Modes The Solo vs Open vs Groups Thread [See new thread]

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I've almost always traded in Open. The only time I've bothered dropping into Solo was when there was a long queue to dock at an outpost.
Never had a problem with CMDRs. The few times I've been interdicted, I've always been able to outrun them with a light singeing of my ass.
Now that I've got a T7 and am off the rares route, I hardly ever see a non-trader CMDR.
 
The problem as I see it is that there's no POSITIVE player to player interaction in a traders game play loop.

Pirates can pirate players to make money.
Bounty hunters can hunt players to make money.
Mercs can shoot each other down.

But the only non NPCs in a traders job description is either pirates or grievers. There's no actual incentive built into the trading game play loop to encourage player interaction. They only stand to lose from it - never gain...so why trade In open?
 
The problem as I see it is that there's no POSITIVE player to player interaction in a traders game play loop.

Pirates can pirate players to make money.
Bounty hunters can hunt players to make money.
Mercs can shoot each other down.

But the only non NPCs in a traders job description is either pirates or grievers. There's no actual incentive built into the trading game play loop to encourage player interaction. They only stand to lose from it - never gain...so why trade In open?

excellent point.
i see people complaining because other people can avoid PVP when there are many of their own kind around that they can prey on.
 
This is to Kerrash, I never troll, at the age of 70 I,m a bit long on the tooth for trivial and childish remarks!!!

i'm 60 and i can still slide into the gutter and get as trivial and childish as the best of them and be more creative and witty while doing it.
i sit and read the message over and over and chuckle allot while doing so.
then i don't post the message.
 
I personally would see the following something that we had in Jumpate which worked for years.


Anarchy/independent - PvP anything goes.

Secure systems Fed/Empire - No PvP at all.

PvP Flag which a 1 hour expiry timeout. can shoot any one anywhere.

This will accommodate all player types and give traders protection in these systems.
 
That is a really weird question, because the answer is obvious: griefers do not go away just because you kill them.

No, you have to keep killing them over and over and over. You have to make it clear that they are now in the bottom of the food chain.
 
So in order to be a good pirate, you also need to be able to not only evade biunty hunters, the burden of killing griefers in superior combat ships (because they don't need cargo scanners and space) also rests on your shoulder? Man, what a busy job.
 
I personally would see the following something that we had in Jumpate which worked for years.


Anarchy/independent - PvP anything goes.

Secure systems Fed/Empire - No PvP at all.

PvP Flag which a 1 hour expiry timeout. can shoot any one anywhere.

This will accommodate all player types and give traders protection in these systems.
No, not anarchy / independent as risky. Low security risky, but independent systems can be high sec. There certainly needs to be a reasonable disincentive for making a nuisance of yourself in high security systems (and good incentives for traders to go to low sec ones). However as long as there remains nothing whatsoever to be gained for a trader flying a ship not capable of defending itself other than by avoiding people in the first place they'll remain in Solo. And why shouldn't they, when they've got nothing to gain by it? Penalising them for doing that isn't right either, it's their game and their choice (although in the wider issue perhaps limiting how often you can switch might be a good idea).
 
In order to stimulate and support some of the player interaction elements of the game, I suggest there should be either a tax on trading profits while in Solo mode, or some form of bonus on trades made in Open mode. Either will serve, but the point being there needs to be more incentive for traders to fly their routes in Open play. Right now they will simply duck into Solo, and they aren't shy about admitting it either, and for a primarily online game that can't be a healthy thing.

I agree wholeheartedly as long as pirates are forbidden to get within a 10 km radius of any Alliance, Empire or Federation stations.

Only a selected anarchy outposts tolerate the presence of pirates and agree to provide services for prohibitive price in exchange for their silence. After all, pirates have bounties on their head.

If you want realism, get all the way and balance out for pirates too.

You are thinking "disney pirates of the carribean" when you should be thinking "pirates of somalia".
 
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I agree wholeheartedly as long as pirates are forbidden to get within a 10 km radius of any Alliance, Empire or Federation stations.
Perhaps let them sneak in.

Piracy needs higher rewards as well as higher risks though. Ideally I'd like to see some CMDRs go down the pirate route out of desperation for cash, at present that's the worst reason for being a pirate.
 
So in order to be a good pirate, you also need to be able to not only evade biunty hunters, the burden of killing griefers in superior combat ships (because they don't need cargo scanners and space) also rests on your shoulder? Man, what a busy job.

Yer funny. Were talking PVP here, probably good evenly matched PVP, if the griefers are in good ships. To me that means a meaningful PVP encounters . Sounds like there's lot of em out there. Do it? Don't do it? Do it your way? Just not too many helpless nubes, just good fights if your up for it.

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those people don't want pvp. They want PvT.. Player vs target. The last thing they want is for their opponent to have any realistic chance to fight back successfully.

+1 right on the mark!
 
In order to stimulate and support some of the player interaction elements of the game, I suggest there should be either a tax on trading profits while in Solo mode, or some form of bonus on trades made in Open mode. Either will serve, but the point being there needs to be more incentive for traders to fly their routes in Open play. Right now they will simply duck into Solo, and they aren't shy about admitting it either, and for a primarily online game that can't be a healthy thing.


In order to stimulate me to play/trade in open there would need to be appropriate punishments for the unprovoked destruction of clean players and greatly improved networking, because the lag and rubber banding is way more than I'm prepared to put up with.

I personally don't need anything else.

Tax me in my current preferred mode and I'll play something else.
 
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better idea understand this is a sandbox game meaning people chose how they play stop trying to force your way of playing on others.
The reply of someone who happens to have it giving him what he wants. The thread title is "stimulate more trading in Open play", not force people to play one way or the other. The idea is for doing that by making solo less attractive, which I disagree with, the basic concept though, don't try to dismiss that.
 
Oh look, it's this thread again for the hundredth time.
Those of us that choose to trade in Open are already doing so, those that choose not to, don't. If you think incentives are going to change that then I've a bridge to sell you.

Exactly!

You can't force people to pvp they will simply play another game. It's that simple.
 
I'm not a trader but I completely understand a lot of traders stay out of open. I would live FD to provide A good reason for trading in open...not through taxes or bonuses - but through BENEFICIAL player interaction.

Let traders broadcast offers to each other...
Trading your quota of rares to a long hauler in a t9 for equal cargo in gold.
Trading slaves for palladium because you know the best place to legally sell them.
Fencing stolen goods for sidey players in elevate.
Emergency broadcasts to all bounty hunters in a system if you get interdicted.
Something to make player interaction useful in addition to the risk it currently presents.

It might become less painful if and when.we get npc wings, also. Having 3 fighters with you might ease the danger a bit.
 
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