Modes The Solo vs Open vs Groups Thread [See new thread]

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You're missing half the game!
theres no danger vs npc's,

Oh, I call bull on that. Next time you're in a RES all alone, go ahead and wing a system sec ship and see what happens. Or, drop into a strong signal source.

NPC's are QUITE capable of killing players as it stands right now.
 
You're missing half the game!
theres no danger vs npc's, there are no pirates, no player bounties, there is also no random players making the game more alive as previously stated.
there are also no positive interactions with players, no have a few tons of gold commander, no hey want to wing up and trade?
its not a gank fest like people think sure some places are more dangerous than others like community goals and rare hubs but again that's part of the fun.

I'm not sure which half of the game people are missing.
Do they miss that lovely "docking request denied" message for few hours when people are idling on stations? Or did you mean that they miss being rammed at some stations for fun? Or perhaps you meant that they're missing out being shot at in their non-combat/trading vessel by superb PVP players?
In private group, you can have positive player interactions and "wing up". Open isn't needed for that.
Can't we just let private group and solo players play without whining about it? It's not like you'd meet most of them anyway if they played open. Real life stuff (work, school, family and such) and timezones alone prevents you seeing around 90% of them during your gaming time.

As for NPCs not being any danger: It was the NPCs who conviced me to equip my exploration ship with shields. Those s are sometimes superior interdictors compared to players. And they shoot first without asking.
 
If people take a mission knowing they could be attacked, and they are attacked, you cannot claim they were ambushed. It's as close to a consent form as we can get in elite.

Though still not satisfactory. Unless the mission is available also in solo and group modes, players wanting to see that mission are being forced into open, which I see as a case of non-consensual PvP.

Whatever. I would just get the mission and turn off peer to peer so I could do it without PvP ruining everything. Or, if I was feeling particularly nasty, block individual players on my firewall as soon as they fired the first shot at me.


Yeah - the hi-res ones got nerfed because peeps were using them as a temporary combat-log. Pointing your Pictures folder to a particularly slow USB 1.1 device was popular - by the time the file was written, your opponent had no idea where you were and instances broke :(

Makes me wonder if pausing the process might achieve the same... might also work as the sorely lacking pause button...

Or I might turn back on an old, busted CD drive I have. It used to hang the computer for up to a minute at a time whenever I closed the tray with a CD inside, though the last time I used it my OS was a previous version one.


@xkjacob (about fixing the delay in writing images)

Frontier could just save the snapshot to memory and do an asynchronous write without pausing the game — but we are talking here about people intentionally making their computers malfunction or work poorly to get an advantage, there is little that could be done here. People could potentially mess with process scheduling, for example, and create a similar effect by denying the game the CPU cycles it needs to work correctly without needing to resort to saving screenshoots.
 
Though still not satisfactory. Unless the mission is available also in solo and group modes, players wanting to see that mission are being forced into open, which I see as a case of non-consensual PvP.

Whatever. I would just get the mission and turn off peer to peer so I could do it without PvP ruining everything. Or, if I was feeling particularly nasty, block individual players on my firewall as soon as they fired the first shot at me.

Ok so if anyone, other than you gets content you'd cheat, just to experience the same deliver cargo mission there's dozens of already. Good to know. Doing that makes you no better than the people who shoot up mobius because they don't want other people to have their own content, without being included.
 
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xkjacob

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Though still not satisfactory. Unless the mission is available also in solo and group modes, players wanting to see that mission are being forced into open, which I see as a case of non-consensual PvP.

Whatever. I would just get the mission and turn off peer to peer so I could do it without PvP ruining everything. Or, if I was feeling particularly nasty, block individual players on my firewall as soon as they fired the first shot at me.




Makes me wonder if pausing the process might achieve the same... might also work as the sorely lacking pause button...

Or I might turn back on an old, busted CD drive I have. It used to hang the computer for up to a minute at a time whenever I closed the tray with a CD inside, though the last time I used it my OS was a previous version one.


@xkjacob (about fixing the delay in writing images)

Frontier could just save the snapshot to memory and do an asynchronous write without pausing the game — but we are talking here about people intentionally making their computers malfunction or work poorly to get an advantage, there is little that could be done here. People could potentially mess with process scheduling, for example, and create a similar effect by denying the game the CPU cycles it needs to work correctly without needing to resort to saving screenshoots.

I think you are right, but I also think you can measure the number of CPU cycles per frame rate, then use the frame rate (possibly based off your hardware) to create a minimum FPS.
If your FPS abruptly drops they could make a minimum threshold and disconnect you when you don't meet the minimum requirements. (From open and group gameplay only)
 
Oh, I call bull on that. Next time you're in a RES all alone, go ahead and wing a system sec ship and see what happens. Or, drop into a strong signal source.

NPC's are QUITE capable of killing players as it stands right now.

Agreed. NPC's will often attack in a wing now, so you are being fired at by two or more ships at a time. Sometimes the wing will run if you take out one member, sometimes not. Strong signal sources can be quite lethal if you want the challenge, usually filled with Vultures, FDL's and Pythons. And just the other day I got interdicted and attacked by a particularly nasty Anaconda, not even Elite, only Deadly, but he ended up taking out not only the shields on my Vulture, but also 60% of the hull and compromised my canopy, so they are out there. They may not be the norm, but then I suspect FD don't want their NPC's killing their players / customers too often, might drive them away from the game. ;)
 
Ok so if anyone, other than you gets content you'd cheat, just to experience the same deliver cargo mission there's dozens of already. Good to know. Doing that makes you no better than the people who shoot up mobius because they don't want other people to have their own content, without being included.

We have people deliberately infiltrating a pve group to kill pve players and ruin their day, Mobius has no content that open doesn't, they are just doing it out of spite due to whatever their own personal issues are, they can be "included", they just need to follow the rules.

You see this as equal to someone going into open to experience content not available in any other mode but blocking other players so they can enjoy it, I would agree if he said he was going to hack his shields etc and go on a rampage, but not creating his own instance.

How he sets up his router / firewall is his business, no one elses, I know little about IT security but this thread has inspired me to learn a bit more, from what I have read upnp can be dangerous, might have to work out how to turn it off too.
 

xkjacob

X
We have people deliberately infiltrating a pve group to kill pve players and ruin their day, Mobius has no content that open doesn't, they are just doing it out of spite due to whatever their own personal issues are, they can be "included", they just need to follow the rules.

You see this as equal to someone going into open to experience content not available in any other mode but blocking other players so they can enjoy it, I would agree if he said he was going to hack his shields etc and go on a rampage, but not creating his own instance.

How he sets up his router / firewall is his business, no one elses, I know little about IT security but this thread has inspired me to learn a bit more, from what I have read upnp can be dangerous, might have to work out how to turn it off too.

No, not really. How he sets up his router and firewall needs to be conducive with the method frontier development executes their services. That is in your EULA in different wording. FD requires no blocking for p2p experience and open play requires p2p, so does group.
Group play falls within intended game functionality. It isn't peer blocking and is a legal way to play.

Also when open play gets benefits from power play, Mobios won't get the benefits because they are in group mode.

These are not apples to apples, but modes with future benefits for each based off increasing risk.

*side note, does this forum have an autocorrect?! I hate autocorrect.
 
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No, not really. How he sets up his router and firewall needs to be conducive with the method frontier development executes their services. That is in your EULA in different wording. FD requires no blocking for p2p experience and open play requires p2p, so does group.
Group play falls within intended game functionality. It isn't peer blocking and is a legal way to play.

Also when open play gets benefits from power play, Mobios won't get the benefits because they are in group mode.

These are not apples to apples, but modes with future benefits for each based off increasing risk.

*side note, does this forum have an autocorrect?! I hate autocorrect.

what benefits? define that ;)
 

xkjacob

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what benefits? define that ;)

Power play is about system faction control.
When in open mode you will contribute a significant amount more to the faction of your choice than compared to group play.
This is to prevent the background noise of group / solo play from determining events like our current model allows.
 

Robert Maynard

Volunteer Moderator
Power play is about system faction control.
When in open mode you will contribute a significant amount more to the faction of your choice than compared to group play.
This is to prevent the background noise of group / solo play from determining events like our current model allows.

Citation, please.
 
When in open mode you will contribute a significant amount more to the faction of your choice than compared to group play.

How do you figure this one out? Let's say you join a faction which is trade based. If you trade 5 million on an evening in solo, then the following evening play in open and trade a further 5 million, what is the difference as far as the faction is concerned?
 
No, not really. How he sets up his router and firewall needs to be conducive with the method frontier development executes their services. That is in your EULA in different wording. FD requires no blocking for p2p experience and open play requires p2p, so does group.
Group play falls within intended game functionality. It isn't peer blocking and is a legal way to play.

Please do point me to the section of the EULA where FD state how I must setup my PC/Router/Firewall.

Many people have had problems seeing other players in open, due to a router problem or config issue, there have been many posts in this forum, many more in the bugs section I am sure asking for help.

Do you really think FD are going to get upset if some people with "config problems" don't ask for help in getting them "fixed", I very much doubt it. Are they going to buy me a new router if mine wont support upnp, again not going to happen, send someone to my house to fix it (as I can't) rather than ban me?, not a chance. Maybe I should start new thread, "please help I need a new router, can anyone tell me which one to (ahem) avoid if I want to see people in open".
 

xkjacob

X
How do you figure this one out? Let's say you join a faction which is trade based. If you trade 5 million on an evening in solo, then the following evening play in open and trade a further 5 million, what is the difference as far as the faction is concerned?

Game modes are known. When you log out and switch modes it knows which you are in.
When you are aggregating the funds it can add a percentile bonus.

To be honest, I can't find a post.
However, it makes for bad game play.
I will leave it up to your personal intelligence to figure out why all modes being equal makes for poor game play.
I've been playing MMOs since I was 10 and there are characteristics of PVE only systems that inherently function better than on PVP servers making open world redundent l.
Caveat- if FD turns on their harder than humans AI I'll change my mind.
 
Please do point me to the section of the EULA where FD state how I must setup my PC/Router/Firewall.

Many people have had problems seeing other players in open, due to a router problem or config issue, there have been many posts in this forum, many more in the bugs section I am sure asking for help.

Do you really think FD are going to get upset if some people with "config problems" don't ask for help in getting them "fixed", I very much doubt it. Are they going to buy me a new router if mine wont support upnp, again not going to happen, send someone to my house to fix it (as I can't) rather than ban me?, not a chance. Maybe I should start new thread, "please help I need a new router, can anyone tell me which one to (ahem) avoid if I want to see people in open".

Just to play devil's advocate, I think I know what part of the EULA that could be used to back his claim;

4. Acceptable Use Restrictions
4.1 You may not use the Game or any Online Features in any unlawful manner, for any unlawful purpose, or in any manner inconsistent with this EULA, or act fraudulently or maliciously, including but not limited to hacking into, inserting malicious code (including viruses or harmful data) into the Game, any Online Features or any operating system.
4.2 You may not infringe our intellectual property rights or those of any third party in relation to your use of the Game or any Online Features to the extent that such use is not licensed by this EULA.
4.3 You may not transmit any material that is unlawful, defamatory or offensive in relation to your use of the Game or the Online Features.
4.4 You may not use the Game or any Online Features in a manner that could damage, disable, impair, overburden or compromise our systems or security or interfere with the experience of other users of the Game or any Online Feature.
4.5 You may not collect or harvest any information or data from the Game, the Online Features or our systems, and may not attempt to decipher any transmissions to or from the servers running the Game or Online Features.

It could be argued that by blocking players while in Open Mode, you do "interfere with the experience of other users" - as other users would expect to see people who are in Open mode but not yet in a full "island" or "instance".
While, that may not be the intent of that part of the EULA, it is grey enough to be taken that way. Leaning to a moral question, should users be classed as cheaters if caught messing with external routers to control connections and use Open like it is Solo?

This thought did cross my mind with the race to Elite - what was stopping someone doing just that? And can FD prove it was done, to then refute a claim of Elite status gained in Open?

So, there we have it - not sure if that is what they were looking at - and I was bored, so thought I'd step to the dark side for 30 minutes.... they have cookies ;) lol

(I'm going for a shower now, I feel dirty after that :( )
 
No, not really. How he sets up his router and firewall needs to be conducive with the method frontier development executes their services. That is in your EULA in different wording. FD requires no blocking for p2p experience and open play requires p2p, so does group.
Group play falls within intended game functionality. It isn't peer blocking and is a legal way to play.

Also when open play gets benefits from power play, Mobios won't get the benefits because they are in group mode.

These are not apples to apples, but modes with future benefits for each based off increasing risk.

*side note, does this forum have an autocorrect?! I hate autocorrect.

I would suggest you check out post number 1 in this thread, a little gem from MB https://forums.frontier.co.uk/showthread.php?t=106524&page=27&p=1663438#post1663438

Please remember, it is forum tradition in these type of circumstances to post an "open letter to DBOBE" starting with the word So ;).
 
...
I've been playing MMOs since I was 10 .....

And that qualifies you how?

Now, if you'd been making and selling computers games since you were 10 and now are 50+ years old - I may listen to you.
I've been playing Online games for 16 years, how qualified am I to tell others how to run a game?
 
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