't and its really easy to fix.
tl;dr : Hush, this isn't EVE, WoT, WoW, PS2, MWO, etc. It's a new community and an entirely new game. But, from a developer point of view, they should be looking at what failed and didn't work in those games and see what works BEST with their game. Also, whatever happened in those communities before, get over it and don't go on a witchhunt because of what one group did in the previous game. Especially when you know how big our forums are.
Why increase or give incentives to this? The ability to interact is your incentive for playing open. If it's not enough incentive for you, don't play open. It's your choice.
As for group not wanting interaction, what do you think "group" means? granted, you could have a "group" of one, but I think most people when they talk about groups, are referring to more then one player, therefor player interaction.
Your idea 1, "Increase group profits/missions" contradicts your last paragraph stating that "solo/group play should be left alone"
Welcome to the wonderful world that is Compromise.
I'm being very lenient on the fact that this is their first MMO project, yeah. that's cool.
But its pretty damn hard to have a functional multiplayer world when the private and solo instances h ave the same effect on the world that the Open has. I mean they went from being on certain topics "We're considering this" on a lot of topics except the shield cell ones and I suppose this one.
There is so much detail put into this game, into ships and the galaxy. Yet there is a clear and lacking Multiplayer related aspect that a lot of players want, which isn't there.
I'm being very lenient on the fact that this is their first MMO project, yeah. that's cool.
But its pretty damn hard to have a functional multiplayer world when the private and solo instances have the same effect on the world that the Open has. I mean they went from being on certain topics "We're considering this" on a lot of topics except the shield cell ones and I suppose this one.
There is so much detail put into this game, into ships and the galaxy. Yet there is a clear Multiplayer related aspect that a lot of players want, which isn't there.
If the game had been designed from the outset as *only* an MMO then I might agree - it was not, therefore, I don't.
Players who want to play in Open, will. Players who don't, won't. It really is that simple. The existence of Solo / Private Groups and their effect on the shared galactic background simulation does not stop the multi-player aspect of the game functioning, however their continued existence stops all players being locked into Open for the more combative players to shoot at.
If the players who want multi-player all played in Open and restricted themselves to a relatively small portion of the galaxy then they might achieve a sufficiently high player density to satisfy their needs. The fact that the galaxy is enormous does not positively affect player density - would any of us seriously advocate reducing it's grand scale for this reason?
Define "everyone" because despite your insistence of it, being so easy a caveman could do it, I doubt even a sizable amount of the players in solo would/could do it. It might become the new hack of choice, but I couldn't see it becoming popular among people who don't already cheat or exploit.As has been mentioned many times, if Open were to have any "bonus" other than the interaction with random people - everyone would be playing "Open" with the ability to meet other people circumvented, and get the bonuses anyway.
You can't give one mode something the others don't have, apart from the ability to meet people.
Can you truly say with a straight face that "Yes, at this time, All three modes are fair and finely balanced when it comes to the Background Simulator, Local and regular Community goals, and eventually Power Play and other game mechanics that are based on Player/Group Input or contribution."
If those were properly balanced, then I'd have absolutely no reason to bring this up. Also Combat Logging. Shameful display.
The only things affecting balance between the game modes are the players that people in Open want to play with and therefore choose to do so.
That is because you are looking at things through a PvP oriented lens. As for combat logging, I agree with you there.
Don't evade the question. It is a simple yes or no question.
Have you ever escaped from jail and gone on the run? It's a simple yes or no question.
and here we go again on the more risk open...YOU CHOOSE to play at open others CHOOSE to play solo others CHOOSE to play group ....and that was decided long time ago....I'm confused as to why this is so complicated. More work/risk should = more reward so those who partake in open world where there is MUCH MUCH higher risk should receive a MUCH higher reward. I have not logged in for a LONG time because solo/group play is NPC only and Open play seems like a bad idea because why in the world would you risk more to gain the same.
So either increase the risk in solo/group mode to be equal to that of open world (honestly, probably can't be consistently done) or increase the reward for those in open world. I mean everything, trading routes, mining etc all across the board.
Most of the Problems boil down to Development Decisions that conflict with other mechanics of the game. Especially now, where most of 1.3's stuff is sound, but the Power Play element is now an endless CG grind, regardless of modes (And like I said, it still isn't fair for all the modes on the board). The vision they're going for now is kinda blurry.