Modes The Solo vs Open vs Groups Thread [See new thread]

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Then we are back to the points of "we can play open anyway, without seeing anyone", which if I recall is where you went quite last time, as that is out of FDs hands.

I am roughly 70LY from Shinrarta (home base) in a Warzone .. spent the last hour spanking the Empire and not a soul in sight.

Yes, open ...

<shrug>

People also need to take into account timezones - A lot of anecdotal "evidence" will be skewed depending upon where you are from. UAE here (GMT+4) so finishing just now means it's 6pm UK time ... roughly when commanders join the game from the EU whilst I play when you're all at work. (Apart from the dossers who bum through life on the dole raking in the coin in ED :D)
 
I could be speaking for myself when saying this. As this thread is too massive to even look through it at this point.

The biggest concern when I see this thread is that people aren't talking about the root of the issue anymore. I think the biggest concern should be that players can go from Open to Solo or Solo to Open at all. Having the character freely transfer between a "risk free" environment into a "risk" environment. This is just bad design and totally open to abuse.

Be careful what you wish for. Lock people into a mode, and you'll probably find Open becomes a very lonely place indeed. Some on this thread already think it's too lonely.

Players need to have a separate Solo Career and Open Career. There is no great way to implement this as the problem has persisted for so long - the only method I see working is having a copy made of everyone's profile and then split. Essentially letting the player base decide freely what gameplay suites their need. More choice is a good thing and should be embraced.

So, now you are advocating freedom of choice, when just a moment ago you were saying it was a bad thing? (Being able to choose which mode you play in would seem like freedom of choice to me.) ;) Having separate saves is pretty unrealistic in this particular game due to the time it takes to rank up and gain credits, so this would discriminate greatly against people who do not or cannot play for many hours every day, and who might wish to spend some time playing with their friends, and other times just chilling on their own.

From what I see Solo people get the better deal in this as it doesn't effect them at all. Let solo players play by themselves if they want. If you want to play with friends - come endure the hardships of risk together.

So, playing with friends should be an endurance and a hardship... What kind of a game imposes that on people? And let's keep the 'risk' in perspective. The risk is simply that you will lose some pixel progress, you won't end up in hospital. (I suppose your blood pressure might go up a bit ;) )

There's truly no easy or hard 'mode' in this game. You can make it as easy or as hard as you want it to be. The only difference between Solo and Open is that in one you get to meet and interact with real people (sometimes) and in the other you do not. I'm sure PvP'ing against a skilled CMDR is difficult, more or less so depending on your own abilities, and the same will go for fighting against a highly ranked NPC Anaconda or Python. Those were hard for me when I first started, not so much now. I'm sure different combat styles are required when fighting live CMDR's, because they are likely to pack much more powerful weapons than NPC's, so you might need more shield cell banks. I'm not sure that makes it more skilled, or harder, just different, and if that's the challenge you want, it's there for you. Ultimately, it's a computer game, and I (and I suspect plenty of others) don't play computer games to get our challenges. :)
 
I am roughly 70LY from Shinrarta (home base) in a Warzone .. spent the last hour spanking the Empire and not a soul in sight.

Yes, open ...

<shrug>

People also need to take into account timezones - A lot of anecdotal "evidence" will be skewed depending upon where you are from. UAE here (GMT+4) so finishing just now means it's 6pm UK time ... roughly when commanders join the game from the EU whilst I play when you're all at work. (Apart from the dossers who bum through life on the dole raking in the coin in ED :D)

And tell me good sir, how did all that "extra" risk make you feel? ;)
Are you "ENTITLED*" to more goodies because you were in Open mode?

(* = Not digging at you Liqua, but this is what Open players are all about - they think they are ENTITLED to more, because they made a different choice when they login, despite having the same choices as the rest of us.)
 
this is what Open players are all about - they think they are ENTITLED to more, because they made a different choice when they login, despite having the same choices as the rest of us.

I have been keeping up with the thread and I don't think it's quite like that. (close, but not quite)

One thing I have not quite understood is this - ignore CGs for the moment, why would anyone who is specifically into PvP (which is what I am "told" open is all about ;)) care that another pilot who enters their system just spent the last few days in solo grinding up a ship ?

Are they about the challenge of combat, or the domination of others ?


Many of you "pro" players have A rated FDLs; Anaconda's; etc; millions/billions in the bank .. I am worth 8 million and fly a C/D rated Vulture.

If we meet (like I did against a Clipper pilot recently) I am going to die ... 100% sure of it ... Now, I am not that bothered and will just wipe the character again, but was it worth it for you ? Did you feel good about yourself knowing you were going to win and it was zero risk ? Wouldn't you rather go up against someone who could offer up more resistance ? Don't you crave a real challenge to test yourself ?

What I am saying is that perhaps the only bone of contention here are CGs - for everything else in the game who cares what people do as long as they are enjoying themselves ?
 
I have been keeping up with the thread and I don't think it's quite like that. (close, but not quite)

One thing I have not quite understood is this - ignore CGs for the moment, why would anyone who is specifically into PvP (which is what I am "told" open is all about ;)) care that another pilot who enters their system just spent the last few days in solo grinding up a ship ?

Are they about the challenge of combat, or the domination of others ?


Many of you "pro" players have A rated FDLs; Anaconda's; etc; millions/billions in the bank .. I am worth 8 million and fly a C/D rated Vulture.

If we meet (like I did against a Clipper pilot recently) I am going to die ... 100% sure of it ... Now, I am not that bothered and will just wipe the character again, but was it worth it for you ? Did you feel good about yourself knowing you were going to win and it was zero risk ? Wouldn't you rather go up against someone who could offer up more resistance ? Don't you crave a real challenge to test yourself ?

What I am saying is that perhaps the only bone of contention here are CGs - for everything else in the game who cares what people do as long as they are enjoying themselves ?

Very, very well put. :)
 
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What I am saying is that perhaps the only bone of contention here are CGs - for everything else in the game who cares what people do as long as they are enjoying themselves ?

Oh, this dispute is older than CGs

This thread is my 3rd on the topic - actually this was the result of the Mods getting annoyed with how many single new threads were being made on the topic, all before CGs came into existence.

The reason CGs seem to be the point now, is that is the current excuse to rehash the tired old points they've tried before. When 1.3 is out, they'll find more non-issue excuses in it to rehash again.

If you do ever get time, I highly suggest using this thread as bedtime reading. You can see the same fluff of having to share instances, more risk and so on - over and over. Mostly in the same order as well. Which is why I put;

"Then we are back to the points of "we can play open anyway, without seeing anyone", which if I recall is where you went quite last time, as that is out of FDs hands."

It is normally the sign of it about to go around again, as a few of us point to the simple truth of, I can connect to open mode and just block all P2P connections (thus play Solo while in Open).
When that debate starts, we are lining up for another rehash to start.
 
What I am saying is that perhaps the only bone of contention here are CGs - for everything else in the game who cares what people do as long as they are enjoying themselves ?

The fact that many have moved into Solo mode is creating a problem for those who enjoy themselves by destroying others. Those particular players want to find a way to re-populate Open without having to re-think their own behaviour.

In other words, the fact that some people are enjoying themselves in Solo is hacking off a few of those waiting for prey in Open. Observe....

I dont expect Elite to be a 24/7 battlefield, but we should have enough people to interact with and fight them here and there. But not seaching 20 minutes for a trader to pirate him or waiting till someone comes to you in a wing to have a skirmish...
 
I have been keeping up with the thread and I don't think it's quite like that. (close, but not quite)

One thing I have not quite understood is this - ignore CGs for the moment, why would anyone who is specifically into PvP (which is what I am "told" open is all about ;)) care that another pilot who enters their system just spent the last few days in solo grinding up a ship ?

Are they about the challenge of combat, or the domination of others ?


Many of you "pro" players have A rated FDLs; Anaconda's; etc; millions/billions in the bank .. I am worth 8 million and fly a C/D rated Vulture.

If we meet (like I did against a Clipper pilot recently) I am going to die ... 100% sure of it ... Now, I am not that bothered and will just wipe the character again, but was it worth it for you ? Did you feel good about yourself knowing you were going to win and it was zero risk ? Wouldn't you rather go up against someone who could offer up more resistance ? Don't you crave a real challenge to test yourself ?

What I am saying is that perhaps the only bone of contention here are CGs - for everything else in the game who cares what people do as long as they are enjoying themselves ?
As far as I can see, people most of the time don't complain about not enough heavy armed combatships of other players, its complaining about not enough people in trader ships.

Which says a lot, theres seems to the perception that as soon as someone has the nerves to do trading he should be shoot at.
 
Since it seems I can say whatever I want because people never address my arguments anyway ...

If the effort put into shoddy arguments about open being so much more unrewarding was put into playing the actual game, I'm guessing that would create the 10% extra revenue the self-entitled uber open players are demanding.

My advice: stop circle jerking each other because you happen to play in open. I play both and I would be embarressed to demand some sort of perk out of it. All you need to do is ask yourself:

Do I enjoy my game more in open?

If the answer is: yes, then go ahead. Have a ball playing! There's your perk. You're not going to get a 10% go-you-fearless-open-player-perk.

Do I have to remind you the revenue of games is fun? Playing your preference will yield more revenue. Everybody wins.

It's Ok, it's hard for people to argue logical points. ;)
 
Quick off topic related to this - speaking of "useless space", what is with the capital systems !?!?
I feel like I should be donating stuff to the Feds and Empire factions capitals.
I could have wept when I seen the lack of gear in Sol !
...............
This has nothing to do with the game and is utter .
Right now, player choice is what matters, and we all have the same choices and consequences (balanced and fair) - making things worth more in 1 mode over the others removes all choice (unbalanced, unfair to those who cannot use that mode).
Then we are back to the points of "we can play open anyway, without seeing anyone", which if I recall is where you went quite last time, as that is out of FDs hands.

No point in arguing with most of what you said, since it's opinion masquerading as facts.

I'll address this since it's an argument not an opinion. "we can play open anyway, without seeing anyone" You seem to be ignoring my argument of some risk is better than no risk at all. Being alone in solo isn't the same as being alone in open, in open that can change at any time, not so in solo. You are correct that if players arent meeting up with others when they are both in the same system, It's a problem in FDs hands. Perhaps the p2p matchmaking could use another look at.
 
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Do I have to remind you the revenue of games is fun? Playing your preference will yield more revenue. Everybody wins.

Would like to add something to your post Ziggy.

I have great hopes for Power Play (1.3) for the following reason.

In theory, if people play to the spirit of the game (and my assumptions are correct) then when it's launched you will get to pick a "side" and join a power. That should mean that casual players, coupled with the pro players, will be playing together. If your powers' goal is to say transport goods from A to B, or kill Faction X's ships, then I am hoping that the pro players will aid the casuals in team play. (Maybe not group together in wings but respect the fact that they are on the same side).

This might mean more people join open.

I am also hoping that the rampant murder that goes on in the game slowly dies down - I know, no matter what, some players just want to watch the galaxy burn and will continue to kill and terrorize systems - that's OK and I respect their choice of game play (especially if ED allows them to do so) However, with the changes to the criminal system and (hope hope) the game response to criminals is proportionally beefed up in line with your bounty, that might mean for example that CODE / EIC / whomever joins power X, I do too, and entering their "home" system means they won't just murder me ...

You never know, but the game needs reasons to bring the community together - CGs aren't quite right so I am hoping that PP is :)

End result - players can feel more comfortable joining Open in the knowledge that *some* people will be on their side ... win/win.
 
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