Modes The Solo vs Open vs Groups Thread [See new thread]

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Well, trading is already so overpowered so increasing rewards is wrong.
Instead a better way to "fix" this is to give 20-30% less rewards to soloplay trading.
 
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Entitlement Diagnosis: Knows the game will be released with the different modes without bonuses for playing certain modes. Buys game. Complains about no "bonuses" for playing in a certain mode.

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I bought the game because of the different modes, and because playing the game how I wanted would provide me with neither a benefit nor detriment. Competition for Elite is only for All Player Group - I am perfectly fine with that - I actually agree with it. You folks that want a "benefit" for PvP? There it is. Some of the posts presented in the forums are why a lot of us will never consider clicking the Open Play button.

Whilst I am in full agreement with you the worrying thing can be this sort of thing can work.

A chicken farm near my parents house had been open for (many) years (true enough when the wind was in the wrong direction it smelled bad). Someone sold some land near the farm and houses were built. People moved in, complained and after a drawn out argument the farm ended up shutting down due to complaints & agro because of the smell and noise.

Thankfully, there's a huge difference between real-world neighborhood hassle and hot air on the internet. I knew what I was buying and I have no problem with the way it is now.

This is a situation where like in ancient Rome every free citizen (forum user) has the right to petition the Emperor (FD). Being Emeperor, he has the right to twitch his purple robe and augustly tell them to get lost.

FD won't be changing this mechanic, it's too fundamental to the concepts behind the game design. ED is designed to not be a "primarily PvP" game and therefore will necessarily feel a little thin to those for whom that is their reason for playing. It does what it said on the box.
 
War Zones are one of the places where PvP is actively encouraged.

I tried a warzone once in Open. I pretty much got chucked off the game... far too much activity for my poor simple system to calculate. Slideshow all the way down to disconnect. I'm afraid I'm stuck doing a support role in any case, so you would definitely not find me in the WarZone... Besides, Submarines nearly turned the course of the war and you can't find those once they're in 'solo' mode. Spies too. I'd be more valuable in logistics. Logistics can change the course of the war too. Did you know that the branch lines of the British rail network saved Britain? No matter how many main lines they blew up, we could always get round them...
 
Maybe it's been quiet in here because some of us have lives outside of this forum and internet spaceships. Indeed, last time I checked this thread had fallen off the front page. So don't be concerned =D And I have no intention of ever going back to EVE, my money's every bit as good as yours. The reason I quit that game in the first place is because - SHOCK HORROR - the PvE sucks. EVE is ALL about the PvP, and I came to ED hoping it would have a better balance between the two. I really don't think that's an unreasonable hope to have. If the thought of PvP appalls you that much, you already have all the tools you need to avoid it. This is a game , many commentators really do need to lighten up a bit. Now I'm off to psychotically crush my brother on Tekken for a bit XD Fly safe o7
 
Ship scans entering stations in Solo vs Open

Has anyone else noticed that your ship is scanned more frequently when entering a station in SOLO mode?
 
When I bounty hunt/pirate I play OPEN mode.

I play SOLO when I trade, I strip my trading ship of all weapons and shields (extra cargo) install D type equipment and A type FSS (all for extra range). I have no fear of NPC pirates.
Unfortunately, you have no chance to pirate another player trader, because 97% of them play SOLO. And all pirates play OPEN. Then any trader actually wanting to go Open is discouraged with unbalanced pirate-to-victim ratio. This is the problem. MINOR advantage makes MAJOR change.
Doubling server resources wouldn't be a problem with two separate saves in one game world. This will not reduce player's freedom to choose a way they play, but eliminate this gamey 'grind in solo to fight others in open' strategy.
 
Unfortunately, you have no chance to pirate another player trader, because 97% of them play SOLO. And all pirates play OPEN. Then any trader actually wanting to go Open is discouraged with unbalanced pirate-to-victim ratio. This is the problem. MINOR advantage makes MAJOR change.
Doubling server resources wouldn't be a problem with two separate saves in one game world. This will not reduce player's freedom to choose a way they play, but eliminate this gamey 'grind in solo to fight others in open' strategy.

Excuse me please. Where did this figure come from?
 
[REQUEST] Solo and Open mode should not share the same assets.[REQUEST] Solo and Open mode should no

Easy: trade in Solo, then bring your earnings in Open... this way the Open pirates cannot find Open merchants. This is the way to waste the good of this game. This is why it's not "dangerous". I really do hope there will be some fix to this easy-win technique.

This is not a Open vs Solo thread, this is an explicit request to separate the two things. Better with a different CMDR at all.
You can't simply "turn off every human opponent" just to fly tranquil. It's ridiculous. It s up the whole game.
 
Been asked many times before, and it's never going to happen.
It's part of why they dropped offline mode. Because they can't support multiple universes.
 
Excuse me please. Where did this figure come from?

94.6% of statistics on the internet are fabricated.

Go log into Open some night and fly around Lave and the surrounding system. Tons of people, a lot of them pure traders. If you can't see them check the support forum, something is wrong with your firewall or router settings that is preventing you from seeing people.

Ive seen posts from Tigga and Saunders, two of the better known pirates, saying they're making 6 figures per hour pirating on Open. Pretty impressive numbers if theres no traders on Open to pirate from. A lot of these posts claiming there are no traders in Open, or some epidemic of people "grinding" out their Pythons in Solo and then taking them to Open to wreak havoc are no different from the posts claiming griefers in every system. Its a bunch of nonsense from paranoid people too busy posting on the forums about imaginary problems to actually play the game.
 
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This poor belabored topic, this was a design decision from conception for this game. It is one that I agree with personally, because some players don't have the internet access to support multiplayer 100% of the time. Like me, when I play on my laptop when traveling, I enjoy being able to progress my character without lagging out myself or other people. The game is P2P so everyone in an instance suffers if one person's system isn't up to spec.

Anyway, I like the mechanic the way it is, a lot of other people like it too. I think the nice in the middle will be when they release Iron Man mode, then people can play in that only open group if they want.
 
94.6% of statistics on the internet are fabricated.

Love this... lol.

Go log into Open some night and fly around Lave and the surrounding system. Tons of people, a lot of them pure traders. If you can't see them check the support forum, something is wrong with your settings.

Nah... If all you are seeing is other 'pirates' and not traders, it's possible you have fallen into that special category of needing the company of other PvPers and are finding a hard time on matchmaking...
 
Unfortunately, you have no chance to pirate another player trader, because 97% of them play SOLO. And all pirates play OPEN. Then any trader actually wanting to go Open is discouraged with unbalanced pirate-to-victim ratio. This is the problem. MINOR advantage makes MAJOR change.
Doubling server resources wouldn't be a problem with two separate saves in one game world. This will not reduce player's freedom to choose a way they play, but eliminate this gamey 'grind in solo to fight others in open' strategy.

If the Pirate base would actually figure out how to manage their source of income then you would not have this problem. Most people flee to Solo or Groups because of unmeaningful interactions and negotiations at the end of a laser beam, usually at the start of their career. Now, piracy is a noble profession, mostly <snigger> because it has to balance obtaining the goods off a mark (chief aim of pirate) but not send the mark crying into another domain (solo or the deepest darkest parts of the outer rim in open.)

Perhaps if I may be so bold as to suggest that the PvP loving Pirate community should take up arms against the Psychopathic PvP "Let's kill everyone for Lulz" community and make it a little easier for marks to grow up in open, then they would actually have a better time and, more importantly, more marks to which you say "Hey, we looked after you... now pay your dues..."!!! Of course, I'm only dreaming...
 
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Love this... lol.



Nah... If all you are seeing is other 'pirates' and not traders, it's possible you have fallen into that special category of needing the company of other PvPers and are finding a hard time on matchmaking...

Hmm right, I forgot about their "naughty corner". Did they for sure actually implement that? If they do is there like a time limit on how long you go to time out? Do people even get a warning if they get sent there? As much as I like the idea of a time out for naughty children, I think its a little shady if they're just sticking people in a corner indefinitely without even telling them.
 
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Unfortunately, you have no chance to pirate another player trader, because 97% of them play SOLO. And all pirates play OPEN. Then any trader actually wanting to go Open is discouraged with unbalanced pirate-to-victim ratio. This is the problem. MINOR advantage makes MAJOR change.
Doubling server resources wouldn't be a problem with two separate saves in one game world. This will not reduce player's freedom to choose a way they play, but eliminate this gamey 'grind in solo to fight others in open' strategy.

But this just doesn't tally with my experience.

I've been in open since launch (and before then since it became a thing), About 2 weeks ago a player managed to get a interdiction tether on me when I wasn't paying attention - managed to fight it off - just.

Most of the player ships I see in supercruise are type 6 - not famously a pirate ship...

And I've been doing rares runs all that time through the populated systems. In no way does it seem unsafe. A lot of the time I didn't even have any shields. Interdictions are easy to avoid if you pay attention.
 
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Hmm right, I forgot about their "naughty corner". Did they for sure actually implement that? If they do is there like a time limit on how long you go to time out? Do people even get a warning if they get sent there? As much as I like the idea of a time out for naughty children, I think its a little shady if they're just sticking that people in a corner indefinitely without even telling them.

I think it was in their intentions but don't know if it is implemented, hence I usually say maybe and possible mentioning this. It is in the DDA.
 
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