Modes The Solo vs Open vs Groups Thread [See new thread]

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From last few pages, I have read about several proposed "solutions".

1. Not change anything (I am not in favour)
2. Split the universe into two separate instances, Solo and Open ( not my fav solution, but better than current)
3. Keep both universes interaction, but incentivize play in Open more (my preferred)

I do not think that scrapping Solo is the way forward either.

You forgot the option to keep the modes as they are and concentrate on the points where it really hurts. Like community goals. Let's seperate this goals for a start.

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jor i think u waste ur time trying to speak with them..all they do is the same argue over and over with other words lol

to be honest, if "our" side wouldn't do mostly the same we wouldn't have this thread of doom. ;)
 
You forgot the option to keep the modes as they are and concentrate on the points where it really hurts. Like community goals. Let's seperate this goals for a start.

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to be honest, if "our" side wouldn't do mostly the same we wouldn't have this thread of doom. ;)

cant argue in that but maybe walts last solution was the better we read so far imo;)
 
Hard Mode? What a joke. You perceive Open as some waste land where you are in constant combat. Lol, it's nothing like that at all. People tell you 'just hit nowhere and you're safe', same as solo. I ran for hours in a big bright orange Asp delivering Reactive Armor to Khaka, not once was I even noticed. The Open crowd thinks way too much of themselves.
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Once more into the Breach.... Open is simply one of the choices a player gets to make each time they sit down to play. It is not the Default setting, it only has the widest number of opportunities for player interaction. To be accessible and attractive to the most possible customers FD has created a system with most flexibility. Offering the 3 modes is the most efficient position to attract players. What ever your interest, it's covered. Asking FD to take sides will only alienate a portion of their current, and potential clients.
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If the PvP-centric players were the higher population around here, why are they always looking for a way to get more players into Open? There aren't enough to fill a system, let alone a Galaxy.
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FD also has to consider their core customers, the Backers (I use this as an all inclusive term for all of the pre-launch players.). There was a process between the FD and the Backers that answered these questions, and found a reasonable balance. To reverse the decisions made through that effort would be a snub to all the players who saw the vision, and payed to get this game off the ground.
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Fairness dictates that FD holds it's course, and leaves each mode as equals.

P.S. I am not a Backer. I started 12/18
 
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From last few pages, I have read about several proposed "solutions".

1. Not change anything (I am not in favour)
2. Split the universe into two separate instances, Solo and Open ( not my fav solution, but better than current)
3. Keep both universes interaction, but incentivize play in Open more (my preferred)

I do not think that scrapping Solo is the way forward either.

Well my proposed solution

1) don't change anything. Only open players are complaining
2) incentivise solo / group players with 30% bonuses. If open is as much fun as you claim, we are obviously missing out, so it's only fair we are compensated with the mindless grind
3) I don't think scraping open is the way forward either

Now you have some idea what it's like to play 'my way'
 
Some people play in the open it just for the sake of it, but in my view everyone would benefit if the emphasis would be shifted to MP (via some sort of incentive), as playing vs people is a lot more rewarding in principle comparing to playing vs AI.

More rewarding for you, perhaps. The feeling is not universal, not by a long shot.

Ultimately it is up to FD whether they want to emphasise that part of the game or not, in my view - they should, and if they do so, they should not do it with punishing Solo, but by rewarding Open. Ie more carrot and less stick, whatever form this ultimately takes, but having some multipliers applied to earnings for trading, mining and community goals between the two universes seem like a simple solution which is easy to implement and does not exclude anyone from having an impact on the universe.

Anyone can see that giving a bonus to one mode is exactly the same, functionally, as giving a penalty to the other modes.




Having a "different" spawn rate for Open players to account for the fact that instances are shared (something that would equally apply to group mode) is still a "difference".

Not necessarily. For example, you could make the spawn rate dynamic and based on how fast the NPCs are being killed, within certain limits; thus, same rule in all modes, but players or groups that can bring to bear more firepower get faster spawns.

I'm utterly against different rules, bonuses, multipliers, etc, for different modes; I'm all for making the inner workings of the game smarter in order for the game to better accommodate differently sized groups and play styles without any large discrepancies. As a bonus, avoiding different rules and using instead smarter universal rules that minimize discrepancies would help avoid making connection-based exploits (such as playing in open with the firewall blocking all other players) enticing.




An interesting perspective. That would show that they are really well tuned to their audience. Still, (and I wasn't around at the time), I have to guess that solo players were vocal when those rules were announced. Maybe their strategy was to front-loaded the complaints rather than dealing with them after the fact.

I doubt many of the players that actually thought they even had a chance in the first place would have complained anyway. First, because the kind of player that has the time and the will to seriously compete in an event like this will be willing to do anything in their power to maximize their performance; someone that is adamant about only playing in a specific way had no chance from the start, and likely was aware of it. Second, because those that take competition to the extreme, as needed to have a real chance, tend to have no issue at all with PvP.

And, in any case, it isn't content, just some silly contest. As such, I, at least, don't see it as part of the normal gameplay. Complaining about it would be like complaining that big MOBA contests often won't allow the player to bring his own computer.




The problem with that though - is it would be so easy for players to log into Open for whatever bonuses are offered - and nuke every player IP connecting to them so they are effectively in Solo. It just wouldn't work.

Which I will do if open ever has any kind of bonus or benefit over solo. Or perhaps I might do something different but with the same end result, like testing the latency threshold above which the matchmaking refuses to let the player see other commanders.
 
It might sound strange to you... but this exactly what some people (including myself) don't want. I don't want to meet anyone. I don't even want the slightest chance to meet another Commander. For me "player interaction" is the worst thing that (at the moment) could happen in a game that i try to enjoy.
Strange thing is: the only thing i'm missing in solo is PvP *g*

Why would you want ME in open? Seriously, why?

"Making them consider open" sounds like "making the game less enjoyable for them in solo".
and making it less enjoyable is exactly ruining it...

Did FD taking out unlimited rare trades, reducing unlimited trading options, removing permanent Lux trading, or nerfing Python "ruin" the game for you?

I guess not.

This would be no different, except for the knowledge that you may possibly be able to earn more if you join the Open.

Why would that ruin the game for you?

If you don't want to, you would not have to participate in the Open no more than you have to today.
 
The problem with that though - is it would be so easy for players to log into Open for whatever bonuses are offered - and nuke every player IP connecting to them so they are effectively in Solo. It just wouldn't work.

Not if bonuses are only given for actually interacting with other players.
 
The problem with that though - is it would be so easy for players to log into Open for whatever bonuses are offered - and nuke every player IP connecting to them so they are effectively in Solo. It just wouldn't work.

Well that is a technical issue, perhaps could be considered cheating, but if impossible to implement I'd be in favour of a split universes then, ie Solo and Open not being connected and you run two different independent characters in each.
 
I see the elephant is still sitting in the room. It's funny too because competent developers solved this entire debate years ago. I commend FD on taking multiplayer design backward decades. Well done.

If it was designed properly from the start, there would be no debate.

It was designed properly from the start!, the debate is due to people buying the game with no research, that's a problem with the buyer, not the game!

http://en.wikipedia.org/wiki/David_Braben

"Braben was appointed Officer of the Order of the British Empire (OBE) in the 2014 Birthday Honours for services to the UK computer and video games industry.[16][17]"

You know what, DBOBE has waited years to make this game, kickstarter gave him the opportunity to make this game without a publisher, gave FD the chance to make "the game we want to play" and do it how they want to!, the wiki above should say he knows what he is doing, I am happy to be shouted down and called a fool (by anyone who has an OBE related to PC games).

Feel free to share with us (not you personally, just the disbelievers in general) how you think FD are screwing up the game they said they were going to make (not the one you want then to make)
 
Did FD taking out unlimited rare trades, reducing unlimited trading options, removing permanent Lux trading, or nerfing Python "ruin" the game for you?

I guess not.

This would be no different, except for the knowledge that you may possibly be able to earn more if you join the Open.

Why would that ruin the game for you?

If you don't want to, you would not have to participate in the Open no more than you have to today.

In some form it would, yes.
Being treated "second class" is not what i backed ;)

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Not if bonuses are only given for actually interacting with other players.

sure... and don't forget to add a "Like" button to the comms...
 
Well my proposed solution

1) don't change anything. Only open players are complaining
2) incentivise solo / group players with 30% bonuses. If open is as much fun as you claim, we are obviously missing out, so it's only fair we are compensated with the mindless grind
3) I don't think scraping open is the way forward either

Now you have some idea what it's like to play 'my way'

Except for the fact that playing in the open (ie MP) my be recognized by the devs as having a brighter future from the point of getting more new players in and keeping more old players engaged for longer.

This is what it comes down to anyway.
 
Except for the fact that playing in the open (ie MP) my be recognized by the devs as having a brighter future from the point of getting more new players in and keeping more old players engaged for longer.

This is what it comes down to anyway.

not fact assumption...until they say so
 
Except for the fact that playing in the open (ie MP) my be recognized by the devs as having a brighter future from the point of getting more new players in and keeping more old players engaged for longer.

This is what it comes down to anyway.

Why should it be recognized positively if players that don't enjoy it are "encouraged" to play open?
It would lead to bad press (because people don't enjoy it) and demands to change open play in a way that those that really want to play open wouldn't like.
 
More rewarding for you, perhaps. The feeling is not universal, not by a long shot.



Anyone can see that giving a bonus to one mode is exactly the same, functionally, as giving a penalty to the other modes.

I guess this is why the devs are asking for input, to see how the community will react, and seeing the reactions from some of you - splitting the universes may be the easier option.

Also opening a new one which is a supposed "hardmode" and those of us who favour a MP only experience can start there from scratch. That may also be the best option, assuming it does not cost too much to run another instance of the game.
 
And if they designed it right the first time, we'd have no debate at all.

They did!, I hope you get it soon but I doubt you will, we can but hope (don't mean jack s*&* to me) but your head will start to hurt if you continue to bank it against that brick wall, its your head I guess, carry on.
 
This would be no different, except for the knowledge that you may possibly be able to earn more if you join the Open.

Do you seriously think its all about the credits you can earn?

If you like playing in Open, keep doing so. Solo players don't ruin the game for you. Really, they don't.
 
I guess this is why the devs are asking for input, to see how the community will react, and seeing the reactions from some of you - splitting the universes may be the easier option.

And if that was even possible - the people who got screwed out of an offline game would be back in full force with legal actions for being lied to.
 
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