Of course open players can power through, but what if the number of players is close. It will come down to who has more players in solo.
I don't care about winning or losing, I care about fairness.
Which is just a theory btw, not a fact. I also have a Theory: If its close the side where the average playtime of the supporters is higher will win.
And I'm sure there can also be some more theorys but I fear only FD will ever now which one is true. Its also possible that which theory is true can vary from case to case.
Fairness is a tough thing to find the perfect balance. What you will need is a lot of Data and Facts (we both don't have) and even then you probably won't ever achieve 100% fairness in a complex construct like ED. The problem is even when Open is normaly harder then Solo that does not mean its always like that.
Let us take the "Give open a Bonus" Idee, People in open shoiuld get more Money and or Influence. After all, all the PvP, right? Well, what when you then play in open one Day do some stuff without getting attacked? it may be unusual, but sometimes it may not happen for a while. All the while someone in a Group with PvP had to deal with being attacked by other player.
And yet, you playing open getting a Bonus and the poor guy in Group who had it more dangerous not? Hows that fair?
Thing is, no mode is always this and this difficult, it can vary based on many factors. In some cases you can have it harder in Solo then in open, that can really be possible if you want to believe it or not. I once said it in the Vox Populi Thread: A Bonus for extra Risk is fine, but tie that Bonus to the actual extra Risk and not a mode. When PvP is the extra Risk, give Bonus for that. Because PvP is not a Open only thing.