Modes The Solo vs Open vs Groups Thread [See new thread]

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Wishful thinking on your part. Your argument is a base form of argumentum ad ignorantiam, that is to say that you're clinging to it simply because it has not been proven false.

The devs put the current system in place, and have defended it several times in these threads. I can post quotes if you'd like.

Given that, it's logical to assume that it will remain in place until proven otherwise. ie, the burden of proof is entirely upon those who naively believe that FD is going to reverse thrusters and change it up.

The offline mode lends more credence to no change, than change. It was an ugly little affair for FD, but it's (mostly) over. Do you really believe they're going to make a habit of reversing decisions and gaining the reputation as the developer that routinely backpedals? Of course not. Since they've done it once, they're going to be even more careful about doing it again.

The Asp is ship balancing. Look for more balancing, over and over throughout the life of the game. It's not relevant to this discussion.

Again, I can provide quotes from the devs if you'd like. This thread is open for a reason: It's a place to move all the dead horse beating out of the way, to keep new threads about it from popping up. They created a black hole (mods term, not mine) so you can vent away from other discussions they consider important.

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I swear that I didn't read this before I typed my own accusation of arguing from ignorance. GMTA


Whatever floats your boat mate. Continue convince yourself that this is just a blackhole created by official Mods so the Devs can ignore this big issue (?) (LOL)

I'm just providing my feedback to the Devs. Of course I'm not in the position to say that anything will be changed or not, not like you who knows what the Devs are thinking right now correct? I'm just pointing out those flaws in my opinion.

Don't jump the gun.. or wait, you are a Dev right thats why you absolutely know that they wont change it, correct?

Yes, continue to convince yourself Dev Cowboy Bats
 
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Don't be naive to think that if a feature is here now, it will stay there forever.
This is an online game and online game do get constant change

Offline Mode ring any bell?
Nerf of ASP ring any bell?
I can go on and on but at the end of the day, the Devs call the shots. Not you, not the backers and not anyone else but the Devs.

Anythings possible as long as good feedback is provided. Now if the devs already dismissed this suggeston, this thread should have been closed long ago.

If there's a smoke, there must be fire

Not quite,

The ability to 'play your own way' using the ability to swap modes was a foundation principle. It has been upheld throughout the games development and continues to be advertised as a core feature. When pressed, those who choose to be polled on it have overwhelmingly supported the game mechanic as it stands. I stand to be corrected but from FD's standpoint I doubt this is even a tenth of the issue that it is on the forums.

(and in my experience, where there is smoke there is usually a spotty kid behind the bike shed)
 
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Whatever floats your boat mate. Continue convince yourself that this is just a blackhole created by official Mods so the Devs can ignore this big issue (?) (LOL)
No, you're right. I apologize. There is no reason to believe that the current system is going to remain in place. I'm sure they're going to change it tomorrow. You win. Happy now?
 
No, you're right. I apologize. There is no reason to believe that the current system is going to remain in place. I'm sure they're going to change it tomorrow. You win. Happy now?


As I said, I'm just stating a feedback based on my opinion. Wether its correct or not, its up to the Devs to take and implement based on their vision for the game.

There's no right or wrong here, were on the same boat playing the same game and I understand that our objective is to make this game best for everyone.

At the end of the day, its the Dev who has the final answer. Other than them we cannot really assume if theres going to be any change or not because there's nothing constant in this world except change.
 
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<snip>Why allow switching? Problem is some people just want an easy way out, hopefully its just in games not in real life, because if it is then Im sorry for you.<snip>

Switching to avoid 'Perceived Griefing' (not my definition, not my words) was part of the design and can be seen in the DDA. Whether you believe that is the 'easy way out' is besides the point. A way out is given if someone is needlessly picking on you in game.

However, mode switching is also relevant for someone who has a CMDR played mostly in open, but then finds himself temporarily in a fix internet wise (Travelling/ISP cut the internet/Shovel through the wire) and is playing through a tether or capped internet.

Even if the devs believed the argument that it is somehow an exploit to switch modes (they don't because they designed it that way) they would still not cut mode switching for the second.

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... and death... and taxes... But besides that, what have the Romans ever done for us!

(Sorry, couldn't resist. First coffee and just had my meds so the brain is in freeform mode :D )

Oi Bignose!!!
 
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Nobody's asking to remove Solo, just make them seperate so nobody gets left out. You just have to make up your mind which one you prefer

Just to chime in again - or give players the option to have at least two commander profiles - any profile created in Open is restricted to that but other profiles can be switched between solo and group(s) as you please. Player retains the ability to play any mode they please at any time - they don't have to choose.
 
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As I said, I'm just stating a feedback based on my opinion. Wether its correct or not, its up to the Devs to take and implement based on their vision for the game.
Couldn't agree more. I'm just trying to get you to admit that the current system in place is the dev's vision, or even WAS the dev's vision if gives you some comfort to look at it that way.

It has to be, they wrote it, implemented it, sold it. In the absence of proof that they've changed their mind, the current system stands as their vision. You're not saying anything that wasn't said to death pre-launch (I love forum research) for pages and pages.

I will freely grant you that they can change their minds at any time, for any reason, if you'll likewise just fess up and admit that it's a long shot.

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Just to chime in again - or give players the option to have at least two commander profiles - any profile created in Open is restricted to that but other profiles can be switched between solo and group(s) as you please. Player retains the ability to play any mode they please at any time - they don't have to choose.
I've said this before: I'd love to see the above implemented, solely because the polls, comments here and elsewhere all lead me to believe that it would be nothing but a boon for Mobius, where I play these days. Conjecture on my part here, but I'd bet real world money that they won't because it would lower open player counts to alarming levels.
 
i read ED is the first mmo single players, like an ironic sentense.
for me why not ? no need ironic. mmo market depressiv. because many clone. why all mmo need to clone each other and take 100 or more players in same instance, for bash mob or bash in pvp.

ED propose pvp and another mode in same univers. and this same univers move stats and take account players action. some bug atm with stat but the goal is here.
if you read this preview : http://www.pcgamer.com/elite-dangerous-patch-11-preview-community-goals-revealed/ , i no see change in core system. all mode can profit and we not find a mode better another. it's players choice. if you find open is more fun you go open, if you find solo better you can, if you want swich, you can. but same univers, and univers is persistant. and all can change univers. is how ED take a unique place in market. i understand is not usual, but mmo market not need another clone.

mmo is about time and timeshink. mmo need take into account, hardcore players, nolife and casual players.
personaly i want switch and i am old fan elite, my goal is not pvp, but coperative play. and when i buy (120€) is for planet landing. it's why i take life pass expension.

And i not play solo for go open kill other players with big ship. i am not skilled for pvp, so if a day i have this idea, i think i will lost the ship in first five second.
but i want go open when i need, for profit future feature planet landing or copperative exploration or another future feature. with same cmrd.

i not want to be forced play open and pass all my game time for recovery cost insurance.

and i repeat. death penalty is good in pve because no risk no fun. but death penalty in pvp is not good. if you want only open game, remove penalty for pvp event, and keep penalty for another event. if penalty stay expensive, and if you want keep in game casual players, the 3 mode and switch is perfect.

i think, in reality the goal for many is only want more players in open for pvp goal. in reality force open and remove swith, less players in open. because players like me left ED. if only open and pvp, i go play another game with no penalty in pvp event. and i have choice. many and many clone mmo atm for that.
 
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Whatever floats your boat mate. Continue convince yourself that this is just a blackhole created by official Mods so the Devs can ignore this big issue (?) (LOL)

I'm just providing my feedback to the Devs. Of course I'm not in the position to say that anything will be changed or not, not like you who knows what the Devs are thinking right now correct? I'm just pointing out those flaws in my opinion.

Don't jump the gun.. or wait, you are a Dev right thats why you absolutely know that they wont change it, correct?

Yes, continue to convince yourself Dev Cowboy Bats

Let me quote Ian Phillips (a mod) from a bit earlier (post #1317), as you obviously missed his post (despite it being a direct reply to your previous message):


Ian Phillips said:
Lets stop this misconception right here.

The forum moderators created this thread, not the FD devs. Forums are for player and fan discussion of the game, moderated by players and fans of the game. Nothing to do with the FD game development team.

You are not talking to FD devs in this thread, you are discussing things together with other forum members.
 
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i think, in reality the goal for many is only want more players in open for pvp goal. in reality force open and remove swith, less players in open. because players like me left ED. if only open and pvp, i go play another game with no penalty in pvp event. and i have choice. many and many clone mmo atm for that.

It's the same for me. Remove my option of switching and I'll stick to solo forever, never setting foot in Open.

If they removed that choice, Open would of course become a ghost town, as countless other games have proven. Then the PvP crowd would demand removing the Solo mode completely, still not understanding the problem is with them, not with the game design.
 
I'm a big fan of the ability to freely 'move' your commander between open and solo. While there can be issues with that (e.g. people switching to avoid others, or people using solo to gain fortunes and ships/equipment to then use in open), I'll be damned if I don't just like it anyway - I've played a few other games in the past that have separate online/offline profiles, and for me, I always end up with one of two outcomes: Either I dedicate myself to one profile only and progress and have fun, or I split myself between offline/online and don't get very far on either.

I wouldn't want the ability to use the same commander to go anywhere, but don't mind if there are little tweaks to address whatever small oddities arise from that ability
 
So tonight I traded for a couple of hours in SOLO mode, then I pirated CMDR's in OPEN... So tonight

Does anybody else feel like there is something wrong with that?
 
That's like asking if there's something wrong with logging into WoW to craft and then logging into WoW the next night to Raid. The game is designed for you to do this. Play like you want.

Short answer: No
 
Sounds like a plan to me. I prefer to trade in open though. So far I have found the enjoyement of meeting friendly players and having a chat outweighs the likelihood of meeting the odd pirate.
 
That I can safely trade in SOLO and then attack people who used my same trade routes in OPEN. I don't know, just feels kind of wrong. Almost as if playing in SOLO should yield less profit due to the lower risk.

Not this **** again. There's already a thread dedicated to this.

https://forums.frontier.co.uk/showthread.php?t=90583

Don't suggest making the solo experience worse, just because the multiplayer is flawed. I only play solo and I couldn't care less about perceived mp issues - I only care when people ludicrously suggest making solo play worse. As if the game isn't grindy enough as is...
 
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