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Make it so that fines and bounties are huge and can never be paid off, make it that bounties over a medium limit negate insurance, make it so that faction docking rights are permanently withdrawn and maybe even make death = perma-death over a set bounty limit then maybe there's a discussion to be had.

No. You would just have removed piracy as a playable game option. No discussion.
 
This is where you're argument falls apart. I'm perfectly fine with having more risk involved, personally I think that any time a ship gets destroyed in this game the pilot should have to reset his save. I don't care about risk or insurance or how much pixels I have earned to my account in a virtual online game. NONE OF IT MATTERS. Nothing you do or earn in this game will ever matter, because it is all 0101010101010101010101. That is it.

I play games to have fun, unlike most people. If a game allows me to be a pirate that is fine, I LIKE THIS ROLE!!! But do not lie to me, oK????

Umm, where have I lied exactly? - pro tip, be careful with accusations like that.

Where does my argument fall apart? - You are contradicting yourself all over the place, you do not care about 010001101010 pixels but you want a 01011101011 Python and you want piracy to make as much 01000010101 creds as tradng, hmmmmmmm.
 
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Robert Maynard

Volunteer Moderator
This is wholly different from....

Person C: Well that's as maybe but at the moment your uncle's opinion isn't valid. Why? Because as a member of the armed forces, trained in such matters, I can tell you straight off that what you are holding is a Gloch.

This is not argument from authority. It is just the correction of a mistake.

Argument from authority differs from appeal to authority in that it does not refer to the claimed expertise of a third party, rather the claimed expertise of the person making the claim. Saying "I know about these things" to infer that one's stated opinion is correct is argument from authority
 
Umm, where have I lied exactly? - pro tip, be careful with accusations like that.

Where does my argument fall apart? - You are contradicting yourself all over the place, you do not care about 010001101010 pixels but you want a 01011101011 Python and you want piract to make as much 01000010101 creds as tradng, hmmmmmmm.

I want a legitimate chance to earn my 010101011101110 Python through my chosen career choice within the same timeframe that other careers can earn it. I don't want to keep my Python forever or tell my friends about it or make youtube video's of it like the rest of you. I don't even care if I lose it and have to earn it back again, so long as the timeframe for me earning it back is similar to other professions in the game.

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Really don't understand the sentiment. The career path is viable. Just because you don't make as much as other career paths doesn't make it not viable. I'm a programmer. Being a programmer is a viable job since I can support my way of living. Just because there are people who make more than I do, does not make my job less viable.

You're a programmer, that's great. I own my own limousine company in Texas, that's great. Not sure why either of them are relevant to this discussion. Maybe I have derailed this thread but neither are relevant to this discussion.


We are discussing gameplay, not real life. If you want to discuss real life I will gladly discuss it with you.
 
I play games to have fun, unlike most people.

LOL. You're the one who isn't happy with the game, so why are you playing it? I think most of us here are playing ED for the fun, so your post here is just complete and utter bull.

Really, this is getting very trolly.
 
I want a legitimate chance to earn my 010101011101110 Python through my chosen career choice within the same timeframe that other careers can earn it. I don't want to keep my Python forever or tell my friends about it or make youtube video's of it like the rest of you. I don't even care if I lose it and have to earn it back again, so long as the timeframe for me earning it back is similar to other professions in the game.

I do hear you, but what you must realise is that there is no way piracy should bring in the same income as trading - think about it, there is nothing to stop you from supplementing your piracy with a bit of trading, bounty hunting, exploring, mining - whatever takes your fancy. I do not generally like to do 'in real life' comparisons, but I may have to here, a lot of criminal activity is funded, (at least partially), through other means, maybe that is the intended case here.

But as I said before, some pirates are making it work, they are making enough credits and they are bloody good at it, (been interdicted by a couple of them myself), it is viable, maybe tweak your methods and targets?
 
LOL. You're the one who isn't happy with the game, so why are you playing it? I think most of us here are playing ED for the fun, so your post here is just complete and utter bull.

Really, this is getting very trolly.

Ok, you're a gamer, right? Let's say I make a game about selling lemonade, I then market this game as selling aplejuice, well let's say you like apple juice and not lemonade, so you buy the game only to find out that the game is about lemonade. Would you feel ok with this? Maybe you have a lot of disposable income, who am I to judge?
 

Robert Maynard

Volunteer Moderator
Ok, you're a gamer, right? Let's say I make a game about selling lemonade, I then market this game as selling aplejuice, well let's say you like apple juice and not lemonade, so you buy the game only to find out that the game is about lemonade. Would you feel ok with this? Maybe you have a lot of disposable income, who am I to judge?

Again, can you please link to the advertising that led you to believe the game was something other than it is?
 
I do hear you, but what you must realise is that there is no way piracy should bring in the same income as trading - think about it, there is nothing to stop you from supplementing your piracy with a bit of trading, bounty hunting, exploring, mining - whatever takes your fancy. I do not generally like to do 'in real life' comparisons, but I may have to here, a lot of criminal activity is funded, (at least partially), through other means, maybe that is the intended case here.

But as I said before, some pirates are making it work, they are making enough credits and they are bloody good at it, (been interdicted by a couple of them myself), it is viable, maybe tweak your methods and targets?

Why shouldn't it bring in the same amount of income as trading? What makes trading so special? It's very easy to do, all you need is one of the trading tool's and you can find a decent route that has a nice payout where most of the core starting systems are avoided and thus player piracy too. All you need is a type 6 to get started which only takes a day or two to earn from a 10 cargo slotted sidewinder. If you're even slightly scared about running into a player you can always switch over to solo mode. So, what exactly makes trading so special? Why should it pay more than other professions? There is nothing remotely hard about it.
 
Why shouldn't it bring in the same amount of income as trading? What makes trading so special? It's very easy to do, all you need is one of the trading tool's and you can find a decent route that has a nice payout where most of the core starting systems are avoided and thus player piracy too. All you need is a type 6 to get started which only takes a day or two to earn from a 10 cargo slotted sidewinder. If you're even slightly scared about running into a player you can always switch over to solo mode. So, what exactly makes trading so special? Why should it pay more than other professions? There is nothing remotely hard about it.

I seriously doubt fear has anything to do with it.

If trading profits were nerfed then pirates would earn even less than they do now as they still have to sell the goods they nick.

If pirates got some fantastic piratey bonus then some people who trade would pirate and trade so they'd still earn more than you.

The problem for you is you don't like trading - a big part of the game - the game can't "balance" for that.
 
I seriously doubt fear has anything to do with it.

If trading profits were nerfed then pirates would earn even less than they do now as they still have to sell the goods they nick.

If pirates got some fantastic piratey bonus then some people who trade would pirate and trade so they'd still earn more than you.

The problem for you is you don't like trading - a big part of the game - the game can't "balance" for that.

I never asked for a nerf, I asked for other professions to be brought up to speed! =)

Right now, traders have it too easy. They can play in easy mode (solo) while also earning the biggest profits. Less risk, most reward.

It doesn't make much sense, tbh.
 
Why shouldn't it bring in the same amount of income as trading? What makes trading so special? It's very easy to do, all you need is one of the trading tool's and you can find a decent route that has a nice payout where most of the core starting systems are avoided and thus player piracy too. All you need is a type 6 to get started which only takes a day or two to earn from a 10 cargo slotted sidewinder. If you're even slightly scared about running into a player you can always switch over to solo mode. So, what exactly makes trading so special? Why should it pay more than other professions? There is nothing remotely hard about it.

Nothing remotely hard, but it does require a lot more resources then piracy or bounty hunting. To make the same amount of money I made in my Cobra at a Nav Beacon by shooting wanted ships, which is around 200k, I would have to have 1.3 million credits of seed money, to buy the goods that give the same profit, which is tied down inside the ship. At the Nav beacon I spend at most 5-6k on ammo, if I don't bang up the ship while making 200k, worst case scenario I pay off the empty cobra for 120k and be on my merry way. If I lose the same cobra while having 36 tons of palladium on board? I lose 120k AND the whole 1.3 million. Just because you avoid player piracy doesn't mean that you cannot get interdicted by a fully armed asp, conda or python and get shot to kingdom come if you only concentrate on cargo capacity. Those ships are bigger then you, which means a mean mass lock, and in some cases faster then you, not to mention the 4km range on the conda's weapons.

Everyone says piracy is high risk, like hell it is. High risk is filling your cargo hold with all your earned cash (minus the insurance overhead) and hoping nothing faster and better armed then you stops you on the way, or that you don't get into an accidental crossfire at a station. Or get rammed by an idiot in a throwaway sidewinder.

What people like you who say that piracy is risky and not profitable don't get, is that the trader doesn't just lose a ship if you are in a bad mood and shoot him after he surrenders some cargo, they lose almost everything.

Then again, a trader running without shields is asking for trouble anyway, but that is beside the point.
 
Trading is a great way of finding your feet and starting your future fortune.

From http://www.elitedangerous.com/about/playyourway/

Love the URL. Second paragraph. A deeper look will tell you that the most credits can be made from Trading and the other careers make you less. So you be smart. If you make your home in certain space, trade there to get your supa-doopa top-range ship... Then go to another faction and pirate the pants off them. Retreat to home where you are not bounty hunted because it's not the same faction.

Do trading to boost funds, go pirate to get lulz. Maybe even Bounty Hunt in your own system. Your bounty won't be too high to pay off. The only reason you get high bounties is because yo trigger finger too phat man!
 
I never asked for a nerf, I asked for other professions to be brought up to speed! =)

Right now, traders have it too easy. They can play in easy mode (solo) while also earning the biggest profits. Less risk, most reward.

It doesn't make much sense, tbh.

Pirates can play in solo too, pirates can ply their trade against NPC's too and as for 'risk versus reward' please tell me what 'risk' there is in a combat ready ship attacking a trading vessel because I do not see it? Don't get me wrong, pirates would of course attack trading vessels to get cargo, it is the modus operandi of the pirate but lets not pretend that it is 'risky', please.
 
Why shouldn't it bring in the same amount of income as trading? What makes trading so special? It's very easy to do, all you need is one of the trading tool's and you can find a decent route that has a nice payout where most of the core starting systems are avoided and thus player piracy too. All you need is a type 6 to get started which only takes a day or two to earn from a 10 cargo slotted sidewinder. If you're even slightly scared about running into a player you can always switch over to solo mode. So, what exactly makes trading so special? Why should it pay more than other professions? There is nothing remotely hard about it.

Why do you think people trade at all? There can be many reasons but the money is usually spent on ship upgrades, getting a bigger ship, outfitting a combat ship for fighting. It can also be a little fun in itself when you are looking for trade routes without using the online tools. Id *guess* that most people don't trade just for the sake of trading though.

If you make piracy as lucrative as trading, there would be a lot of people who would do piracy -instead- of trading and there would even be less PC trade vessels around. Pirates are already complaining about targets so that's not really a good solution, is it?

So - how about it then, how about increasing the loot off of the NPC ships so they are more viable for piracy?
 
Why do you think people trade at all? There can be many reasons but the money is usually spent on ship upgrades, getting a bigger ship, outfitting a combat ship for fighting. It can also be a little fun in itself when you are looking for trade routes without using the online tools. Id *guess* that most people don't trade just for the sake of trading though.

If you make piracy as lucrative as trading, there would be a lot of people who would do piracy -instead- of trading and there would even be less PC trade vessels around. Pirates are already complaining about targets so that's not really a good solution, is it?

So - how about it then, how about increasing the loot off of the NPC ships so they are more viable for piracy?

Fun fact, PC pirates should hunt NPC pirates. Most times when I get interdicted, the Cobra and bigger pirates drop rare art, experimental chemicals, imperial slaves, you name it. You get loot, and you get the bounty.
 
Fun fact, PC pirates should hunt NPC pirates. Most times when I get interdicted, the Cobra and bigger pirates drop rare art, experimental chemicals, imperial slaves, you name it. You get loot, and you get the bounty.

Isn't that called Bounty Hunting? >confused<
 
No. You would just have removed piracy as a playable game option. No discussion.

If people want to play as pirates and want changes to the game to provide them with more victims then the quid pro quo is to really make them play as pirates. If people don't want to play as pirates but just want to go round annoying people for their own amusement then they have to accept people will play in solo and switch into solo for their own, equally valid enjoyment. The No-Risk Please Sunday-Pseudo-Pirates should stop complaining.
 
Isn't that called Bounty Hunting? >confused<

For the bounty part yes, but I doubt bounty hunters would love to lose all that cash by arriving at a station with 4 tons of stolen assorted rennaisance paintings just to have their pants fined off. Then again.. what should we call it when a pirate robs a pirate then?
 
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