If wings during open play was not primarily used to gang traders with impunity or gang up on solos in combat zone; we would not need solo play!
Hello Commander jp josh!
We've hopefully got a fix for Capital ship farming exploits lined up (provisionally for 1.3, but no guarantee).
What I took from Commander Demiga's suggestion was that there might be a consensus that activities carried out in solo mode are "safer/unfair" as there is no chance for other Commanders to oppose them.
I'm not going to take a side at the moment, because I'd like to consider it more.
It could definitely be seen as an attempt to entice folk into playing open, though if the personal rewards remained unchanged I'm not sure that this would be an utter evil.
Fundamentally, Community goals are about Commanders working together, in concert or in opposition. It does not seem completely unreasonable that for such elements we might encourage direct interaction more.
On the other hand, I'm wary of the precedent this might set, and want to make sure that solo mode always fulfils all the requirements it needs to, remaining the completely valid option that it is.
So this is something we would not consider lightly.
This is my favourite irony post of the day.
Solo has no community... because.... IT'S SOLO!!!
So it shouldn't have any effect on a community goal because you choose to play... SOLO
Its bad enough you play in Mobius, which carries absolutely NO risk to anyone who is awake at their computer.
But for SOLO players to want to effect something in Open is just special.. Super Special!
Play in Solo or Play in open. Both is fine but it shouldn't be the same outcome for a community based goal.
Just a quick note to state that according to the idea presented in this thread you would not have to do twice as much to qualify. You would qualify for rewards in the same manner and speed. It is just the overall effectiveness of the mission that would be reduced. There would need to be 2 progress trackers for the communitgy mission, one for bonds / tonnage (much like today) and another for "effectiveness" of the overall goal. Your Cr. and rewards net would be the same either way because it would still be based on bonds / tonnage, just the mission may not be as successfull with regards to background simulation: https://forums.frontier.co.uk/showthread.php?t=130649&p=2000291&viewfull=1#post2000291
any in game compromise to entice players in solo or group out into open play is fundamentally wrong, the only reason folks that play in open want more people in open is to pirate/player kill them, people who have no interest in being player killed for giggles shouldn't be punished on gameplay features as a result of wishing to remain in a quieter game mode for them. FD have always maintained that all 3 modes are viable game modes and wouldn't inflict a system where players were disadvantaged by not being in open play.
Enty
I play solo and nothing will push me to open play, I am trying Lugh CSG for the first time and its quite good fun in short busts, I can and would make more cr trading even with the casual way I play, but for sure if FD do do a double standers with solo vs open I will simply not bother with community goals again, each style should stay equal end of, discrimination has no place in game.
still my point stands .... u and solo players payed the same amount of money
Solo has no community... because.... IT'S SOLO!!!
No, definitely not. Play your own way they said. Well if they punish me for playing my own way then I'll be very irritated. Why should I have to do twice as much to qualify for goal awards just because I choose not to expose myself to being mugged by Johnny McPewPew for my lunch money.
Seriously Sandro. Stop considering this. Very many of your players choose to play in solo and in groups. You'll be upsetting a very large section of the player base.
Just a quick note to state that according to the idea presented in this thread you would not have to do twice as much to qualify for awards. You would qualify for rewards in the same manner and speed. It is just the overall effectiveness of the mission for background simulation purposes that would be reduced. There would need to be 2 progress trackers for the community mission, one tracker for bonds / tonnage (much like today) and another for "effectiveness" of the overall goal. Your Cr. and rewards net would be the same either way because it would still be based on bonds / tonnage, just the overall mission may not be as successfull with regards to background simulation impact: https://forums.frontier.co.uk/showthread.php?t=130649&p=2000291&viewfull=1#post2000291
Because you are doing half the amount of work as those that choose OPEN... And I'm not a big open fan at the moment, used to play 99% of time but joined Mobius recently. As long as they fix penalty's for murder, then I'm all up for going back to OPEN full time because cmdr pew pew has to account for his actions.
face it, you have an easy time in solo/private, no if's or but's about it.. I'm flying a shieldless T9 right now in Private.. Open players risk more so should be rewarded more
You've missed the point. We're discussing only in relation to community goals. We're discussing influence towards the goal not how many credits you earn. You'll earn the same amount of credits as someone in open it's just your efforts will influence the goal less.
This means players in solo get the same financial benefits as open players but less influence on the background simulation in regards to the community goal. Considering the majority of solo players don't want to interact with other players and couldn't care less about influencing the galaxy it discourages players from going to solo to grind the goals and influence the outcome.
The way community goals are currently structured actually discourages interaction in the community by forcing players to solo mode for a greater reward than is currently achievable in open by interacting with the community.