Modes The Solo vs Open vs Groups Thread [See new thread]

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I don't work at FD, I can't give you the breakdown of the faction alignment to open numbers. What I do have is experience in open and anecdotal evidence. Also if you check the number of empire aligned groups with a combat leaning you'll see they out number the either the feds or alliance.

I do agree on the fact that there is more empire aligned groups. Now I doubt that there is a real significative difference in the solo/open proportion of those groups in regard of the feds/alliance aligned one's.
Well, without any reliable numbers, my experience in the statistical field tell me to not suppose anything.

My point was just to say that, if it's true that solo players weight more on the community goals than open one's, it is a non issue regarding who will won the CG. Just play the way you want, there are solo player backing your CG side anyway.
 
see this is why i'm not posting here any more. people are extremely negative and make the worse possible predictions about gaming. MMOs aren't doomed to fail in such a near future.

Wow, that's a huge leap. No-one said "doomed to fail". He said the new face of MMOs - i.e. it may become the norm to offer the free swapping of mode to play alone or with others.
 
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see this is why i'm not posting here any more. people are extremely negative and make the worse possible predictions about gaming. MMOs aren't doomed to fail in such a near future.

Just because it does not suit your playstyle, does not make it a "fail".

Out of all the people who bought this game (over 500k) - there has been what, 20 - 30 people not happy over the modes.
And some of those are only upset due to it reducing griefing opportunities.

The Mobius Group alone outweighs the moners and is growing daily.
Feel free to stick your head in the sand, as you are entitled to.
But I'd start getting used to the idea now if I were you, from what I've heard - Star Citizen is going to be similar to ED with instancing and has a single player mission where people can go. They recently added the FA off speed cap we have here.

Time to face it, ED is groundbreaking and setting a whole new standard for online games.
 
I do agree on the fact that there is more empire aligned groups. Now I doubt that there is a real significative difference in the solo/open proportion of those groups in regard of the feds/alliance aligned one's.
Well, without any reliable numbers, my experience in the statistical field tell me to not suppose anything.

My point was just to say that, if it's true that solo players weight more on the community goals than open one's, it is a non issue regarding who will won the CG. Just play the way you want, there are solo player backing your CG side anyway.

Again certain powers will attract more open players than others. That's just common sense. The open to solo player ratio won't be even. If there was a way to ensure that both sides had equal numbers fine, but that won't be the case.
 
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Again certain powers will attract more open players than others. The open to solo player ratio won't be even. If there was a way to ensure that both sides had equal numbers fine, but that won't be the case.

Even if Power Play was locked to only Open Play there is no guarantee that each Power will attract the same amount of players.
 
Even if Power Play was locked to only Open Play there is no guarantee that each Power will attract the same amount of players.

Except a smaller number of open players can win by balancing offense and defense. You know, proper tactics. The only defense to solo players are more solo players to out grind the others.
 
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Again certain powers will attract more open players than others. That's just common sense. The open to solo player ratio won't be even. If there was a way to ensure that both sides had equal numbers fine, but that won't be the case.

I, again, agree with you that it may be the case. But without proof it is better not to use this argument. And by the way, my intuition, call it a statistical sense, is that it will not be a significant difference. Even if it was the case it may fluctuate with time and events...
 
open is the only way the game should be played in relation to any community or player participating events/activities.

Group and Solo should be treated like tiered shadow-ban servers. External to the open universe and nothing that goes on in there carries over to open.

Group and solo can have their own version of events, with different rules and rewards scaled appropriately to the number of members in the group. Essentially, giving you a save for open and a save for group/solo (solo is just group with 1 member).
 
Except a smaller number of open players can win by balancing offense and defense. You know, proper tactics.

That depends entirely on the task and counter tasks and the Powers. It is not the same as CGs because CGs will stay. PP is something different with different types of strategy and tactics. There are going to be up to 20 Powers, each of them will have a different relationship to each other at different times, it's not as simple as your Power against another Power. Some Powers may occasionally share a common goal and will be allies against another Power but other times it may be reversed. You will have to choose between countering an opposing Power and/or supporting your own or an allied Power. This is an ongoing political board game. Power and influence will ebb and flow, some battles you will win, some you will lose. Also remember that you may also be opposing players within your own Power as each of you have a vote on your Power's next move.

Why don't we just wait and see how PP works before announcing it unbalanced?
 
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That depends entirely on the task and counter tasks and the Powers. It is not the same as CGs because CGs will stay. PP is something different with different types of strategy and tactics. There are going to be up to 20 Powers, each of them will have a different relationship to each other at different times, it's not as simple as your Power against another Power. Some Powers may occasionally share a common goal and will be allies against another Power but other times it may be reversed. You will have to choose between countering an opposing Power and/or supporting your own. This is an ongoing political board game. Power and influence will ebb and flow, some battle you will win, some you will lose. Also remember that you may also opposing players within your own Power as each of you have a vote on your Power's next move.

Why don't we just wait and see how PP works before announcing it unbalanced?

is the easy way ;p
 
open is the only way the game should be played in relation to any community or player participating events/activities.

Group and Solo should be treated like tiered shadow-ban servers. External to the open universe and nothing that goes on in there carries over to open.

Group and solo can have their own version of events, with different rules and rewards scaled appropriately to the number of members in the group. Essentially, giving you a save for open and a save for group/solo (solo is just group with 1 member).

Once again, what happens to my freedom of choice? Not everyone wants to limit themselves to only one Mode, many players switch between them depending on mood or situation.
 
Except a smaller number of open players can win by balancing offense and defense. You know, proper tactics. The only defense to solo players are more solo players to out grind the others.

Open players outsmart/outgun open players.
Solo players outgrind solo players.

Look at the numbers. Two concurent CG attract roughlty 5000-10000 players. It is a huge number in the statistical sense. As long as the CG give no adventages to solo for one side regarding the other there no issue. The side with better mobilisation/numbers will win regarding the way you play open or not. Play the way you like it.

I'd be surprised if there is such a difference between empire/fed proportion of open/solo players. Well ED have the numbers.
 
Especially not at the same times of day.... The CGs run 24/7, after all.

Other games do it just fine : GW2, Planetside 2, EVE, hell even Cabal did it way back in 2006. And you dont see anyone complaining there about Solo mode affecting their world. Oh wait Solo mode does not exist there or is a completely separate thing....Hmmm I wonder why ? Myabe im just stupid meh, i guess FD know better than pretty much every company out there that tried Powers(or something similar)

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Once again, what happens to my freedom of choice? Not everyone wants to limit themselves to only one Mode, many players switch between them depending on mood or situation.

You can play Solo all day. But when it comes to community goals, well you have to actually interract with the community ? It's in the word...COMMUNITY(not exile)
 
I, again, agree with you that it may be the case. But without proof it is better not to use this argument. And by the way, my intuition, call it a statistical sense, is that it will not be a significant difference. Even if it was the case it may fluctuate with time and events...

How many times in this thread has it been said there's no point to trading in open? 100s I'm guessing. Combat doesn't have that. Now it's also been said certain power will offer bonuses to combat and some to trade, some will be trade oriented and some combat oriented.
 
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