Modes The Solo vs Open vs Groups Thread [See new thread]

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Im not entirely sure I see your point clearly.

I will agree that more people in 'open' will make the community 'better', but only if the interactions themselves are 'good'.

I've asked in another thread and got no decent reply, so I will ask you ..

"How or why is it a bad thing to allow players to play in solo/group mode?"

Oh I was simply quoting from above poster.

No one is saying people shouldn't be able to play the way they want to play, but "Open Player's" are saying .... "Hey, if you can play this game the way you want to play it, why can't I play it my way?" I think people are missing what the desires of "Open Player's" actually are. And that sucks for them, and people who want to play solo and unhindered just plain old don't get it because they don't understand that these Open Players don't care about their own personal stuff, it's the community itself they crave and care about. Players swapping from Open to Solo destroys that community development.
 
Open is always more fun, and I trade and Bounty hunt in open quite often (I also play on Mobius PVE group with a few friends) but Open has that what if situation at any moment and I enjoy that :)
 
More is better because emergent, but otherwise fine as is.
Some want solo, some with friends, some don't care bear.
A great game has some-thing for everyone.
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In Open please don't create new rooms unless its needed. Let us see where the other players 'are' in the galaxy, because we want that even if we don't know it yet. (Player Traffic filter for Galaxy Map?)
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Open players want to encounter other players, enable this. :eek:
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The three separate modes are fine, and if you die trading in open that's your fault, so I don't expect to find many type 9's, if only there were .. some ... other .. way to make decent credits.
 
The game is not balanced and to fix this, I suggest NOT to remove Single play mode to cater for Single Players, but to totally separate persistence and progression between Single Play mode and Open Play mode totally. This means that whatever credits you gain in Single Play, only stay in Single Play Mode. When you go to Open Play, you should have a different persistent character that is residing uniquely on the Open Play server.

Let me explain:

First and foremost I want to be clear that I'm a PVE player and I don't do PVP. I damn hate PVP and gankers. I do however love the "Thrill" of doing trading and mining on Open Play knowing my vulnerability that anytime a "thinking" pirate can steal my treasures or even kill me so I have to be on the look out at all times. Without this human aspect, I think trading and mining would be a terrible grind.

We all understand that there's 3 types of people in this game:
1. Those who prefers singe player mode
2. Those who prefers open play mode
3. Those who jumps from offline (to take advantage of the system) and go online if its advantageous for them, and vice versa.

I believe that it wouldn't really hurt the community if you have both single player and open play. However we have to remember that the game needs to be balanced in order to ensure that the implementation of the features of the game remains true to its core aspects. The question is, can you consider the game balanced if it allows players to conveniently switch between single player and open play mode at will?

Pirating

- How can the potential of this feature be truly realised on Open Play mode if people are allowed to go offline play whenever a human player gets near them? Although I only do trading and mining, I understand the potential that pirating can create rich dynamism in gameplay as it will open up to player recruitment as mercenary in trading runs, forming groups vs pirates and mercenaries, trade support groups, etc.

Trading

- Do you call this a balanced game if some players conveniently trades in single player mode and not taking any risks vis'a'vis human players who trade in Open Play mode? In my textbook I consider this as "cheating" as the player who switches between single player and open play do get a significant advantage over those who only trade in Open Play. Not balance at all.

In my honest opinion, allowing players to switch freely between single player and open play is a design flaw that provides considerable advantage to those who switches mode vis'a'vis those who only play in open play mode, hence creating imbalance and unfairness to the game. This also makes some of the gaming features to be ineffectively implemented and potential limiting (ex. pirating, teaming up for for cargo trade protection via upcoming patch wings, etc.)

To fix this balance issue, I suggest NOT to remove Single play mode to cater for Single Players, but to totally separate persistence and progression between Single Play mode and Open Play mode totally.

This means that whatever credits you gain in Single Play, only stay in Single Play Mode. When you go to Open Play, you should have a different persistent character that is residing uniquely on the Open Play server.

On group Mode - why limit the people you see when on group mode? This will greatly diminish the great potential of this feature on pair with Open Play
 
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More is better because emergent, but otherwise fine as is.
Some want solo, some with friends, some don't care bear.
A great game has some-thing for everyone.

Agreed

In Open please don't create new rooms unless its needed.

What are "rooms"?

Let us see where the other players 'are' in the galaxy, because we want that even if we don't know it yet. (Player Traffic filter for Galaxy Map?)

Open players want to encounter other players, enable this. :eek:

No thanks - if you want to encounter other players - you'll have to find them - or they find you. The galaxy is a big place, but there is no need for a easymode here.


The three separate modes are fine

Agreed.

and if you die trading in open that's your fault, so I don't expect to find many type 9's, if only there were .. some ... other .. way to make decent credits.

If you die trading in Solo that's your fault too, and there will be plenty of Type 9's in open - loaded with limpets and Asp and Viper friends :D You can make decent credits any way you want - provided you have the skill/patience/sneakiness.

- - - - - Additional Content Posted / Auto Merge - - - - -

We all understand that there's 3 types of people in this game:
1. Those who prefers singe player mode
2. Those who prefers open play mode
3. Those who jumps from offline (to take advantage of the system) and go online if its advantageous for them, and vice versa. How can this feature dynamically expands the richness of the game where the player base create dynamic and rich scenarios only a persistent online game can offer?


I respectfully, but completely disagree. There are only two types of players. Those who play Elite, and those who don't - but flail around wishing it were some other game.
 
Been gaming since 84 when I got an Atari 1040. Loved Elite and was in heaven when Falcon 1.0 in 87 mebbee, came out. WOOT. PVP is so ...competitive now, we used to be glad to fly with others for fun.
I'm retired now, losing a lil cargo in the spirit of the game is kool, having my 28 mil Asp blown outta the sky, well nvm. Anyone 10 to 50 yrs younger than me is a better flyer. So I play solo now.
To make peace between all modes, I would make 1 change to the game to help bring all together. The devs might make a pvp Instance. Guild wars has a WvW and pvp instance. Hmmm, lets call it Stock Sidewinder day.Fly into a station, dock click join battle. your ship is a new shiny Sidewinder, you get to pick the hard and utility points. The server picks which team your on, no kill counts, no death counts, only the price of Ins on a lost Sidewinder. Experts get to hone their skills, new ppl get to see and learn. I'd be there in a heartbeat, a 30-100 player firefight? LOL weeeeeeeeeeeee
 
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Open player here; unless network problems. Dealing with Psychotic players is part of the Danger in Elite and Dangerous.
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The other day I met CMDR Ras 'al Ghoul in Morgor. He jumped me while I was minding my own business observing other CMDRs bounty hunting. I was about to leave when I found a Cobra with a bounty and no one was after it, so I engage and killed the cobra with some damage to my shields. He took me by surprise from my blind spot and I was down to 64% hull in my ASP (reinforced armor + C6 shields) within 2 secs of "under attack." That's some fire power he had on that Python; I didn't even have time to reach for my shield cell switch on my X55 Throttle body (that's how fast my shields fell.) I made a fight or flight decision. Routed all power to engines with voice attack and hit the boosters. The ASP has the higher top speed. Plus most people have gimbled weapons. Boost + Chaff... 4km between me and him and I am already setting up Dahan as destination. FSD engaged.. and I am gone! Lived to fight another day. Had a hefty repair but my honor intact. I saved the ship and in my book that was victory.
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Tell you what, the next time I see CMDR Ras 'al Ghoul he is going to find a very angry ASP up his ass. :D
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Elite and Solo is for those who don't like danger. :p
 
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The game is not balanced and to fix this, I suggest NOT to remove Single play mode to cater for Single Players, but to totally separate persistence and progression between Single Play mode and Open Play mode totally. This means that whatever credits you gain in Single Play, only stay in Single Play Mode. When you go to Open Play, you should have a different persistent character that is residing uniquely on the Open Play server.

Let me explain:

First and foremost I want to be clear that I'm a PVE player and I don't do PVP. I damn hate PVP and gankers. I do however love the "Thrill" of doing trading and mining on Open Play knowing my vulnerability that anytime a "thinking" pirate can steal my treasures or even kill me so I have to be on the look out at all times. Without this human aspect, I think trading and mining would be a terrible grind.

We all understand that there's 3 types of people in this game:
1. Those who prefers singe player mode
2. Those who prefers open play mode
3. Those who jumps from offline (to take advantage of the system) and go online if its advantageous for them, and vice versa.

I believe that it wouldn't really hurt the community if you have both single player and open play. However we have to remember that the game needs to be balanced in order to ensure that the implementation of the features of the game remains true to its core aspects. The question is, can you consider the game balanced if it allows players to conveniently switch between single player and open play mode at will?

Pirating

- How can the potential of this feature be truly realised on Open Play mode if people are allowed to go offline play whenever a human player gets near them? Although I only do trading and mining, I understand the potential that pirating can create rich dynamism in gameplay as it will open up to player recruitment as mercenary in trading runs, forming groups vs pirates and mercenaries, trade support groups, etc.

Trading

- Do you call this a balanced game if some players conveniently trades in single player mode and not taking any risks vis'a'vis human players who trade in Open Play mode? In my textbook I consider this as "cheating" as the player who switches between single player and open play do get a significant advantage over those who only trade in Open Play. Not balance at all.

In my honest opinion, allowing players to switch freely between single player and open play is a design flaw that provides considerable advantage to those who switches mode vis'a'vis those who only play in open play mode, hence creating imbalance and unfairness to the game. This also makes some of the gaming features to be ineffectively implemented and potential limiting (ex. pirating, teaming up for for cargo trade protection via upcoming patch wings, etc.)

To fix this balance issue, I suggest NOT to remove Single play mode to cater for Single Players, but to totally separate persistence and progression between Single Play mode and Open Play mode totally.

This means that whatever credits you gain in Single Play, only stay in Single Play Mode. When you go to Open Play, you should have a different persistent character that is residing uniquely on the Open Play server.

Agree with every word here!
 
@ Asp, pardon, how often do you engage in Open play? I'll fair pvp you in Orerre right now if you like, stock Sideys, lets do this. The sell em in Arexe right next door and we wont get into any trouble.
EDIT, ok w/e ill be in Orrere, Hajaheim... cant be on forum all night, things to do.
 
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This game was designed to be an MMO. David Braben said, "Any offline experience would be fundamentally empty. We could write a separate mission system to allow a limited series of fixed missions, but that would still not be a compelling game." Reference

Storytelling is the core of modern MMO style gameplay. We write the stories. There aren't themepark quest lines in ED. The players create the stories that get told in the galaxy. All worthwhile stories include pain, grief and loss. It's part of what defines us as humans. The most creative and memorable moments of our stories are the small successes, the triumphs, the determination, the revenge. We are thrust into this galaxy with little skill, and losses are inevitable. We gain skill, and we start to win. Our battles become more epic. Our losses drive us to continue our adventure and become better. When someone loses a Type-6 filled with 80T of rares, they learn from that experience. They flame the forums, but are unaware of the emotion that's created from their loss. They are compelled to tell the community - to tell their tragic story!

This world is filled with the shrewd, the polite, the evil, the introverted, the outgoing. If you want to dip your toes into this galaxy in solo mode to understand the basics, that's completely understandable. If you want to see how far the rabbit hole goes, put on your big-boy pants and come into the real, Open world. Dodge, spit, fight, hide, scream, explode, laugh and be a part of the dynamic world that the devs created for us. We are the storytellers, we are the blood of this wonderful and beautiful galaxy.
 
The stupid of Open finally struck me tonight.
I went to go find a friend who recently started playing, just to fly around with him.
I get to his system, and there's a bevy of new Sidewinders and others all zooming around. I'm trying to target them all so I can find my buddy. Such a pain.
I see someone started to track me for an inter, and ....
Some <person> decides to just Murder me for no reason and I'm out a lot of money and many systems as I have to go back to my home base to resurrect.

Open is just senseless <snip> who thinks it's so cool to go around murdering whoever. Like CoD/BF syndrome. Stupid.
 
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Play solo maps or team, I've had my maxed out asp blown away in 1 pass by a npc I was hunting. I fight when I want to, not because someone else wants a cheap kill. The pirate thing is kinda kool, the peeps that just want to light your ship up like the sun don't matter at all. They will be gone soon. Bored I imagine.
 
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@ Asp, pardon, how often do you engage in Open play? I'll fair pvp you in Orerre right now if you like, stock Sideys, lets do this. The sell em in Arexe right next door and we wont get into any trouble.
EDIT, ok w/e ill be in Orrere, Hajaheim... cant be on forum all night, things to do.

I've always played in Open apart from when there were server issues - I am sure FD's logs can corroborate that.

I'd love to take you up on your offer - Stock Sideys at dawn it is, lets say next week?
 
I get to his system, and there's a bevy of new Sidewinders and others all zooming around. I'm trying to target them all so I can find my buddy. Such a pain.

I had the same issue with my RL friend. We jumped 2 systems from Eravate (noob space) and met up in an empty system instead. We laughed with glee as we danced around and shot lasers at each other and had separate engagements with npcs and CMDRs. I agree the friend/group system needs some serious overhauling, but these folks have just finished years of development to get the core product to us. This game is in its infancy and as anikaiful so brilliantly said, "Maybe not even close to final. But I'm glad I can play it *right now*."

Try not to spend too much time worrying about what's wrong/unbalanced and just fly, shoot, trade, explore, repair, repeat. The devs will balance the rest.


If you want to get amped up about the Open galaxy, and also realize that there are mindful pvpers, watch Isinona's amazing "Flight Assist Off" series.
 
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The game is not balanced and to fix this, I suggest NOT to remove Single play mode to cater for Single Players, but to totally separate persistence and progression between Single Play mode and Open Play mode totally. <snip>

Except that the DDA includes the ability to switch between modes to avoid 'perceived griefing'... The switch-ability is by design that is there because it was envisaged that pilots would act in this way, and switching modes was a way of getting around it.

We all understand that there's 3 types of people in this game:
1. Those who prefers singe player mode
2. Those who prefers open play mode
3. Those who jumps from offline (to take advantage of the system) and go online if its advantageous for them, and vice versa.
<snip>

Do we? I can suggest a different list:

1. Those who see the vision of the game as it was presented to them, and which they bought in to... where PVP was meant to be "rare and meaningful."
2. Those who because they can, and without real punishment, act murderously because to them, that's fun.

FDev have a whole DDA topic on what to do with players of type 2, including weeding them out in to their own instances so that they only see other players who are also like-minded. For all we know, that could be happening and could be the reason some people are not seeing as many people in open as they expect. By design a CMDR can be individually blocked so that you are not instanced with him (hence the wipe save, new commander exploit...)

So part of Solo mode is, by design, an escape from PvP... It has other uses, such as in circumstances where ptp connections are not possible or feasible.

So if you think about it, the real reason many have gone to join groups or be in solo is because of dedicated pkers who need no real skill and have no real challenges in their chosen role. In effect, natural progression, according to design, is that the more you PK, the more isolated you will be. Actually, the more I think about it, the more I rofl at the ideas brought forward by such players. They are their own worst enemy in effect.

I hope you will understand my mirth, it's not personal.
 
Except that the DDA includes the ability to switch between modes to avoid 'perceived griefing'... The switch-ability is by design that is there because it was envisaged that pilots would act in this way, and switching modes was a way of getting around it.



Do we? I can suggest a different list:

1. Those who see the vision of the game as it was presented to them, and which they bought in to... where PVP was meant to be "rare and meaningful."
2. Those who because they can, and without real punishment, act murderously because to them, that's fun.

FDev have a whole DDA topic on what to do with players of type 2, including weeding them out in to their own instances so that they only see other players who are also like-minded. For all we know, that could be happening and could be the reason some people are not seeing as many people in open as they expect. By design a CMDR can be individually blocked so that you are not instanced with him (hence the wipe save, new commander exploit...)

So part of Solo mode is, by design, an escape from PvP... It has other uses, such as in circumstances where ptp connections are not possible or feasible.

So if you think about it, the real reason many have gone to join groups or be in solo is because of dedicated pkers who need no real skill and have no real challenges in their chosen role. In effect, natural progression, according to design, is that the more you PK, the more isolated you will be. Actually, the more I think about it, the more I rofl at the ideas brought forward by such players. They are their own worst enemy in effect.

I hope you will understand my mirth, it's not personal.

Hi Anthonysheeshc, thanks for your reply.

My question is, What if the PVP is not about griefing but just a regular pirating exercise which is one of the core aspects of the game? Does this justify the actions of players to go single player mode and avoid the risks? What is the purpose why people choose single player mode then later on, once they bought the most expensive decked out ships, go on open play?

In my view this is plainly " gaining unfair advantage" over those who only play in Open Play mode and creates a "MAJOR" Imbalance to the game.

There are ways to penalise griefers (ex. banning the player, create a ignore function, etc.) but creating a feature that allows players to use (or Exploit) to negate any dangerous encounter with a player or used to gain advantage over others who solely play Open Play defeats some of the core mechanics of the game.

The question players needs to ask the developers is, does this feature (allowing switching mode between singple play and open play) is really the fix to greefers or does it create further imbalance?

Im not sure what other players think but if you will ask me, this is definitely a huge design flaw which the devs need to rethink and reconsider.
 
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