Per player, a traditional Server/Client networking model would require more Server throughput (i.e. cost / capacity / number of servers) than the P2P/Server-Lite model that we have.
Perhaps those other games do not have the amount of data-per-player-per-second throughput that E: D has.
Creating regional servers would absolutely guarantee that there would be players in Open that would not be able to be encountered as they would only ever play on their regional server - even if players in the other regions were playing at the same time, in the same place. Not seeing the benefit of that idea.
From the economic view it is understandable to take the P2P option then.
But whats with the amount of instances created at the same time? Don't they create in sum a larger throughput?
But i don't see what Elite might have as an "extra" amount of data needed to be synced that would lead to an increased throughput compared to other games.
Well the drawback of being unable to interact as an European player with an US player is in my opinion acceptable. Chances are lower to see you anyway since we have different times we play together caused by the timezones. On a serious note i would actually welcome this since you can "make friends" with more people sharing the same gametime. Now you might get "friends" with people you barely see- just because of timezones.
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