Which game mechanic?
NPCs need to havbe a difficulty level that is not so high (on average) that the game becomes unpalatable for the average / below average skill player. Above average skill players therefore need to seek each other out - NPCs are not going to be made difficult enough (on average) to trouble them all the time.
The question was merely pointing out that asking a multi-part question and demanding a yes/no answer leads to loaded questioning, i.e. "Have you stopped kicking the dog when you are frustrated?"
This is a new one and really strange one they're implementing with the powers. The PowerPlay Commodity Allocation mechanic. Really weird, it's like a softer version of Pay-to-win, instead of real money, its just the game's currency going into the power Instead of loyalty and merit winning the day. I hope they give us more detail on that one. I think they're not explaining some of these really well. I
Shield Cells are a gift from heaven, and a curse for the experienced. The best and worst thing for me is that is basically: They prolong fights in general. I'm really torn between that, I love it and I hate it. Even with the five second delay, It's still a contest of who has more and the better shields and less of "Who is taking advantage of what they are flying"
Whoa now, I just asked if they were balanced fairly. Sure the Rewards are, but the added danger? Well, I'm leaving that to Sarah Jane Avory, who is making the AIs pretty damn clever. Also this is a tough thing to address, because it not only weighs in on how well the player is flying, but what they are flying as well. I'm sure they're taking that into consideration. If they were to start giving players a bit of trouble during specific Community Goals and whatnot, I'd have icing for a cake. (I hope that's the cause, I'd love to see this in Solo and in Private especially. NPC blockades/more interdictions? yesssss please, also the docking computer hnnnngggggg)
I suppose I need more time for some of the decisions they're making, its really creative and thinking out of the box, yet foreign because of the surprising three modes. Especially when other games have essentially one-side Offline and the other Multiplayer. I've made my peace with the tree modes, some bits are weird-ish, but hey I'm only expecting better things in the future.
Edit: Jockey79, I think a large sum of us have been spoiled by just the simple and flexibility of other games when it comes to an offline mode and a multiplayer mode. Let's just see how many people they can make happy. (Also MMO needs sub-definitions or specializations, gets confusing reaaallly fast)