Modes The Solo vs Open vs Groups Thread [See new thread]

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I am absolutely certain that I will never, ever play in Open. I find even the remotest possibility of being involved in PvP utterly boring, tedious, dull, dreary, monotonous and ghastly. I'm happy for others to Pvp, but diversity means that there need to be separate groups.

Cheers, Phos.

I disagree on PvP being dull (i'd more call it annoying if unwanted) ;)
But i completely support solo/groups.
 
I am absolutely certain that I will never, ever play in Open. I find even the remotest possibility of being involved in PvP utterly boring, tedious, dull, dreary, monotonous and ghastly. I'm happy for others to Pvp, but diversity means that there need to be separate groups.

Cheers, Phos.


"Your assumptions are your windows on the world. scrub them off once every once in a while, or the light won't come in"
Isaac Asimov
 
I like the idea of open play, but I find that solo is the more enjoyable experience. Sadly enough. Here is why:


I had 3 positive encounters:
- 2 commanders I chatted with
- 1 pirate who asked me to surrender prior to opening fire


Many, many negative encounters:
- Several times commanders who fought on my side in a conflict zone left to join the other side just to be able to shoot at me
- In an RES/NavPoint it happened several times that commanders turned on me when I accidentally got a 200Cr bounty.
- Twice some idiots repeatedly tried to ram me to death at a station
- Half a dozen times I have been interdicted and shot at in "safe" systems without being wanted. Nor was it about pirating my cargo or about faction.


Unlike on the forums, I get the feeling that most players I encounter either don't seek interaction or are downright jerks. It made me sad today when I realised that I consider each player that does not fly a freighter a threat and as a reflex already target their power plant.


Currently there is hardly any penalty if you chose to live a life of crime. Unless this changes, the only way to enjoy open play in a populated area is to have a top-of-the-line combat ship, or have online friends that fly escort for you.
 
Playing in open is expecting the chance of PVP. Almost every combat encounter I've had so far has been AI, including RES, combat sites and interdictions. One time someone took a few shots at me as I was leaving a station.

I don't care how smart you make the AI, it will never be able to add the randomness of an encounter with a human pilot. I'm on my toes and ready to do anything when there is a human player nearby. My ships are equipped to survive and I will sacrifice cargo space to add armor.

I love the risk that anything can happen because in virtually every other way this game is easy mode (except mining).
 
Playing in open is expecting the chance of PVP. Almost every combat encounter I've had so far has been AI, including RES, combat sites and interdictions. One time someone took a few shots at me as I was leaving a station.

I don't care how smart you make the AI, it will never be able to add the randomness of an encounter with a human pilot. I'm on my toes and ready to do anything when there is a human player nearby. My ships are equipped to survive and I will sacrifice cargo space to add armor.

I love the risk that anything can happen because in virtually every other way this game is easy mode (except mining).

THIS!! Solo play is just too easy, yes people troll and all that, but is that not how real life would be ? Also the reward for playing solo = reward for playing open is bull..
 
THIS!! Solo play is just too easy, yes people troll and all that, but is that not how real life would be ? Also the reward for playing solo = reward for playing open is bull..

That's how you feel, and that's fine for you, but you also need to remember that some other people play games as an escape from real life not as a reflection of it, perhaps with some contact with other players but without making them another notch on their flightstick. The reward gained from playing a game is purely subjective and depends on the individual's personal objectives, preferences and taste. For you Open is clearly more rewarding, for others Solo or Group is more rewarding. You are both right. But to say that Solo or Open is inherently more or less rewarding for others is wrong.
 
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"Your assumptions are your windows on the world. scrub them off once every once in a while, or the light won't come in"
Isaac Asimov

I am basing my assumptions on my previous experiences, almost without exception I've found PvP boring. I totally accept that others enjoy it, but having very slow reactions means that I lose pretty much every time.

Someone who enjoys PvP shouldn't assume that others will enjoy it. What may be exciting to you may be dull and boring to others. That's why separate groups are needed - diversity.

Cheers, Phos.
 
OK so here's an analogy on how Im seeing this argument:

I walk into a Fruit and veg shop (PvE) and ask for bananas, the guy give me a phone number (Mobuis) and says "Here this guys sells bananas to loads of people, his life is hell but he's managing." - So I ask the guy if he could get bananas in to make it easier.
Suddenly a guy from the Butcher shop (PvP) says, "No! You can't do that." -
I ask, "Why?" - He says, "Because I like meat."

I reply, "I like meat also.."
He replies, "But I like meat so much you can't have bananas."

So I buy some oranges and leave.
 
OK so here's an analogy on how Im seeing this argument:

I walk into a Fruit and veg shop (PvE) and ask for bananas, the guy give me a phone number (Mobuis) and says "Here this guys sells bananas to loads of people, his life is hell but he's managing." - So I ask the guy if he could get bananas in to make it easier.
Suddenly a guy from the Butcher shop (PvP) says, "No! You can't do that." -
I ask, "Why?" - He says, "Because I like meat."

I reply, "I like meat also.."
He replies, "But I like meat so much you can't have bananas."

So I buy some oranges and leave.

Thats a terrible analogy because I don't think anyone want to get rid of solo/group mode, but rather change the way they interact with eachother.
 
Thats a terrible analogy because I don't think anyone want to get rid of solo/group mode, but rather change the way they interact with eachother.

Ha, where in that did you think I was talking about getting rid of anything?

On the contrary, people want a PvE server to take the load off Mobius.
(Just for the record I don't play on Mobius Group, but hat's off to the guy for his dedication)

I think the solo/private group servers are an awesome feature.
 
That's how you feel, and that's fine for you, but you also need to remember that some other people play games as an escape from real life not as a reflection of it, perhaps with some contact with other players but without making them another notch on their flightstick. The reward gained from playing a game is purely subjective and depends on the individual's personal objectives, preferences and taste. For you Open is clearly more rewarding, for others Solo or Group is more rewarding. You are both right. But to say that Solo or Open is inherently more or less rewarding for others is wrong.
I never Open is more rewarding or not. All I said, me, as a Solo and Open player, I don't really see why they should have the same rewards. I'm not saying " Make the solo play rewards lower." I'm saying, add a little more reward for Open players. After all you can't deny i'm risking more as an Open player, and the risk/reward should be a little more balanced in Open. Just A LITTLE though, i dont want to make millions out of a bounty. The best option for Open I can see is player interaction sith the world. Let us buy stations, or take them by force from other players. Maybe the controller of the station will get a little CR every time a ship does trading there. This would work both in PVE and in PVP, but in Open it will have a little more reward, since we can have SMALL battles over those stations, and a little fun. What i'm saying is, make Open a little more interractive, while this goes for Solo play aswell, in Open it will be more rewarding "fun-wise".
 
OK so here's an analogy on how Im seeing this argument:

I walk into a Fruit and veg shop (PvE) and ask for bananas, the guy give me a phone number (Mobuis) and says "Here this guys sells bananas to loads of people, his life is hell but he's managing." - So I ask the guy if he could get bananas in to make it easier.
Suddenly a guy from the Butcher shop (PvP) says, "No! You can't do that." -
I ask, "Why?" - He says, "Because I like meat."

I reply, "I like meat also.."
He replies, "But I like meat so much you can't have bananas."

So I buy some oranges and leave.

Further, some people who might not like meat, still want to hang around the butcher's* to have a laugh with the other customers (it's the first shop on the high street so they tend to get more customers than the secret banana guy). This would all be fine and dandy except that some customers want to make everyone eat meat.

Edit: *Actually part of the problem is that it's supposed to be a supermarket but some customers are trying to make it only a butcher's (where everyone is forced to eat meat).

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All I said, me, as a Solo and Open player, I don't really see why they should have the same rewards.

Because everyone paid the same price for the game (Kickstarter backers excepted, but they got other rewards).
 
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I never Open is more rewarding or not. All I said, me, as a Solo and Open player, I don't really see why they should have the same rewards. I'm not saying " Make the solo play rewards lower." I'm saying, add a little more reward for Open players. After all you can't deny i'm risking more as an Open player, and the risk/reward should be a little more balanced in Open. Just A LITTLE though, i dont want to make millions out of a bounty. The best option for Open I can see is player interaction sith the world. Let us buy stations, or take them by force from other players. Maybe the controller of the station will get a little CR every time a ship does trading there. This would work both in PVE and in PVP, but in Open it will have a little more reward, since we can have SMALL battles over those stations, and a little fun. What i'm saying is, make Open a little more interractive, while this goes for Solo play aswell, in Open it will be more rewarding "fun-wise".

What is this extra risk v reward thing you talk about? What is the difference between player A being in Solo and player B being in an area of Open unpopulated by players? Or how about this. A player in Open gets to play with his friends in wings for mutual protection whereas a player in Solo does not have this luxury. But ok, let's say just for the sake of argument, that Open is more risky than Solo... isn't that what you want? Isn't that how you get your jollies? Risk v reward is a fallacy being used by PvP players to prop up their case (it worked in other games so hey let's try it in ED) Risk v reward has nothing to do with Open v Solo because you are getting to do what you want to do and facing risks commensurate to your play style. The same is true for players in Solo, the Risk v Reward is balanced out.
 
Because everyone paid the same price for the game (Kickstarter backers excepted, but they got other rewards).
That's not really the case here. This are game modes, that's like saying in BF Hardcore and Casual should have the exact same rewards, and they don't...But still everyone pays the same for the same game. I don't get it why Solo players don't want the game to be improoved for Open players. I would never mind adding 100 patches for Solo. Good for Solo players!! But let us have our own candy. And as i'm sure you are aware, there are clearly more players in Open. Yes they are not mature and they troll, but they are the ones who bring in the most money...
 
What is this extra risk v reward thing you talk about? What is the difference between player A being in Solo and player B being in an area of Open unpopulated by players? Or how about this. A player in Open gets to play with his friends in wings for mutual protection whereas a player in Solo does not have this luxury. But ok, let's say just for the sake of argument, that Open is more risky than Solo... isn't that what you want? Isn't that how you get your jollies? Risk v reward is a fallacy being used by PvP players to prop up their case (it worked in other games so hey let's try it in ED) Risk v reward has nothing to do with Open v Solo because you are getting to do what you want to do and facing risks commensurate to your play style. The same is true for players in Solo, the Risk v Reward is balanced out.

1. Well let's say you are in an Unpopulated area in Open right? But you never know when a random Pirate judt comes up and bashes you out of existence, all of a sudden. In Solo, you never feel like an experienced player might wreck you anytime.
2. What yiu guys don't understand is that I NEVER SAID CHANGE SOLO. Your precious Solo mode can stay like that or can get updated to 6.0 I don't give a single credit on that. But why are you so keen on not letting us have a little more reward in Open. What you said can just be countered. Let's say you play in Open, suddenly a wing attacks you. Bam! Dead. Now meanwhile in Solo, there is no challenge, tell me NPC's killed you.........
I don't want changes to Solo, and many here are on the same page as I am, we want a LITTLE more reward in Open. Not less in Solo...
 
That's not really the case here.

I'm pretty sure that it is, not counting discounts or sales on the price of the game, we all paid the same price for the same game and all have access to the same modes. (But whatever we paid we all bought the same game.)

I don't get it why Solo players don't want the game to be improoved for Open players.

First of all, that's simply not true and you're misrepresenting the core discussion.

However I think you may be misunderstanding the different modes. All modes are part of the exact same game with the same game mechanics and the same galaxy, systems, stations and markets. It's just that if you play Open you can encounter a (more or less) random sample of any of the others in Open. If you play Solo you will not see any other players (even though they may in the same place at the same time) and in Group the "pool" of players you may encounter is limited to only those in the same group.

"Improving" Open (whatever that even means) would make the same changes to Solo and Group but may not "improve" them in the same way, if at all, and may even diminish them.

Now meanwhile in Solo, there is no challenge

That's very subjective. Solo may be as challenging to ME as Open is to YOU. This isn't a competition.
 
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