Yeah I want basically to TAKE AWAY the functionality to COMBAT LOG, to INFLUENCE SYSTEMS without even showing your face, to EXPLOIT the game by not taking the chances that others take.
The example I made wasn't perfect, but I don't want to take away functionalities - I want to improve the game for everyone!
People playing SOLO will still enjoy a thriving galaxy, they just won't contribute to the one where OPEN players contribute. That's it.
Why this shouldn't be fair? Do you want to avoid getting into a fight? Well, no pain no gain.
Why the people who are advocates for SOLO playing don't explain why the change would impact them instead of just relying to "Frontier pitched the game like this"?
What I was trying to say when I used that stupid example on the right to vote is that SOMETIMES changes are needed for the best of the majority, not maintaining STATUS QUO for just a niche.
With the P2P / Server-Lite network model, there is no way to stop players combat logging. Retrospective penalties may be applied to players who Frontier identify as combat loggers (an inexact science at best) but there is no way to keep a player in-game who does not want to be there (even though Frontier have stated that combat logging is not acceptable).
With respect to the "Do you want to avoid getting into a fight?" question - many don't want to PvP. The game was not pitched as predominantly PvP - the galaxy is too big to guarantee a player density high enough for that.
There's a poll (of many) that, while it does not have a huge number of respondents, indicates that only about 32% of the player-base (that voted) play in Open only. Before seeking to separate progress between game modes it would be wise to consider the implications of that result - if players were suddenly to make a one-time only choice as to where their commander would reside Open may suffer. You are probably correct with respect to the potential Solo / Private group galaxy thriving - it may have more players than Open. Players will not want to duplicate effort in progressing more than one Commander just to be able to play in a different game mode.
An arguably equitable solution (that has been discussed) would be to create an Open-PvE mode (just like some MMOs have PvP and PvE servers) to allow players who are more interested in the PvE aspects of the game the same ability to meet random players without the risk of PvP.
While I play almost exclusively in Open, if I was forced to make a choice of which mode to play in, I would probably choose Private Groups - I would be able to play Solo (by creating a group of my own); in a Private Group (many already exist) and, in time probably pseudo-Open (I expect that a Private Group would be created for players who might like the random nature of Open but without being locked into it). When suffering from significant lag (such that the controls become unresponsive and the game is basically unplayable) in Open, I drop to Solo - rather than stop playing.