Modes The Solo vs Open vs Groups Thread [See new thread]

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But in fact, i can play private group alone all the time, without any risk and responsibility.

This should be considered as solo.

And also, with good known people i have no threat in the private group.

I suggest: merge solo and private group. Separate open play character from it.
 
Hello Commander jp josh!

We've hopefully got a fix for Capital ship farming exploits lined up (provisionally for 1.3, but no guarantee).

What I took from Commander Demiga's suggestion was that there might be a consensus that activities carried out in solo mode are "safer/unfair" as there is no chance for other Commanders to oppose them.

I'm not going to take a side at the moment, because I'd like to consider it more.

It could definitely be seen as an attempt to entice folk into playing open, though if the personal rewards remained unchanged I'm not sure that this would be an utter evil.

Fundamentally, Community goals are about Commanders working together, in concert or in opposition. It does not seem completely unreasonable that for such elements we might encourage direct interaction more.

On the other hand, I'm wary of the precedent this might set, and want to make sure that solo mode always fulfils all the requirements it needs to, remaining the completely valid option that it is.

So this is something we would not consider lightly.

I think no. Those of us who backed the game and who chose to play the pve solo or group mode, were never informed that our contribution to the game to actually get the kickstarter funded enough to make the game, would be treated in some way differently to those who wish to choose open play.
I constantly see additions and tweaks, also unfortunately whines from the open play crowd about how they want more, and many many calls for group play to be separated at it is always claimed to be unfair. This idea is yet another nail in the pve coffin. Our money was as good as any others to get this game going in the first place so why should we not receive equal shares, payouts and contributions.
So Sandro I should think you should listen less to the open play PVP players. They paid no more than I or many other PVE players and in a lot of cases, a lot less. The only unfairness I see here is treating PVE players as some kind of second class who do not deserve as much as open players.:mad:
 
This would need to be carefully balanced not to lose community feel in solo - I play in solo, but I do enjoy community aspects: I see systems discovered by other players, I see economies changes, I see community goal progress. I'm thorough enjoying that. Yes, I don't see other ships directly, but I feel part of shared universe. So if I put effort toward community goal, I do it because I want it to matter. Hopefully there's some delicate balance where solo players can still be part of community effort.

Context: casual player, limited play hours, PVE in MMOs, always coop player.
 
I play solo and nothing will push me to open play, I am trying Lugh CSG for the first time and its quite good fun in short busts, I can and would make more cr trading even with the casual way I play, but for sure if FD do do a double standers with solo vs open I will simply not bother with community goals again, each style should stay equal end of, discrimination has no place in game.
 
At it's core the argument about open vs solo/private is based on the assumption that CMDRs are harder opposition than AIs. For example, if FD upped the AI aggression and skill to a level greater than the average CMDR, then open mode would be the easy option.
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Is there any way of "distilling" the aggression and level of CMDR's in a given area? And if so is there any way of transferring this "character" of an area into the AIs fir solo?
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Fir example say there are several 4x vulture wings all dangerous or elite attacking federal traders with beam lasers and dumb fires at Pratchett's Disc station in open. Could this info be fed into solo instances so the area is populated by vulture wings of dangerous/elite level with beams and dumbfires attacking federal traders?
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Similarly if many trade runs are made by CMDRs in unarmed T6 and T9's, the traders in the solo instances will be unarmed T6 and 9s
 
This is my favourite irony post of the day.

Solo has no community... because.... IT'S SOLO!!!

So it shouldn't have any effect on a community goal because you choose to play... SOLO

Its bad enough you play in Mobius, which carries absolutely NO risk to anyone who is awake at their computer.

But for SOLO players to want to effect something in Open is just special.. Super Special!

Play in Solo or Play in open. Both is fine but it shouldn't be the same outcome for a community based goal.

community is open/group/solo if u cant understand it...
 
Just a quick note to state that according to the idea presented in this thread you would not have to do twice as much to qualify. You would qualify for rewards in the same manner and speed. It is just the overall effectiveness of the mission that would be reduced. There would need to be 2 progress trackers for the communitgy mission, one for bonds / tonnage (much like today) and another for "effectiveness" of the overall goal. Your Cr. and rewards net would be the same either way because it would still be based on bonds / tonnage, just the mission may not be as successfull with regards to background simulation: https://forums.frontier.co.uk/showthread.php?t=130649&p=2000291&viewfull=1#post2000291


Thanks you caught that before I did - Yes, the whole purpose is not to change anything about the way it is, except to add an Overall modifier. Call it what you what...idk call it Morale or something - Just dont call it Galactic Readiness ;)

One other condition could be to not to set the values as permanent - Dont make it so ALL solo players contribute at 50% of overall Morale or whatever - you could have it based off of the number of solo contributions - if 25% of all contributions are from solo, then their effectiveness is reduced by X% or whatever...and this modifier could be fluid and change during the Goal...
 
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Majinvash

Banned
any in game compromise to entice players in solo or group out into open play is fundamentally wrong, the only reason folks that play in open want more people in open is to pirate/player kill them, people who have no interest in being player killed for giggles shouldn't be punished on gameplay features as a result of wishing to remain in a quieter game mode for them. FD have always maintained that all 3 modes are viable game modes and wouldn't inflict a system where players were disadvantaged by not being in open play.

Enty

The game was designed for this to happen. People getting upset about getting attached by other players have SO many options.

Get better at escaping.
Don't get caught in the first place.
Learn to fight back and win.


And its not griefing, its part of the game.
 
Maybe they could make the interdiction mechanic a little for difficult so that a wing full of clippers and FDLs pirates could not so easily take out trader vessels.
 

Viajero

Volunteer Moderator
I play solo and nothing will push me to open play, I am trying Lugh CSG for the first time and its quite good fun in short busts, I can and would make more cr trading even with the casual way I play, but for sure if FD do do a double standers with solo vs open I will simply not bother with community goals again, each style should stay equal end of, discrimination has no place in game.

Under the presented idea Cr. and tier awards progress would still be the same for SOLO.
 
still my point stands .... u and solo players payed the same amount of money

You've missed the point. We're discussing only in relation to community goals. We're discussing influence towards the goal not how many credits you earn. You'll earn the same amount of credits as someone in open it's just your efforts will influence the goal less.

This means players in solo get the same financial benefits as open players but less influence on the background simulation in regards to the community goal. Considering the majority of solo players don't want to interact with other players and couldn't care less about influencing the galaxy it discourages players from going to solo to grind the goals and influence the outcome.

The way community goals are currently structured actually discourages interaction in the community by forcing players to solo mode for a greater reward than is currently achievable in open by interacting with the community.
 
No, definitely not. Play your own way they said. Well if they punish me for playing my own way then I'll be very irritated. Why should I have to do twice as much to qualify for goal awards just because I choose not to expose myself to being mugged by Johnny McPewPew for my lunch money.

Seriously Sandro. Stop considering this. Very many of your players choose to play in solo and in groups. You'll be upsetting a very large section of the player base.

You're not suffering really. I tried Lugh combat both on open and in Private group. In Open, I got less than 500k in few hours of playing, while in group and solo, over million was easily done in same time, mostly because of lack of competition at shooting the targets.

Please, do not comment Solo/Group/Open balancing if you're not willing to see yourself how big advantage you have while playing Solo/Group. Thanks. At least think twice before calling it a punishment.
 
The main problem here is that 'Open' is full of people who just want PvP, now there is nothing wrong in that but it will not be the lasting mentality for ED. if the game starts to reward 'Open' players over solo players, to me that just kicks in the face of those that backed the game wanting a single-player offline mode but were told it wasn't happening.
you can't give rewards because someone decides to play in 'Open' over private groups or solo. FD already did that with the race to Elite .. that's enough in my view.

I think the community goals are poor design, a cheap way of bringing players together. I have no intention in joining or participating in these events. the simple solution is to not have community goals in solo/Private but then you have to include something for those players who play in solo/groups, can't see that happening

pilchard !
 
Just a quick note to state that according to the idea presented in this thread you would not have to do twice as much to qualify for awards. You would qualify for rewards in the same manner and speed. It is just the overall effectiveness of the mission for background simulation purposes that would be reduced. There would need to be 2 progress trackers for the community mission, one tracker for bonds / tonnage (much like today) and another for "effectiveness" of the overall goal. Your Cr. and rewards net would be the same either way because it would still be based on bonds / tonnage, just the overall mission may not be as successfull with regards to background simulation impact: https://forums.frontier.co.uk/showthread.php?t=130649&p=2000291&viewfull=1#post2000291

You realise that once you give the "everyone must be forced to play open" crowd that much the next demand will be stop solo/private group players earning the same as us. They do it now with trading. As you can see from Cosmos comments above what they really want is this to be online multiplayer only. They have just realised that they need to do this in small increments.
 
Because you are doing half the amount of work as those that choose OPEN... And I'm not a big open fan at the moment, used to play 99% of time but joined Mobius recently. As long as they fix penalty's for murder, then I'm all up for going back to OPEN full time because cmdr pew pew has to account for his actions.

face it, you have an easy time in solo/private, no if's or but's about it.. I'm flying a shieldless T9 right now in Private.. Open players risk more so should be rewarded more

Not unconditionally true: full anaconda wings risk less than a solo player in a low grade T6. Plus an open player with the right firewall rules risks nothing at all.

I don't think it's a good idea. It's a slippery slope--once people get it in their heads that solo players should be penalized for lack of risk (or whatever), there will likely be all sorts of demands to nerf their influence and income.

Edit: to illustrate what I mean: "Solo players should not be able to reach elite, they have it easier."; "Solo explorers should not be able to get their names on the map." etc.
 
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You've missed the point. We're discussing only in relation to community goals. We're discussing influence towards the goal not how many credits you earn. You'll earn the same amount of credits as someone in open it's just your efforts will influence the goal less.

This means players in solo get the same financial benefits as open players but less influence on the background simulation in regards to the community goal. Considering the majority of solo players don't want to interact with other players and couldn't care less about influencing the galaxy it discourages players from going to solo to grind the goals and influence the outcome.

The way community goals are currently structured actually discourages interaction in the community by forcing players to solo mode for a greater reward than is currently achievable in open by interacting with the community.

and why my efforts to be lowered when i payed the same amount of money like you?.... if i knew that they gonna change it sure us hell i wont even bothered to buy the game simple us that ...hope that isnt more that feel that way though...;)
 
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