Modes The Solo vs Open vs Groups Thread [See new thread]

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So they aren't going to Solo for more money?
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You are getting more from Open than Solo. That is the same comment that you claimed was a "strawman".

They're going to solo for less risk, which means more money. Since death incurs a fine, avoiding death is equal to more money.

His strawman was, I want more money to make open more exciting. Which is not what I want. I want open to have more money because it has more risk.

Edit: Those gankers, pirates, bounty hunter players you're missing out on are more challenging than the easy npcs.
 
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Strawman argument is strawman. Open players incur more risks they should get more rewards. You know those mean old bully gankers you're trying to escape well they are the added risk. That was the point that was being made. Not that money=excitement.

That "added risk" isn't forced upon anyone.

Someone chooses open play, he apparently WANTS that risk ? Because he gets a kick out of the added danger ?

And after that he WANTS cr benefits, because of a choice he voluntarily made ?

With which justification ?

Because open play should be perceived as "Johnny ToughasNails" mode, and Johnny ToughasNails deserves a little extra ?

"getouttahere" (<-don't take this the wrong way now;))
 
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They're going to solo for less risk, which means more money. Since death incurs a fine, avoiding death is equal to more money.

His strawman was, I want more money to make open more exciting. Which is not what I want. I want open to have more money because it has more risk.

But there is very little extra risk involved. You *can* potentially be ganked or pirated, but dozens of forum threads say otherwise. It's a rare occurrence or simply go to another system I believe is the accepted solution from the PvP crowd The risk is no more than me saying I work in London so I want a 20% pay rise because I may be attacked on the way to work.
 
Yeah. More risk, higher reward. Thats how most games work and the life too, there is nothing wrong about it.
People who are successful in open would earn more. This will cover the rebuy cost if they actually get caught and die. To balance out the income and death penalty.

Once people will earn more in open, they will risk more because they are covered. Losing a ship when you got a ton of money doesnt hurt you. If you lose when you only have 1x rebuy, you are forced into solo to farm it back. Got the point?
 
His strawman was, I want more money to make open more exciting.

No it really wasn't. He was saying that more risk+excitement = more reward. You already get more reward just by playing Open. You are rewarded in more fun. You said it yourself. It's just that you ALSO want more financial reward as well as more fun.
 
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That "added risk" isn't forced upon anyone.

Someone chooses open play, he apparently WANTS that risk ? Because he gets a kick out of the added danger ?

And after that he WANTS cr benefits, because of a choice he voluntarily made ?

With which justification ?

Because open play should be perceived as "Johnny ToughasNails" mode, and Johnny ToughasNails deserves a little extra ?

getouttahere

No the justification is to encourage more players into the realm of open. If there both were were equal in risk vs reward, more players would have equal choices instead of one correct choice.
 
No the justification is to encourage more players into the realm of open. If there both were were equal in risk vs reward, more players would have equal choices instead of one correct choice.

Many players play Solo for reasons other than in-game monetary reward. They ones who play Solo for "easier" money are generally mostly open players looking for some advantage to "win". So you are wanting to reward players for playing a mode that they play anyway.
 
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Holly Molly this thread is still going. I think the Forums crash when it gets to 1000 posts :D

Guys can we stop now ? FD will never make this what I want and what many of you posting here want. They like their backers and those are mainly over 25 requesting for you to stop asking for Open only content. It will never happen. Maybe in 2 years when FD realise everybody went to Star Citizen for their true MMO experience. Now stop and let's enjoy the game...
 
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Many players play Solo for reasons other than in-game monetary reward. They ones who play Solo for "easier" money are generally mostly open players looking for some advantage to "win". So you are wanting to reward players for playing a mode that they play anyway.

And their game is not being effected in anyway. The boost is to open not a penalty to solo.
 
No the justification is to encourage more players into the realm of open. If there both were were equal in risk vs reward, more players would have equal choices instead of one correct choice.

Why is encouraging more players into open play needed ?

For all the discussions we have around here, i can't recall to have seen many "low population in open play" topics, if any.
 

Robert Maynard

Volunteer Moderator
Holly Molly this thread is still going. I think the Forums crash when it gets to 1000 posts :D

Guys can we stop now ? FD will never make this what I want and what many of you posting here want. They like their backers and those are mainly over 25 requesting for you to stop asking for Open only content. It will never happen. Maybe in 2 years when FD realise everybody went to Star Citizen for their true MMO experience. Now stop and let's enjoy the game...

Nah - as already mentioned, Yaffle gets to create "The Solo vs Open vs Groups Thread II - The Ongoing Saga of Player Disagreement" and we get to post in it after this one gets closed.... ;)
 
Yeah. More risk, higher reward. Thats how most games work and the life too, there is nothing wrong about it.
People who are successful in open would earn more. This will cover the rebuy cost if they actually get caught and die. To balance out the income and death penalty.

Once people will earn more in open, they will risk more because they are covered. Losing a ship when you got a ton of money doesnt hurt you. If you lose when you only have 1x rebuy, you are forced into solo to farm it back. Got the point?

So you are saying I should go to open and trade in some well out the way place to avoid other players to earn bonus credits?.

You assume that its all about the money and not the fact that people just don't want to have contact with your style of play.
 
No the justification is to encourage more players into the realm of open. If there both were were equal in risk vs reward, more players would have equal choices instead of one correct choice.

If you want more people in open why not just try to prevent pointless PvP combat? That's the bugbear. It reminds me of this...

gviuj.jpg
 
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And their game is not being effected in anyway. The boost is to open not a penalty to solo.

It's greedy and selfish and if you got it you'd just ask for more because it won't change anything the way you think it will. That's the problem with the suggestion.

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Why is encouraging more players into open play needed ?

For all the discussions we have around here, i can't recall to have seen many "low population in open play" topics, if any.

Read back a few pages where the real motivation started to slip out. They are worried they are going to run out of sheep to feed on.
 
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Robert Maynard

Volunteer Moderator
And their game is not being effected in anyway. The boost is to open not a penalty to solo.

Any reward boost to Open would allow players who play far from the main population centres to make more than players doing the same things in the same places in Solo - with no tangible increase in risk.

Surely the increased "reward" in Open is the ability to play the game with other players that some players seem to crave?
 
I only play 'open' mode.

If you play 'solo' then you should have to stay in that game mode & not pop into 'open' when you feel safe enough.

Seems to me that solo mode is like having stabilisers on your bicycle & is a great way for players who cheat to not be seen cheating, then coming into 'open' with the cheat gains.
 
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