Modes The Solo vs Open vs Groups Thread [See new thread]

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Yes, and I was born in a country where racism is a thing, just because things are this way from the start doesn't stop me from voicing my opinion in the hope things change.

True, but he is right. It was discussed over and over and over. And most probably FD will never change a thing about that as it would be a total contradiction to the game concept. If you want the social aspect, there are groups. If you want PVP on top, there are groups and of course open. It is and was your choice. Always the same discussion - and we would also have it in case FD would have designed ED with one PVE and PVP server. "Meeeh, PVP is slowing down my leveling progress. The PVE'ers can level so much faster" "Uhm... but it was you choice to go on a PVP server?!" "Doesn't matter... i want some special reward.. meeeeh"

Granted, there are problems in open with CGs that needs solving. But not with "grant open x% more credits" and the like. Besides, CGs are not the whole game. And open players stated more than once that even in open there are more than enough places where you won't find another soul out in space, if you want to.
 
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*Desperately looks through the last few pages to see any possible justification for bringing up racism... fails.* Bit over the top there, comparing racism with a game mechanic.

I used racism because it's something lots of people can relate to and is close ot my heart, by I could have made the same point using any other situation where you're being told that this is how things have been working from the start, and therefore they shouldn't change.
 
These players in solo necessarily make more money than those playing in open, whether they do it by choice or not, because there is less competition.
Some people don't play open for the competition, but for the social aspect of it, but they are forced to make less money because of that choice, which doesn't make sense.

I can counter that by saying in a wing (open or group - does not matter which) I can make more credits than someone in solo when bounty hunting. Taking down an Anaconda (100-350K credits) is far easier and quicker with a group of people than 1. Yes, you split the proceeds in a wing but it means you can move onto the next target before solo has even finished.

It's not as black-white as you think.
 
Somehow, because open players can go to private modes, this is ok. <shrugs> For some reason it's ok to punish Open players....it's their choice, apparently to be punished.

If you feel that you are being punished in Open then play a different mode. The modes are there for everyone's convenience. Isn't it joyous and wonderful that we have this choice.
 
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These players in solo necessarily make more money than those playing in open, whether they do it by choice or not, because there is less competition.
Some people don't play open for the competition, but for the social aspect of it, but they are forced to make less money because of that choice, which doesn't make sense.
It would only be fair for these people to make slightly more money to make up for the higher operating costs in open. The net profit would still be the same compared to solo players.

As such, it wouldn't be punishing solo players at all, on the contrary, it would be rectifying an imbalance which is currently punishing open players.

How exactly do you make more money in solo? We keep getting told that open is not full of pirates and griefers.

I think solo should get a 50% bonus over open. Open has wings and solo doesn't so open is 50% more fun.
 
How exactly do you make more money in solo? We keep getting told that open is not full of pirates and griefers.

I think solo should get a 50% bonus over open. Open has wings and solo doesn't so open is 50% more fun.
dont mention the trade vouchers on wing trade runs;p
 
It would only be fair for these people to make slightly more money to make up for the higher operating costs in open. The net profit would still be the same compared to solo players.

As such, it wouldn't be punishing solo players at all, on the contrary, it would be rectifying an imbalance which is currently punishing open players.

Which people in open are we talking about that have higher costs? The ones in wings that can stomp everything they see - NPC or lone player - in short order or, the lone players in open?
 
Hello, me and my friend were thinking about open and solo play recently and we came to conclusion that it's no point for traders to risk and play in Open play. Why should they? To be blown up by other players? Same goes with bounty hunters and people fighting in combat zones.

In my opinion playing in open play should give more rewards, for example 20% more profit from every trade, bounty etc. If you think about it - playing in open is more dangerous and it should come with it own rewards. I know players that are playing solo all the time will rage straight away but playing solo is easy, npcs are no threat whatsoever, and it's easy to trade in solo.

I don't know if that issue was discussed in forum previously (I couldn't find any threads) but I think it's worth talking and see what devs think about it.

Definitely agree, although 20% seems a little too high. I like 10 or 15% better.
 
Definitely agree, although 20% seems a little too high. I like 10 or 15% better.

I like when Open players remember payment for open is the excitement they are looking for, the social interactions they crave, the PvP they want - all things Solo mode players do not get.

Rewards come in many forms, open has lots of rewards without the need for extra credits on top
 
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I like when Open players remember payment for open is the excitement they are looking for, the social interactions they crave, the PvP they want - all things Solo mode players do not get.

Rewards come in many forms, open has lots of rewards without the need for extra credits on top

That's what i always thought, people choosing open play because they find it more rewarding.

Alas, we've probably been there several times in this thread too. But since we're all taking part in this circular discussion, thisone is as valid to be brought up again as anything else.
 
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I like when Open players remember payment for open is the excitement they are looking for, the social interactions they crave, the PvP they want - all things Solo mode players do not get.

Rewards come in many forms, open has lots of rewards without the need for extra credits on top

Strawman argument is strawman. Open players incur more risks they should get more rewards. You know those mean old bully gankers you're trying to escape well they are the added risk. That was the point that was being made. Not that money=excitement.
 
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Strawman argument is strawman. Open players incur more risks they should get more rewards. You know those mean old bully gankers you're trying to escape well they are the added risk. That was the point that was being made. Not that money=excitement.

The same bully gankers we keep getting told are an isolated occurrence?
 
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