And where does this give me the information that the majority will use the singleplayer option and the expectations of a multiplayer experience can not be fulfilled because of missing participants?
Like I said, that was a 10 second casual search. If that wasn't your style of play then alarm bells should have began ringing.
The point about research is reading. However, a further 5 seconds of searching with the same search terms found the following from
2014 just a few posts below the other.
https://forums.frontier.co.uk/showthread.php?t=85383
I'm loving Elite Dangerous so far. No question about it. However, I feel uneasy about its future. At the moment it seems to me that you can either:
1. Play alone with NPCs roaming the galaxy.
2. Play in the open with everyone else in the open available to see you, except there's a limitation of instancing where not that many players will be present. Your friends may also not be present despite you wanting them there.
3. Play in a private group, which includes all the NPCs and your group of friends, but no one else.
I feel that the game needs to be
EVE-ified a little more in this regard. I realise there are technical limitations in just how many people you can have concurrently in one instance, but has this limit really been exploited with the current game-imposed limitation? Will there be a better way of getting all your friends being there in an open world? Will big battles even be able to take place with this instancing?
It's like the epicness of this game is heavily gimped by the current multiplayer model. The plans for wings can only go so far. A very welcome change of course, especially if you're able to transfer credits between players. It just seems to me like there's a tremendous, tremendous amount of potential in this game, but it has not been realised and may never be due to the instancing limitations. I'm also concerned about funds - Frontier has a lot to do for Elite Dangerous to really pull through in multiplayer as epicly as it can. Eventually funds run out. Now, personally speaking (and my brothers agree with me), I'd be really happy to pay a monthly subscription for a game like Elite Dangerous in true multiplayer scale. I'm not suggesting this should be what Frontier move towards, but hey, it's an option to maintain massive, powerful servers that may be required to lift some of the present limitations. If not, then what's needed to bring the massive scale of multiplayer to the likes of Elite Dangerous?