Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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IMO the correct way to fix Solo vs Open Play is to having missions that requires form a group/wing to accomplish. why would I still want to play in solo when I can do mission like
1. taking over/destroy a station as a squadron
2. protect the capital ship while it's charging up it's main canon to blow up a rival planet

Right now, the problem is that's really not much different to play solo vs open, I'll say hi to cmdr, and there is no reason to play with them.
I wish the dev can spend more time to get the multiplay right, because the cmdr I met are all seems really friendly so far, it would be great to fight alongside them.
 
the problem with combat log u cant be pretty sure that wasnt cause net loss or power loss ....
not just a combat log. Say you were to track a high bounty player down and he saw you tailing him and made it to a station. You decide to stake it out and wait for him. So far some exciting emergent cops n robbers game play is happening. He considers your load out and you're not just an easy kill. He just logs off, solo, flies away and switches back. Totaly legit in the current state of things. In the spirit of the game? I don't think it is.

Actual combat logging...man that's just straight up cheating dbaggery.
 
If I wanted to encourage open play and reduce combat logging I would reduce the cost of death in pvp combat, not inflate the profit of trading. The principle reason for not playing in open and combat logging is the cost of death, be it in time or money. I would also stop people launching from a station in a ship other than the basic sidewinder if their current credit balance is not ten times the insurance re-buy of their current load out. Although this would increase the "grind" to afford ships, it would lessen the pain of death.
 
Today i got interdicted by a cmdr in a python, i was in a python too.
He had a combat one, and mine was stripped down for trading.
He killed me fast while i was trying to get away, and i lost about 7 mil of credits.
What should i do if i'm not allowed to play in solo?
I would burn through my credits pretty fast.

Give the pirate his toll, or avoid dangerous systems? For example, we have people trading in our pirate faction home system. I fully expect one of them to come on here soon with a "so I was trading in an unshielded type 7 in the Kumo home system, when this pirate killed me for not dropping cargo. He just wanted to ruin my fun." thread.
 

Robert Maynard

Volunteer Moderator
not just a combat log. Say you were to track a high bounty player down and he saw you tailing him and made it to a station. You decide to stake it out and wait for him. So far some exciting emergent cops n robbers game play is happening. He considers your load out and you're not just an easy kill. He just logs off, solo, flies away and switches back. Totaly legit in the current state of things. In the spirit of the game? I don't think it is.

Actual combat logging...man that's just straight up cheating dbaggery.

.... or the target logs off, goes out for a while - you would not be able to tell the difference.

If, as was discussed in the DDF, bounties gained by attacking / destroying players ships meant that a player was "locked" in to Open for a period of time or until the bounty was claimed then that might facilitate bounty hunting.

Note that I am referring specifically to bounties gained for crimes committed against other players which would most probably have happened in Open so restricting a player who has committed crimes against another player in Open to Open play is not a totally unreasonable restriction.
 
If I wanted to encourage open play and reduce combat logging I would reduce the cost of death in pvp combat, not inflate the profit of trading. The principle reason for not playing in open and combat logging is the cost of death, be it in time or money. I would also stop people launching from a station in a ship other than the basic sidewinder if their current credit balance is not ten times the insurance re-buy of their current load out. Although this would increase the "grind" to afford ships, it would lessen the pain of death.

Repped. The high cost of dying is why open isn't as open as it should be - especially when there is such a simple way of having much less chance of it by just flying solo. Yeah pirates are usually just there to grab a bit of cargo so yeah you can avoid them by just bending over as usual. The main problem is griefers and psychos who kill you for no reason. Why have the hassle when you can fly psycho free in a private group like Mobius?

For instance, flying out in the black for 4 months, gathering data in your explorer ship (usually unarmed)....get interdicted by a psycho on the way in - lose 4 months of work plus ship. Psycho loses nothing at all. The stakes are MASSIVELY against those who aren't kitted out for fighting.

Of course all this could be easily mitigated in the simplest possible way that every MMO I have played has mitigated it by having a PvP flag. if you want to PvP, flag yourself as ready. Cant unflag for a set time. Likewise if you don't want PvP don't flag. Works well in the games I've played. You get all the interaction of open but the psychos and griefers are now without people to grief. Since they are by nature cowards they wont dare attack anyone who is ready for a fight.
 
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I would like to begin by saying, that I have really enjoyed playing Elite since the launch of Beta


Im gonna guess since you have been playing this pc game since beta you have at least a hundred hours yeah?

And you enjoyed it eh? A single player game with multiplayer aspects. (not an mmo as it doesnt have anywhere near the spine, depth or structure for that)

So youve had a 100 hours of enjoyment....and you're still not happy...

I think a top of the range RPG game you would be singing its praises if you got 100 hours out of it mostly enjoyable but on here ohh no....

utter mad.... should this game continually entertain you forever...for free?
 
<sigh>

"I'm not like all those other haters, I'm different. So to demonstrate my difference, here's a virtual abattoir full of already well-flogged dead horses for everyone to look at. Maybe someone can do something about them. Because I'm different."

I'm sure the moderators will soon merge this into one of the many threadnoughts already peppering these forums, just as soon as they've worked out exactly which one it belongs in.
 
Give the pirate his toll, or avoid dangerous systems? For example, we have people trading in our pirate faction home system. I fully expect one of them to come on here soon with a "so I was trading in an unshielded type 7 in the Kumo home system, when this pirate killed me for not dropping cargo. He just wanted to ruin my fun." thread.

I know what you mean.
The other python cmdr carried 4 shield boosters. I myself have shields and full weapons( 2 pulse lasers 2 mc and a cannon) but with my setup it's just not possible to fight off a combat oriented shop.
I could change it but than the trading gets ineffective.
System was Cubeo, as I support Aisling Duval.
 
not just a combat log. Say you were to track a high bounty player down and he saw you tailing him and made it to a station. You decide to stake it out and wait for him. So far some exciting emergent cops n robbers game play is happening. He considers your load out and you're not just an easy kill. He just logs off, solo, flies away and switches back. Totaly legit in the current state of things. In the spirit of the game? I don't think it is.

Actual combat logging...man that's just straight up cheating dbaggery.

lets play ur game ...if i was hunt him and he dock to the station he could CHOOSE to log off anytime he wanted ..and that isnt CL for any reason....
 
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Frontier Moderation Team

Frontier
Volunteer Moderator
Merged "Everything wrong with Elite: Dangerous [IMHO]"

Everything wrong with Elite: Dangerous [IMHO] was an additional thread on this topic (click here to see the list of additional threads). We've merged it in here so everyone can talk to each other.

Post #authorsummary
#1
CmdrNestorEverything wrong with Elite: Dangerous [IMHO]
#2
fademistFor CL yes they need to fix it at sometime...…
#3
ValetharI imagine this is going to see a merge soon.…
#4
Cmdr MoritzSince you left out the implementation of the global(not just…
#5
CmdrNestorNo it's not acceptable at all. I hope that it…
#6
Zelos1983Sorry but: Combat Logging is an essential mechanism to mitigate…
#7
Silent_StarToday i got interdicted by a cmdr in a python,…
#8
JosiahDWhile I agree with your concerns over combat logging, one…
#9
ACenterForAntsI thought you said this thread was 'Everything wrong with…
#10
RazethI'll just say I 100% agree with all points. Especially…
#11
LKxThe CL is just an exemple of why you can't…
#12
T-Dog^^This. Because that is not how the game was designed.…
#13
niteIMO the correct way to fix Solo vs Open Play…
#14
kilvennyIf I wanted to encourage open play and reduce combat…
#15
HeloGive the pirate his toll, or avoid dangerous systems? For…
#16
Ziggy Stardustso it will die a quick death which is more game-humane oh brave open player?
#17
CmdrNestorFixed. Copy & Paste, not the space bar.
#18
GreyhawkRepped. The high cost of dying is why open isn't…
#19
DecadoIm gonna guess since you have been playing this pc…
#20
Jack Schitt<sigh> "I'm not like all those other haters, I'm different.…
#21
Ian PhillipsI saw solo vs open and PvP. Good enough for me
#22
Silent_StarI know what you mean. The other python cmdr carried…

If you would like to discuss the issue further, please click "Report this post" below (see the dispute resolution procedure for details). Public discussion of moderator actions is against the forum rules.
 
Everything wrong with Elite: Dangerous [IMHO] was an additional thread on this topic (click here to see the list of additional threads). We've merged it in here so everyone can talk to each other.

Post #authorsummary
#1
CmdrNestorEverything wrong with Elite: Dangerous [IMHO]
#2
fademistFor CL yes they need to fix it at sometime...…
#3
ValetharI imagine this is going to see a merge soon.…
#4
Cmdr MoritzSince you left out the implementation of the global(not just…
#5
CmdrNestorNo it's not acceptable at all. I hope that it…
#6
Zelos1983Sorry but: Combat Logging is an essential mechanism to mitigate…
#7
Silent_StarToday i got interdicted by a cmdr in a python,…
#8
JosiahDWhile I agree with your concerns over combat logging, one…
#9
ACenterForAntsI thought you said this thread was 'Everything wrong with…
#10
RazethI'll just say I 100% agree with all points. Especially…
#11
LKxThe CL is just an exemple of why you can't…
#12
T-Dog^^This. Because that is not how the game was designed.…
#13
niteIMO the correct way to fix Solo vs Open Play…
#14
kilvennyIf I wanted to encourage open play and reduce combat…
#15
HeloGive the pirate his toll, or avoid dangerous systems? For…
#16
Ziggy Stardustso it will die a quick death which is more game-humane oh brave open player?
#17
CmdrNestorFixed. Copy & Paste, not the space bar.
#18
GreyhawkRepped. The high cost of dying is why open isn't…
#19
DecadoIm gonna guess since you have been playing this pc…
#20
Jack Schitt<sigh> "I'm not like all those other haters, I'm different.…
#21
Ian PhillipsI saw solo vs open and PvP. Good enough for me
#22
Silent_StarI know what you mean. The other python cmdr carried…

If you would like to discuss the issue further, please click "Report this post" below (see the dispute resolution procedure for details). Public discussion of moderator actions is against the forum rules.
another thread to the hells pit..welcome
 
Welcome, newcomers.

Here is some light reading to catch you up on the latest information and Dev comments.

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01) Plus how the Galaxy will evolve over time.
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18
"DB explicitly said that solo players would be able to do community goals, though back then they weren't called that. Dev Diary Video #2, at the 4:10 mark."

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

Wikipedia;
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

Oxford English Dictionary (Online);
An online video game which can be played by a very large number of people simultaneously .



More Recent Dev comments;

quote_icon.png
Originally Posted by Michael Brookes

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Originally Posted by Numi
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.


No.

Michael
quote_icon.png
Originally Posted by Michael Brookes

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Originally Posted by Robert Maynard
Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?


We're not planning on changing that.

Michael
quote_icon.png
Originally Posted by Michael Brookes

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Originally Posted by mosh_er
Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?

None are planned at the moment.

Michael

David Braben AMA Thread said:
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Originally Posted by Alexander the Grape
In the newsletter, it was mentioned that an intersection between a trading power and a military power will result in piracy missions.

Will this make NPC piracy more profitable or will we continue to need to focus on players?

It can be more profitable, and it will apply to both players and NPCs.

David Braben AMA Thread said:
quote_icon.png
Originally Posted by Adept
For fun :)

That said, it could be worth thinking about reducing the impact that solo & group players have on the political simulation.


Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.

FuzzySpider said:
The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.


Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?


Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.


We are supporting multiplayer and the solo experience. Community Goals are carrying on too.
 
This idea I like, somewhere the other side of Sag A ;)

Steady on fella, that's a bit close, they might get stuck within the outer ring of guild owned stations, IIRC the DDF says guild owned stations wont start until 10* distance from Sol to Sag A, the PVP zone would need to be further out for them to be safe from unwanted PVP ;).

Unless FD give us some way to avoid these massive blockades there might be problems ahead :p (sorry what's that about 32?, P2P, my research must have missed that bit too).

I had to buy a new PC to run ED, I looked at both ED and SC for a few months before I decided to buy a new PC (my > 10 year old Dell would not stand a chance of running either), so I did a lot of research looking at Alpha players youtube etc, I had time to look and I was spending a lot (for me) so I really checked it out first.

I think some others thought "oooohh great trailer, take my money" followed by "this is so broken, you need to fix it now"

Beta 8 patch notes:
"Drastically upped the total global bounty needed to cause a hitman to stalk the player" https://forums.frontier.co.uk/showthread.php?t=151945

A hit man (that's so sexist by the way :p), Wow, DBOBE must be really upset he got PK's a few times by that guy ramming him to death :), if he is making "hitman" I look forward to seeing what SJA will do to make the "safe" places safe & the bad ones bad. Go DBOBE & the hitman though, don't mess with the boss :D

ETA... sorry I forgot to add, I don't think guild owned stations were ever agreed to in the DDF.
 
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It doesn't take a crystal ball to see a lot of disappointment in your future. Good luck with this wish list.

I think we will drown in salty tears when they realise.

Now where did I learn such bad words, Oh yes right here lol.

I think FD were pretty sure p2p was the way they wanted to go, I guess we will know soon as their financial year ended 31/05/14 so the latest numbers will be out soon (tm).

If FD change from P2P to C/S this year, or even next year I will drop cryon1cang3l 100 tons of any metal he chooses, I would go bigger but 100 tons is what I can fit into an expendable type6.
 
Solo option should always be there for people who prefer to play solo or forced to play so due to non of their friends are available at any given time so they don't suffer from griefers or group camping acts and without being unable to share the galaxy activities with others online.
 
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