I've been reading this thread since getting the game, as the Open/Solo/Private Group thing was kind of confusing for me as a new player. I've never seen it done in any game before, and I wanted to understand the issues and how all three systems worked.
So, I've given my thoughts time to coalesce, and I've tried to share them below. It's kind of long, but I hope you guys and gals at least give it a read.
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Neither of the different modes bother me individually - in fact, I think Diablo 3 (correct me if I'm wrong) had a model where you could grind in solo mode and then take the character you'd created along with all your loot, etc, online to play with other people. This is sort of like if you'd played E
in solo for a while to get insurance money, cool ships, whatever, before bringing it into Open. OR, you could just keep playing in solo all the time if that's your thing. No harm, no foul. I don't see anything wrong with this.
Really, the ONLY thing that doesn't make sense to me is why players in Solo and Private Groups have the same influence on the background sim that players in Open do, especially with 1.3 (which seems to aim to make these systems even more transparent and part of the game) only a week or two away.
Stay with me for a sec, and I'll try to explain where I'm coming from.
So, I know of at least a few player groups who are trying to support and influence minor factions in certain systems in order to have them expand. For some people, that is a really cool thing you can do in the game. Perhaps the COOLEST of things.
One of the most satisfying things in the world is seeing the fruits of your labor, especially when you've been working towards it for a long time, and E
offers this sort of long-term satisfaction with the faction influence system (even pre 1.3). It is an amazing feeling to see a minor faction you and your friends have supported move into another system. For some, perhaps many players, it is one of the only reasons to keep coming back to the game even after you've become space rich. It is, to my knowledge, one of the deepest systems that Frontier has implemented into their game, and despite bugs every now and then, is very well done.
So let's say we have a player group (player group A) who opposes the expansion of whatever minor faction 'player group B' supports. Cool, that's exciting, right? So 'player group A' has tons of different ways in which to undermine 'player group B's' efforts. That's great! That's how we give pilots an actual purpose aside from "grind credits, get new ships."
The problem arises when 'player group A' can log into solo or private, and make trade runs, hunt for bounties, etc, worth tens of millions of credits in order to undermine 'player group B.' 'Player group B,' even if they happen to somehow figure out that this is happening to them (pretty unlikely), has absolutely no direct counterplay. They can't even see who it is.
By the time player group B figures out something is happening, influence may have already dropped 20% for player group B's desired faction. By that point, as far as I understand, it's pretty much a lost cause.
We should at least give everyone the same chance, right?
I'm not saying we need to abolish private group or solo play, I'm just saying there needs to be some changes with how much the non-Open modes influence the background sim with regards to factions expanding/being undermined/whatever. Perhaps have each mode offer their own instance of the background sim? As far as I understand, the Beta right now is a completely separate instance than what's Live, so we at least know it's possible.
tl;dr - I don't mind people playing solo, or in private groups, but the effect this has on the background sim really almost discourages people from taking part in it. What point is there to get a bunch of people together to help a minor faction expand throughout space when another group can invisibly oppose them with absolutely no consequence?
So, I've given my thoughts time to coalesce, and I've tried to share them below. It's kind of long, but I hope you guys and gals at least give it a read.
---
Neither of the different modes bother me individually - in fact, I think Diablo 3 (correct me if I'm wrong) had a model where you could grind in solo mode and then take the character you'd created along with all your loot, etc, online to play with other people. This is sort of like if you'd played E
Really, the ONLY thing that doesn't make sense to me is why players in Solo and Private Groups have the same influence on the background sim that players in Open do, especially with 1.3 (which seems to aim to make these systems even more transparent and part of the game) only a week or two away.
Stay with me for a sec, and I'll try to explain where I'm coming from.
So, I know of at least a few player groups who are trying to support and influence minor factions in certain systems in order to have them expand. For some people, that is a really cool thing you can do in the game. Perhaps the COOLEST of things.
One of the most satisfying things in the world is seeing the fruits of your labor, especially when you've been working towards it for a long time, and E
So let's say we have a player group (player group A) who opposes the expansion of whatever minor faction 'player group B' supports. Cool, that's exciting, right? So 'player group A' has tons of different ways in which to undermine 'player group B's' efforts. That's great! That's how we give pilots an actual purpose aside from "grind credits, get new ships."
The problem arises when 'player group A' can log into solo or private, and make trade runs, hunt for bounties, etc, worth tens of millions of credits in order to undermine 'player group B.' 'Player group B,' even if they happen to somehow figure out that this is happening to them (pretty unlikely), has absolutely no direct counterplay. They can't even see who it is.
By the time player group B figures out something is happening, influence may have already dropped 20% for player group B's desired faction. By that point, as far as I understand, it's pretty much a lost cause.
We should at least give everyone the same chance, right?
I'm not saying we need to abolish private group or solo play, I'm just saying there needs to be some changes with how much the non-Open modes influence the background sim with regards to factions expanding/being undermined/whatever. Perhaps have each mode offer their own instance of the background sim? As far as I understand, the Beta right now is a completely separate instance than what's Live, so we at least know it's possible.
tl;dr - I don't mind people playing solo, or in private groups, but the effect this has on the background sim really almost discourages people from taking part in it. What point is there to get a bunch of people together to help a minor faction expand throughout space when another group can invisibly oppose them with absolutely no consequence?