Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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They don't balance each other, because they aren't equal in number. Some sides will have more open and others more solo players.

u and i dont know about that though when we have that data then we can agree on that ..and in the end was expected that not all powers will have the same numbers of ppl...
 

Robert Maynard

Volunteer Moderator
All this debating aside it should be self evident to anyone with a brain that when you create a competitive game activity and leave it open to exploitation to players gaining unfair advantage that the whole competition is then left defunct. Imagine in football if the guy with the ball could drop into solo mode and just skip all the tackles and defence. That would never be a fair competition. And rightly so. The problem with ED is that it wants to be a fair competition, but is ham-stringed by catering to people who want their advantage in the competition and for it be considered fair, which it isn't. I don't see anyway to escape this while the solo/open system remains as is.

To quote myself rather than retype:

We do know that future platforms will share the same GBS though - that was confirmed with the Xbox One announcement.

.... and with players, that we will probably not be able to crossplay with, on other platforms all affecting the same GBS shared by all platforms, it makes requests to separate the modes seem rather futile.

The Steam store quite clearly lists the game as being multi-player, mmo, and co-op. If we can't believe what it says at the store page and have to conduct research to find the truth then things must be worse than I thought.

From the Steam page for Elite: Dangerous:

SteamEliteDangerous.png

From the Elite: Dangerous website:

MASSIVELY MULTIPLAYER

Experience unpredictable encounters with players from around the world in Elite: Dangerous’ vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.

From the Kickstarter FAQ:

How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.

You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!

There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

Last updated: Wed, Nov 14 2012 12:52 PM BST

From the outset, the game has been "flexi-player" or "selective multi-player". That's what Frontier promised and delivered.
 
They don't balance each other, because they aren't equal in number. Some sides will have more open and others more solo players.

And some wings in open will go up against lone players in open - some wings will have 4 others 3 or 2.

I'm not seeing the difference.

Sometimes you might just be on the wrong side numberwise - that's just too bad no?

And as others have pointed out you will never really know unless FD release live stats scrolling into the client.
 
And some wings in open will go up against lone players in open - some wings will have 4 others 3 or 2.

I'm not seeing the difference.

Sometimes you might just be on the wrong side numberwise - that's just too bad no?

And as others have pointed out you will never really know unless FD release live stats scrolling into the client.

and for hes case goes even worse when xbox come and influence the same universe without see them ..but i expect threads for that too
 
and for hes case goes even worse when xbox come and influence the same universe without see them ..but i expect threads for that too

Yep... When to Xbox version will be released and people here realize that whatever they do, they'll never be able to see or interact with Xbox players, they'll cry us a ocean.
 
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And some wings in open will go up against lone players in open - some wings will have 4 others 3 or 2.

I'm not seeing the difference.

Sometimes you might just be on the wrong side numberwise - that's just too bad no?

And as others have pointed out you will never really know unless FD release live stats scrolling into the client.
Because if I'm facing 2 or 3 players, I still have a chance of victory small but still a chance, I could out run them, out fight them, or get more people and out number them. Im facing an enemy headon and my skill matters there.

If I'm playing against an invisible solo player, I can't do anything, except out grind him. The only place we'd be on equal grounds for that would be in solo. I could either fight uphill in open, or switch to solo and be even.
 
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Robert Maynard

Volunteer Moderator
Because if I'm facing 2 or 3 players, I still have a chance of victory small but still a chance, I could out run them, out fight them, or get more people and out number them. Im facing an enemy headon and my skill matters there.

If I'm playing against an invisible solo player, I can't do anything, except out grind him. The only place we'd be on equal grounds for that would be in solo. I could either fight uphill in open, or switch to solo and be even.

We will all be facing invisible console players soon enough as they will share the same GBS.
 
and for hes case goes even worse when xbox come and influence the same universe without see them ..but i expect threads for that too
idc about xbox or ps3 players, as long as they are in open dealing with the same stuff as I am, we are on equal grounds.
 
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Because if I'm facing 2 or 3 players, I still have a chance of victory small but still a chance, I could out run them, out fight them, or get more people and out number them. Im facing an enemy headon and my skill matters there.

If I'm playing against an invisible solo player, I can't do anything, except out grind him. The only place we'd be on equal grounds for that would be in solo. I could either fight uphill in open, or switch to solo and be even.

and u will be the 1st candidate to open the xbox servers is unfair...i cant shott them ...right?
 
It also quite clearly indicates Single Player

So what? Battlefield4 has singleplayer too, but its boring, short and NOT what people buy this game for.

Most people expected ED to be a great multiplayer expirience in space, kicking your adrenaline level to the top. What do we got? A grind-heavy, empty game where we need third party tools to have proper communication with more than 4 people and we have to search for action so long, if we can actually find someone willing to fight.
 
So what? Battlefield4 has singleplayer too, but its boring, short and NOT what people buy this game for.

Most people expected ED to be a great multiplayer expirience in space, kicking your adrenaline level to the top. What do we got? A grind-heavy, empty game where we need third party tools to have proper communication with more than 4 people and we have to search for action so long, if we can actually find someone willing to fight.

Most people? You wanted that, and perhaps your friends wanted that, but most people?

Surely if most people wanted that you'd actually have plenty of people to fight... There are apparently nearly half a million players out there somewhere.
 
Most people? You wanted that, and perhaps your friends wanted that, but most people?

Surely if most people wanted that you'd actually have plenty of people to fight... There are apparently nearly half a million players out there somewhere.

ppl just cant accept the facts from mods-devs-even the owner of FD....what else we can do ...
 

Robert Maynard

Volunteer Moderator
So what? Battlefield4 has singleplayer too, but its boring, short and NOT what people buy this game for.

Most people expected ED to be a great multiplayer expirience in space, kicking your adrenaline level to the top. What do we got? A grind-heavy, empty game where we need third party tools to have proper communication with more than 4 people and we have to search for action so long, if we can actually find someone willing to fight.

Support for large players groups has never formed part of the stated game design. Players who want to play the game but don't want to fight can choose a mode that suits them - all part of the freedom afforded to all players with the inclusion of the three game modes and mode switching.

Those who enjoy PvP should really try to organise themselves into adjacent, opposing Powers and have at it....
 
So what? Battlefield4 has singleplayer too, but its boring, short and NOT what people buy this game for.

Most people expected ED to be a great multiplayer expirience in space, kicking your adrenaline level to the top. What do we got? A grind-heavy, empty game where we need third party tools to have proper communication with more than 4 people and we have to search for action so long, if we can actually find someone willing to fight.

The poostorm that followed the cancellation of offline mode proves that you are wrong.
 
.... but, just like players in Solo and Private Groups on PC/Mac, you will not be able to directly oppose console players.
I would still be on even grounds for competing with them indirectly.

he only wants to have ed only with open mode simple us that....
Don't presume to know my motivations. I don't care about solo or group unless it effects me. If there were 2 seperate bgs I wouldn't even care about this.
 
I would still be on even grounds for competing with them indirectly.

Don't presume to know my motivations. I don't care about solo or group unless it effects me. If there were 2 seperate bgs I wouldn't even care about this.

i dont presume anything ur holy crusade to mess with other ppls CHOICE of play style speaks for itself...
 

Robert Maynard

Volunteer Moderator
I would still be on even grounds for competing with them indirectly.

Players in different instances in the same place in Open are not necessarily on even grounds. Players who play at different times of day in Open are not necessarily on even grounds. Who's to say that console players in Open will be on even grounds?
 
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