Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Increase incentives to make people want to play in open which as you so rightly state is about player interaction. If your a solo player who enjoys solo, why go into open? There needs to be some reasons.
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Think about it from the open mode player's perspective. We want more people to play in open so that we ALL have more fun. A million people have stated that they don't find it "Fun" to have their cargo stolen or get interdicted by player pirates. They want to grind their way to whatever ship they are going to get and thats that. So why not offer them incentives to make open player experiences more fun? I personally don't care about the CG or background simulation I find it incredibly fun to play the role of a pirate and interdict people.
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That said, my statement of solo/group play should be left alone is referring to solo mode and private group mode which are in essence the same thing. Open play should be changed to try and attact more people to that game mode. That way it is more fun for everyone. So there isn't really a contradiction, increasing open play incentives means leaving solo/private group play alone.

The real point is the PLAYER EXPERIENCE. We need more of it, we need people to want to play in open mode. Right now there is simply no incentive for your average player without friends playing to jump into open play. Unless they like running from space pirates and making less money then they would in solo....but not many people like that do they.


Alright...you want incentives? Well, in order for ME to want to play in open, I'd need an invincible ship that can fly rings around more skilled players and weaponry that melts shields and hulls in no time flat. This way, I can blow THEM out of space and hurl fourth grade sexual orientation taunts at them while doing so. THAT's my incentive.

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Can you truly say with a straight face that "Yes, at this time, All three modes are fair and finely balanced when it comes to the Background Simulator, Local and regular Community goals, and eventually Power Play and other game mechanics that are based on Player/Group Input or contribution".

If those were properly balanced, then I'd have absolutely no reason to bring this up. Also Combat Logging. Shameful display.


Sure can. Because at the end of the day....player A choosing open and encountering nobody else while about their business gets the same rewards as if they'd chosen to play in group or solo.

The only factor is other people....which is your choice to handicap yourself with. Also, combat logging isn't the game's fault. By developer admission it's an EXPLOIT. That's straight up on the players abusing it, not the game.

it all boils down to the other players. You choose to put up with them and I don't. The game is balanced as it stands right now, because the rewards are the same across the board. Your choice of allowing competition for those rewards is your fault, not mine. Man up and accept the consequences of your choice.


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To go back to the burger and fries analogy.....

Dad: Okay you three. What do you want?
Timmy: Burger and fries!
Billy: Fries!
Becky: Chicken nuggets and fries!

*Ordering and payment ensues. Food is gathered and transported to a table. Billy starts nabbing some of Timmy's fries after finishing his own, while Timmy is still eating a burger.*
Timmy: DAAAAaaaad!! Make Billy stop eating my fries!!
Dad: But you said on the way here that you didn't mind sharing. (Choosing open mode)
Timmy: Yeah, but I'm getting less food now!
*Meanwhile, Becky, who sat opposite the boys with their father is happily nomming away at her entire meal, undisturbed by her brothers.* (She chose solo mode. Smart girl!)
 
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and here we go again on the more risk open...YOU CHOOSE to play at open others CHOOSE to play solo others CHOOSE to play group ....and that was decided long time ago....

us for the rewards already open have more rewards.....

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and like i said before the only ppl that get hurt is the casuals ....

Yes you CHOOSE to play whatever it is you CHOOSE to play. But when is the last time you CHOSE to burn a 100 dollar bill? I think it is fairly interesting that you would think that risk/reward would have no influence on a persons choice of what to play considering this entire universe is tied into a single database so anything you do affects that database (universe) as well as your characters wealth and nobody gets to CHOOSE that. I do not think that constantly evoking the word "choice" is a sincere look the issue. Nor do I think just because a decision was made "a long time ago" makes it "right". If that was a case we would still have slaves, men could marry 100's of wives, we could beat women without it being a crime, etc etc etc. I guess what I am trying to say is the time a decision was made has no bearing on it being correct.
 
Sure can. Because at the end of the day....player A choosing open and encountering nobody else while about their business gets the same rewards as if they'd chosen to play in group or solo.

The only factor is other people....which is your choice to handicap yourself with.

And that's the ENTIRE point. Greater risk should have greater reward.

I think hiding behind the word choice is an absolute copout to the argument. Can I choose not have players in solo play (safe mode) not contribute to the open goal? No, nobody in open can choose that and BECAUSE of that very issue it makes unravels the choice argument. If solo play did not carry over into open play, nobody would care but because that CHOICE was taken away and then the added risk IS NOT REWARDED people are unhappy.
 
Can you truly say with a straight face that "Yes, at this time, All three modes are fair and finely balanced when it comes to the Background Simulator, Local and regular Community goals, and eventually Power Play and other game mechanics that are based on Player/Group Input or contribution".

If those were properly balanced, then I'd have absolutely no reason to bring this up. Also Combat Logging. Shameful display.

Yes I can say and have been for 6 months.

You can do what I can do, I can do what you can do. That is fair.
As for combat logging, that is another issue and nothing to do with modes. There are people who do that in Solo and Groups to avoid any sort of loss, even from NPCs.
 
And that's the ENTIRE point. Greater risk should have greater reward.

I think hiding behind the word choice is an absolute copout to the argument. Can I choose not have players in solo play (safe mode) not contribute to the open goal? No, nobody in open can choose that and BECAUSE of that very issue it makes unravels the choice argument. If solo play did not carry over into open play, nobody would care but because that CHOICE was taken away and then the added risk IS NOT REWARDED people are unhappy.

and still ur argument is lets make all solo ppl play us we want ...
 
And that's the ENTIRE point. Greater risk should have greater reward.

I think hiding behind the word choice is an absolute copout to the argument. Can I choose not have players in solo play (safe mode) not contribute to the open goal? No, nobody in open can choose that and BECAUSE of that very issue it makes unravels the choice argument. If solo play did not carry over into open play, nobody would care but because that CHOICE was taken away and then the added risk IS NOT REWARDED people are unhappy.

And hiding behind a greater risk is also a copout to the argument, because the extra reward IS the competition and player interactions. Just because this handicaps your earnings doesn't unbalance the earnings themselves.

You CHOOSE to allow competition for the same pile of resources whereas I CHOOSE not to allow competition for the same pile of resources. Our choices do not imbalance the pile of resources. Besides, you would not choose to allow competition if you didn't want it, therefore the COMPETITION IS THE EXTRA REWARD. It's something extra that YOU WANT. It's NOT something extra that I WANT.
 
And hiding behind a greater risk is also a copout to the argument, because the extra reward IS the competition and player interactions. Just because this handicaps your earnings doesn't unbalance the earnings themselves.

You CHOOSE to allow competition for the same pile of resources whereas I CHOOSE not to allow competition for the same pile of resources. Our choices do not imbalance the pile of resources. Besides, you would not choose to allow competition if you didn't want it, therefore the COMPETITION IS THE EXTRA REWARD. It's something extra that YOU WANT. It's NOT something extra that I WANT.

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Sure can. Because at the end of the day....player A choosing open and encountering nobody else while about their business gets the same rewards as if they'd chosen to play in group or solo.

The only factor is other people....which is your choice to handicap yourself with. Also, combat logging isn't the game's fault. By developer admission it's an EXPLOIT. That's straight up on the players abusing it, not the game.

it all boils down to the other players. You choose to put up with them and I don't. The game is balanced as it stands right now, because the rewards are the same across the board. Your choice of allowing competition for those rewards is your fault, not mine. Man up and accept the consequences of your choice.

I want you to reread your statements here in these exact posts. Because you literally just said "The game is balanced as it stands. Wait, jk, it actually isn't."

Also, all they have to do with the Combat Logging thing literally the moment you disconnect, have an NPC take your place and try to jump to the nearest station it can and dock.
 
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Ah.. Did someone mention risk and reward again?

I think that in real life, for quite a few people, the risk is the reward. If you ski, why ever get off the beginner slopes where it's (relatively) safe? Because it's more fun for people to go faster. More dangerous too. And how about moving onto those scary expert only runs? Some people never do, but those that do it, do so because they want to. They get a rush, a thrill, that's their reward. Perhaps like the rush of being interdicted by a real live human Commander. I'm pretty sure the ski mountain doesn't charge them less because they want to ski the difficult stuff. In fact, I know they don't.

So, your reward is the risk that you all choose, want, to take. No amount of reward will entice people to do something they don't want to in their free leisure time, and every time this subject comes up, it just makes people in Open asking for it sound... Greedy?

I'm not trying to be offensive, but if your genuine desire is to see more people in Open, then come up with something that will make it genuinely better for people who don't enjoy human interaction in computer games, and that something sure isn't going to be credits. One hour of fun for x credits, or 30 minutes of no fun for exactly the same. I think most people will choose fun, whatever their version of fun happens to be. :)
 
I want you to reread your statements here in this exact post. Because you literally just said "The game is balanced as it stands. Wait, jk, it actually isn't."

Also, all they have to do with the Combat Logging thing literally the moment you disconnect, have an NPC take your place and try to jump to the nearest station it can and dock.

i think better when someone combat log is to sent u hes id and pass to email ;p
 
Can we give the burgers fries thing a rest. please. Your making me hungry and I'm on a pretty serious diet. lol

Lol sorry for all the food comparisons while you are on a diet.

My best mate of 20 years has been house sitting for a week while I am on holiday, feeding my cats, looking after my home etc.

When I get back I owe him dinner etc (before I left I gave him the crib sheet for my joystick & a 30 min lesson on the ED training missions etc, he loves it and is an 84 too, he has an old PC and crap I-net, I will try to download my game on his PC in a week or 2 on his PC to see if it is playable and even if he can only play solo I will buy him a copy if he can play it).

Forget burgers & fries for a minute and kids, (I am in Sicily right now so lets talk pizza & wine), I have choices just like in ED, If I can only afford 1 pizza and 1 bottle of wine when I get home, do I eat all the pizza and drink all the wine to myself and play on my own or do I share my pizza and wine 50/50 with my mate?

Do I play on my own or share knowing I will have the fun of his company but I will only eat half the pizza & drink half the bottle of wine, that's my choice to make for tomorrow when I get home or one day next week, just as I can chose a mode when I log in I can make a decision, am I really hungry for pizza & wine or the company of friends?

He has been having fun playing the first few training missions, but is now stuck on one, you are damn right I will spend a few nights over the next week or two coaching him on the training missions, making sure he can do the training missions and really likes the game, explaining the modules etc then checking his PC and I-net will support ED before I buy a copy for him (if he can play (even if only solo & I will never see him in game)).

That's my choice (a choice we all have) to spend a few nights where I could grind CR but I decide playing in a group (with my mate on my PC, being his virtual co pilot) rather than grinding for a goal.

PS this post is not directed at you mate as I am sure you realise (other than the food bit) :).
 
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And hiding behind a greater risk is also a copout to the argument, because the extra reward IS the competition and player interactions. Just because this handicaps your earnings doesn't unbalance the earnings themselves.

You CHOOSE to allow competition for the same pile of resources whereas I CHOOSE not to allow competition for the same pile of resources. Our choices do not imbalance the pile of resources. Besides, you would not choose to allow competition if you didn't want it, therefore the COMPETITION IS THE EXTRA REWARD. It's something extra that YOU WANT. It's NOT something extra that I WANT.

If people in SOLO/GROUP didn't impact the people playing in COMPETITION it would be true. But the way the game is designed the SOLO/GROUP impact and alter those in COMPETITION and have an easier time doing it then those in the competition.

The root of the evil is all three modes tied into a SINGLE universe. To jiggy-rig the problem those with greater risk should make a bigger impact.
 
If people in SOLO/GROUP didn't impact the people playing in COMPETITION it would be true. But the way the game is designed the SOLO/GROUP impact and alter those in COMPETITION and have an easier time doing it then those in the competition.

The root of the evil is all three modes tied into a SINGLE universe. To jiggy-rig the problem those with greater risk should make a bigger impact.


Adding onto your post, I am totally cool with solo or private group play, but at least have it not affect influence in a system and other modes where it basically has the need for competition. That's literally the one of the problems with it. At this point, it's totally fine that you can make just as much money and have it carry over into Open Play. Whatever, that is totally fine. But you shouldn't be able to organize a huge group to make trade runs, fight in Conflict Zones, the latter, to undermine the influence of a particular faction or CG that you know another group is opposing when there is absolutely no consequence for doing so.

Looking at Diablo 3, you could grind stuff offline, but it would still carry over to the online presence so you could play with other people. A similar style would suffice Elite: Dangerous and perhaps be entirely more relevant with the game model they've chose considering the background sim.

Edit: I don't think the reward system should be changed towards the Open Players, just scaled as to how much is contributed from each group.
 
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I've been saying that for so long, so have you and everyone else.

Can anyone try it in, German, or French... as English is getting us nowhere ;)

Forget English, German or french, translate it in to IdidntreasearchbeforeIboughtish and you might stand a chance, but I doubt it, although I wish you luck.
 
Adding onto your post, I am totally cool with solo or private group play, but at least have it not affect influence in a system and other modes where it basically has the need for competition. That's literally the one of the problems with it. At this point, it's totally fine that you can make just as much money and have it carry over into Open Play. Whatever, that is totally fine. But you shouldn't be able to organize a huge group to make trade runs, fight in Conflict Zones, the latter, to undermine the influence of a particular faction or CG that you know another group is opposing when there is absolutely no consequence for doing so.

Looking at Diablo 3, you could grind stuff offline, but it would still carry over to the online presence so you could play with other people. A similar style would suffice Elite: Dangerous and perhaps be entirely more relevant with the game model they've chose considering the background sim.

Edit: I don't think the reward system should be changed towards the Open Players, just scaled as to how much is contributed from each group.

I lean a little bit further then you do on this subject. Mainly because I don't want to feel forced to play solo/group play to keep the cash and gear up, I would like to do it all in open play and not have someone show up out of solo play with better everything then me with half the effort.

Reality is my friends and I quit the game because of this issue. We like open world, we like pvp, we like a challenge. However we are also min/maxer's and if you put those two together open play feels like a penalty and solo play feels like it is rewarded. So we quit playing and started with a different game.

I was thinking of coming back to play (waiting for star citizen...) but seeing the way this community thinks (and apparently the dev's) it just isn't appealing. If we decided to go to open we will accomplish less with more challenge and fall behind in ships/equipment and if we play solo/group we will quickly be bored out of our minds as it doesn't represent an kind of challenge to us even though we will be rewarded with easy play.

I think it should all scale, the impact, the money all of it because it is harder. But that's me and my group of friends. I'm sure there are many just like us that have put on the walking boots and losing these players seems like such a waste because the game is good if it were not for this flawed mechanic and such a vocal bunch of solo players wanting it to exist.
 
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I don't want to be forced to play PvP. If I'm trying to push an objective for my faction right now I'm forced to play against solo players that I can't even see!
Why are you solo players so insistent on playing PvP against me? It seems incredibly inconsiderate (You could call it griefing even!) to be pushing against our objectives in Open play.

I for one, am a little sick and tired of getting griefed by the solo players. I can't just go into this game and do missions or whatever and be sure that I'm being left alone, because there can always be solo players there undoing whatever it is I'm trying to achieve. When I go into the game, I don't want to be playing PvP against you people, so again, why do you insist on forcing your PvP against me?​
 
If your a solo player who enjoys solo, why go into open? There needs to be some reasons.
There doesn't, actually. If you're a solo player who enjoys solo, you should play solo. Everyone should play the mode they enjoy without feeling pressured by arbitrary bonuses to play in some non-preferred mode.

Open play should be changed to try and attact more people to that game mode. That way it is more fun for everyone.
... except those who would rather be playing solo, but feel they would be missing out on whatever bonuses are "attracting" people to open.
 
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