<chortles>Seems to me that solo mode is like having stabilisers on your bicycle & is a great way for players who cheat to not be seen cheating, then coming into 'open' with the cheat gains.
<chortles>Seems to me that solo mode is like having stabilisers on your bicycle & is a great way for players who cheat to not be seen cheating, then coming into 'open' with the cheat gains.
A chance of an encounter is better than nothing.Any reward boost to Open would allow players who play far from the main population centres to make more than players doing the same things in the same places in Solo - with no tangible increase in risk.
Surely the increased "reward" in Open is the ability to play the game with other players that some players seem to crave?
If you want more people in open why not just try to prevent pointless PvP combat? That's the bugbear.
It's greedy and selfish and if you got it you'd just ask for more because it won't change anything the way you think it will. That's the problem with the suggestion.
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Read back a few pages where the real motivation started to slip out. They are worried they are going to run out of sheep to feed on.
I only play 'open' mode.
If you play 'solo' then you should have to stay in that game mode & not pop into 'open' when you feel safe enough.
Seems to me that solo mode is like having stabilisers on your bicycle & is a great way for players who cheat to not be seen cheating, then coming into 'open' with the cheat gains.
I only play 'open' mode.
If you play 'solo' then you should have to stay in that game mode & not pop into 'open' when you feel safe enough.
Seems to me that solo mode is like having stabilisers on your bicycle & is a great way for players who cheat to not be seen cheating, then coming into 'open' with the cheat gains.
Really it must be nice to see the future, quick what some winning loto numbers?
Any reward boost to Open would allow players who play far from the main population centres to make more than players doing the same things in the same places in Solo - with no tangible increase in risk.
Surely the increased "reward" in Open is the ability to play the game with other players that some players seem to crave?
So in addition to playing the game, I have to also protect all traders and kill all the griefers or people who don't pirate the correct way. Ok I'll get right on that.
So you are saying I should go to open and trade in some well out the way place to avoid other players to earn bonus credits?.
You assume that its all about the money and not the fact that people just don't want to have contact with your style of play.
The game is about money.
To you. Not to me.
Frankly yes.
You're the one who wants to drag people out of a game they're enjoying and play your way; you make it so they can still enjoy the game.
Well then ill get in my pirate clipper and stop all murder in a giant galaxy. I was told piracy was a valid playstyle, I wasn't told I had to play captain save-a-trader first. I'm one person playing the game, I can control if I kill, but not others.
Well then ill get in my pirate clipper and stop all murder in a giant galaxy. I was told piracy was a valid playstyle, I wasn't told I had to play captain save-a-trader first. I'm one person playing the game, I can control if I kill, but not others.
The game is about money. Right now at least - anything cost money and gives you money. Only a few options like flipping stations and start a civil war dont cost money (but doing it will also give you money).
You should not go into open, find the trade route with the lowest risk of running into people and stay there for ever. This should be limited to popular places, CG, other big events whatever.
So people who actually want to play in well populated areas in open mode get the higher reward for the higher risk of running into pirates, freaks, psychos and other unfriendly boys and girls in the universe. The reward should be related to danger, not the open mode alone.
People who dont like this way, will never come to us if they are not forced to. But people who actually WANT to play open, but dont have the ingame money to afford it, will be in a better spot. More money for rebuy will let them risk more. Its simple and it works.
Nor can you control how others play the game or in which mode. It's good that you are starting to realise that.
So killing isnt a valid roleplay tactic? Someone should tell the npcs that. They don't seem to know, poor guysOf course piracy is valid. But I don't think many people have a problem with "genuine" piracy, it's immersive and fun.
The problem is destroying other players for "teh lulz!" apparently is also valid. This sort of thing is completely unimmersive and destroys the roleplaying aspect. It doesn't matter whether you lose nothing or lose 10000000 in such an encounter, you lose your connection to the Elite universe whatever the result. That's why a lot of people are playing solo. If you want them to come out of solo what do you think has to happen?
If someone doesnt want to meet other people, nothing will move him towards open, not even +500% on every income source ingame.
argh to much rep cant give more ;(Nor can you control how others play the game or in which mode. It's good that you are starting to realise that.
So killing isnt a valid roleplay tactic? Someone should tell the npcs that. They don't seem to know, poor guys![]()
I think you're finally starting to see this.
Your proposed changes (more money for open) make sense. Risk/reward, etc. The only problem I see is that a lot of the people - at least in this thread - are trying to say exactly that in so many words. Many of the old-school Elite players came to this from a single player game perspective.
So while the additional money for open trick may entice some number of people into open, my gut tells me it won't be a noticeable increase in the open player base.
Outside of conflict zones or strong signal sources NPCs don't make unprovoked attacks in my experience. If an NPC pirate stops you they generally scan and if you have nothing say something like "how do you deadbeats earn a living?" before moving on. If you have cargo then they attack.