Modes The Solo vs Open vs Groups Thread [See new thread]

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They may develop the game how they want it to be. But commercial success over years with an MMO game comes only if it suits what the crowd wants. Not some people who are still stuck in 80`s and want the game to be as oldschool as possible in a world that has changed so hard over the last 20-30 years.

but wasnt this the reason why FDev funded the way they did, so that they would not be hold over a barrel by the likes of EA being forced to bend over and spread their cheeks regardless of if it was what they wanted to do or not. Its not the 1st time they did this, and is why acornsoft published the 1st game, because they allowed IB & DB to release the game as they saw fit and not butcher it.

Srat Citizen focussing more on PvP thankr ED is exactly why I invested $60 in Star citizen and more than 3 times that in Elite dangerous.

Not every game has to appeal to the majority. Just look at games like eurotruck simulator which still gets support now, or digital combat simulator, or flight simulator X.

all of these appeal to a very niche market, but I would not change them for anything...........

Farmville is played by millions....... maybe elite should take mechancis from that into the game as well? :p
 
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I have not made the case for 1-5. No 6, mode switching is not an exploit but can certainly be used to negate many of Opens risks and that is what I have contention with and people do use the mode switching in an unsporting way.

That could certainly be viewed as an exploit; playing in Solo to give yourself a top-rated ship, then moving into Open and attacking other players.

I totally agree that it's a perfectly valid viewpoint. However...

For that view to be logically consistent you have to also agree that attacking new players in ships that clearly outmatch them is also an exploit, as the older player has had time to build up their ship that the newer player doesn't have the benefit of. So in order to make the game fair players should be matched up only to players in the same or similar tier vehicles.
 
They may develop the game how they want it to be. But commercial success over years with an MMO game comes only if it suits what the crowd wants. Not some people who are still stuck in 80`s and want the game to be as oldschool as possible in a world that has changed so hard over the last 20-30 years.

So dont think that Elite would be successful in the current game landscape if it doesnt meet the requirements of the current gamer generation.
There are many games that are abandoned now because the player base just disappeared. And we dont want Elite to be one of this games, specially because there are not so many multiplayer space sims with proper combat options.
And again think about Star Citizen and why do they try a slightly different format while focusing more on PvP?
you know, FD is in Business for quite a while now and they have all the inside and knowledge about how the Game is doing now, what is planned and so on. Theres a good chance they can do a better businessplan then some ramdom guy on the Internet.
 
I think a couple of posters could manage that on their own. :p

What are you trying to say :p

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They may develop the game how they want it to be. But commercial success over years with an MMO game comes only if it suits what the crowd wants.

Correct

So a game funded by PvE players, for PvE players to be developed by a company who wants PvE players... is going to take what direction for expansion sales?
Remember, FD didn't get investors, they didn't sink their own money - they asked PvE players on Kickstarter - the main base for the game and the main base for expansions.

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I know what you're doing

Just 3 more :p

edit: 2 :D

Nope, you've lost me :p (spent ages trying to figure this out :eek: )
 
you know, FD is in Business for quite a while now and they have all the inside and knowledge about how the Game is doing now, what is planned and so on. Theres a good chance they can do a better businessplan then some ramdom guy on the Internet.

As far as i know FD, they never had a really successful game (compared to tripleA games and other MMOs etc). And this doesnt mean the millions of dollars made with a single game. I mean millions of people who actually play the game so it becomes popular.
For me this is pretty important, because i not only like a huge player base (and with huge i mean huge!), but i also like commercial games as a streamer and youtuber. The idea to push my stream with Elite is falling apart due the lack of action in the game and open is the only thing that will attract more people, specially younger people who spend more time online and watching all this stuff.
 

atak2

A
That could certainly be viewed as an exploit; playing in Solo to give yourself a top-rated ship, then moving into Open and attacking other players.

I totally agree that it's a perfectly valid viewpoint. However...

For that view to be logically consistent you have to also agree that attacking new players in ships that clearly outmatch them is also an exploit, as the older player has had time to build up their ship that the newer player doesn't have the benefit of. So in order to make the game fair players should be matched up only to players in the same or similar tier vehicles.

I am of the persuasion that within the mode whatever can happen will happen as long as it is within the modes rules.

Unfortunately I am always on the losing end of encounters (my reflexes have become very slow already even though I am only in my 30s) but I enjoy the adrenaline rush of unexpected interaction.

As much fun as this thread has been the sun has come out from behind the clouds so I must use this opportunity to weed my shoddy garden.

Until next time. Good luck on reaching the next post number goal.
 
As far as i know FD, they never had a really successful game (compared to tripleA games and other MMOs etc). And this doesnt mean the millions of dollars made with a single game. I mean millions of people who actually play the game so it becomes popular.
For me this is pretty important, because i not only like a huge player base (and with huge i mean huge!), but i also like commercial games as a streamer and youtuber. The idea to push my stream with Elite is falling apart due the lack of action in the game and open is the only thing that will attract more people, specially younger people who spend more time online and watching all this stuff.

Success is a funny thing - as different people measure it in different ways.

Like, some companies class success as not ending up unemployed at the end of each week.
and DB was given an OBE by the Queen for his service to the industry, so he is a success no matter how you want to look at it :p
 
As far as i know FD, they never had a really successful game (compared to tripleA games and other MMOs etc). And this doesnt mean the millions of dollars made with a single game. I mean millions of people who actually play the game so it becomes popular.
For me this is pretty important, because i not only like a huge player base (and with huge i mean huge!), but i also like commercial games as a streamer and youtuber. The idea to push my stream with Elite is falling apart due the lack of action in the game and open is the only thing that will attract more people, specially younger people who spend more time online and watching all this stuff.

There is a lot to be said for finding a reliable niche in the market which guarantees a modest income and fan following rather than trying to make a GTA5 clone and hoping everyone abandons the games in what is an already saturated market for standard MMOs.
 

atak2

A
Such as being able to switch out of that mode to another mode at any time with no penalty?

I mentioned "within the mode" but good attempt. :p

The weather waits for no man so I have to go before you thwart my gardening as well as my ambitions for Elite. :(
 
As far as i know FD, they never had a really successful game (compared to tripleA games and other MMOs etc). And this doesnt mean the millions of dollars made with a single game. I mean millions of people who actually play the game so it becomes popular.
For me this is pretty important, because i not only like a huge player base (and with huge i mean huge!), but i also like commercial games as a streamer and youtuber. The idea to push my stream with Elite is falling apart due the lack of action in the game and open is the only thing that will attract more people, specially younger people who spend more time online and watching all this stuff.
They are doing good business to keep on going, thats important. Its not about selling X Millions Units its about making profit - keep in mind Elite is a niche Game, its not going for the big numbers of more mainstream Games and never will (Theres a reason why Kickstarter was the only way to make this Game happen).

And really, for a niche Game only out for about half a Year ED is doing extremly good, I guess its doing even better then FD has expected (I could be wrong course). Sale Numbers are not a problem for ED, so I don't get why people always pull that card.
 
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Other games change over a long period of time. Rember WoW, there was no dedicated PvP. There was open PvP in classic, without dedicated gear, no arenas, people had to do PvE to play PvP and dont die from random people with better gear. And look at the development over the years, PvP was pushed hard and became a huge part of the game. Nobody was forced to do it, but once chosen a PvP server, it was clear that you will fight every time you leave a safe, guarded city. And on PvE servers you had your option to turn it on or off. Here is your choice.

And changing the game to meet the needs of the community is nothing new and happens pretty often.
So we need feedback in any form so FD can adjust the game to suit the needs and bring the game to the next level.
But so far we don't have enough people to fill the huge universe in open and solo/private modes, so anyone can have fun and meet enough people for PvP.

Your argument is so full holes, I really have no place to start. But let me start with this, I wouldn't be here if this game wasn't structured just the way it is. You're probably a swell guy in real life, and I truly mean you no disrespect here, but I don't know you really, Have even less interest in getting to know you, and will not invite you to my gaming experience and will never be forced into yours by any means. This is all consensual and when you boil everything down to the very basic of basics, I ether consent to play the game or I don't. I ether consent to log in to open or I don't, it really is just this simple. Un-consensual PVP only happens to ignorant gamers. I suspect sorts like you don't have enough of these types of players in open to suit you, and others like you. Hence this never ending raging debate.

You do have a valid point in how we all provide feed back to stimulate changes as needed in the game. I fully expect FD to do everything possible to make open play all that you want it to be, with the red line drawn at the different modes, and the available mode switching. Now I'm gonna say this again so listen carefully, "FD cares more about everyone being able to play the way we choose, not the way you choose for us"!

I will say all the time it will take the Dev's to focus on making open all it needs to be, (in your opinion) will detract there time from things like planetary landings, FPS module and the like does irritate me to no end. I really, really hope they choose to ignore a lot of this crap, and stay focused on there Dev plan.

There's utterly no win for you here! If FD ever chose, which they wont, to destroy solo, and group, I would simply move on to other games as many, many others will choose to do.

You like to mention Star Citizen, well Chris Roberts takes it one step further! They are providing private, fully modable servers, where people like you will have no influence, on it's direction what so ever. I have a server cluster waiting just for that. There will be private servers, "Probably full PVE Servers" for the PVE, orientated players. I personally have vested thousands for just this feature.

I agree with all this non-sense about all play. Just in case some don't get it, when you log in to open play, by the virtue of logging in there you are consenting to PVP. Virtually anything, and everything can happen, and happen on a seconds notice. Does it happen all the time and every where, probably not. This is the way it should be. I keep hearing people talking new rules for open, but let me tell ya, thee is a down side to every single new rule they come up with. Actual greifers really want more rules, because they become experts at using these rules against UN-seasioned PVP'ers.

as for changing things in the modes and mode switching, yur really beating a dead horse here. I'll bet you 100 Dollars it never happens. But that's just my opinion.
 
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