Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.
Good thing I'm not a lawyer and I dont have to prove my opinions beyond a reasonable doubt. If I ever become one, I'll let you know

If you want to bring others around to your point of view and have them take your opinion seriously you do need to provide at least some foundation for it. "I think this is the case" is, at best, weak.
 
If you want to bring others around to your point of view and have them take your opinion seriously you do need to provide at least some foundation for it. "I think this is the case" is, at best, weak.

I've given up on trying to push that Boulder up-hill.

Until we get hard stats it's one opinion vs another. And my opinion is at best massively outnumbered.
 
Last edited:
I have to argue thats a handicap you place on yourself by pigeonholing yourself as a "Open Only" player, and not as just a player. As open players are fond of saying to people who don't want to be ganked "go play in solo then" the logical response to your assertion that you cannot complete CG goals with the same efficacy as a solo player would be to say "go play in solo then". I understand your reasoning, but if you feel your are at a disadvantage in CG's I say dont place that handicap on yourself. I get that you wish to play in open for the prospect of player interaction and combat, but with that also comes additional risks you I'm sure are aware of, and one of the risks is, yes, higher chance of interdiction, piracy and destruction. But you can't have your cake and eat it too, you can't ask FD to compensate you for gameplay choices you refuse to make to remain competitive.

The only issue I take with the discussion is that efficacy forces players out of Open into Private. I am not happy with the forced choice, but do understand it is my choice. However, it is a design issue that might have some workaround...even if it is to not have those types of community events in this game. I would like to see it worked around. I also wouldn't mind seeing the race type of CG not used again. This issue is identical to those that do not want to feel compelled to play in Open. Again, I have no answer to fix it. However, I do believe that Fdev will do something to make this work for everyone.
 
I agree with you that people can choose where to play. My complaint to this is that those that desire to play in Open do not really have a choice, if their goal is to support the side in the competing goal they want to win. They are forced to go to Private 'modes' to have their side remain competitive.

But it's still your choice to make. You weigh up the pros and cons and make your decision. You weigh up "interaction" against "competitive edge". If you choose Open over Solo for some sense of honour or pride or just because it's more fun, then good for you, but one must usually sacrifice something to hold to one's principles. If winning is more important then play Solo. Note though that the game does not care which mode you play in, or complete a CG in. In short, no-one is being forced to do anything.

I do wonder how the task would play out if everyone did the CG "straight" instead of some of you spending the same time trying to stop others.
 
Last edited:
I just had an Idea, and I cant believe I didnt think about it before. If this idea has already been posted in this monster of a thread, then I apologize, because I cant read every possible page lol

Instead of nuking modes or changing "effectiveness" of modes (one of my original ideas), why not just lock the community goal into the mode you first picked it up in? If you pickup the community goal in open, you can only contribute in open. If you pick it up in group/solo - then you can only contribute in group or solo. Any bounties/trades/etc turned in in a different mode will have absolutely no affect on your standing.

Although, they would have to have a way to make sure the person doesnt buy the trade in open, log into solo, go to CG station, Log back into open to make the trade. Im sure they could come up with a way to "tag" the client each time you login to a mode, and if that "tag" changed since you bought the goods then the trade (or kill) wont count.

Everyone still affects the goal in the same way 100%, everyone can still participate, there will be no advantages or disadvantages but at least one of the bigger problems being discussed will get resolved

I know this wont silence the people who want to try and do "blockades" and the like, but at least it will silence the people who are complaining about "Community Goal Mode Switchers"
 
but to be honest... it's all we have ;)

Not quite, we do have some solid evidence of what the game is and the development plan;


From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01)
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

Wikipedia;
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

Oxford English Dictionary (Online);
An online video game
which can be played by a very large number of people simultaneously .


-------------------------------------------------------------------------------------------------

And we have a clearly defined meaning of MMO - which is half the battle here, as Open players keep asking for World of Warcraft or EVE Online "interactions" when that is not what MMO actually means.

So, we do have what we need to defend the status quo at the moment ;)
 
Last edited:
*Pokes head in

We there yet?

There is no "there", there is only the journey.

When you understand this you will have achieved enlightenment..

caine_and_master_po_candles.jpg
 
I just had an Idea, and I cant believe I didnt think about it before. If this idea has already been posted in this monster of a thread, then I apologize, because I cant read every possible page lol

Instead of nuking modes or changing "effectiveness" of modes (one of my original ideas), why not just lock the community goal into the mode you first picked it up in? If you pickup the community goal in open, you can only contribute in open. If you pick it up in group/solo - then you can only contribute in group or solo. Any bounties/trades/etc turned in in a different mode will have absolutely no affect on your standing.

Open play would still be at a disadvantage and it would be better to just start the goal in solo instead of switching.
 
Last edited:
You sir are the reason i wont play in solo anymore, I had grieffers kill me twice that morning because i bought a new python in "their system" and trying to make a little cash back on my first run i encountered my first pirate, I had never had to dump cargo before so i was trying too when you killed my thrusters leaving me to die in space thus wiping me back to a sidewinder and to boot you combat logged into solo to pick up the cargo before my wingman showed up, i tried explaining that to you before you killed my thrusters but hey you combat logged back to solo so fast you did not see the message ....

I may have been stupid for over investing in cargo and losing it all but at least i never b&$#*ed out back to solo during the encounter or after, You are part of the reason why open will never be as popular as it could be.

Aww Come now. Why did you choose to dance with the devil, then get up set when he killed you? Look you could have simply moved to solo, and moved your new ship out of there safely, you chose not too. Look ya need to understand something, "in open anything can happen" and coming on the forums and complaining about it just makes them laugh.

I'm actually sorry about your loss, trust me playing one or two hours a week, I prize my Type 6 greatly. It'll probably be 2 years before I can even look at a nice ship like the one you lost. So yea it really sucks.

My advise to you is if it happens again, try this. Come on the forums and say good fight! It was an awesome experience, "even if ya hated it". You'll actually might generate a little respect. At the very least, you'll let a little air out of there bubble.
 
Last edited:
Open play would still be at a disadvantage and it would be better to just start the goal in solo instead of switching.

Yes, it would have the "disadvantage" of playing with others..... the very reason people pick open to start with ! :eek:

Sorry man, I do respect you, and you do lay out your posts really well and easy to read, but this playing the victim is REALLY annoying when you're not one.
 
damn, don't throw "the wall" at ME ;)

i just meant: since we have no hard numbers, all we have is personal speculation ;)

To be fair, you opened the door for me to post it... you know better than "open" play :p LOL

(yes, lame joke I know, but it's amused me :p )
 
if you think so, just do it.

Why should he feel forced to play in Private mode to be competitive. It is no different than Private players feeling forced to play open. When that fact is repaired, then most of this thread would shut down. This is only relevant in CG with competing goals that are races...side A must get to the top before Side B, to win the goal. In any other cooperative goal, it does come down to how you want to play...with the caveat that someone in Private can reach the top of the goal quicker. As long as the goal is open to everyone for the same amount of time, there is no problem.

If the goal closes when the top is reached, then it still forces people into the most efficient manner, i.e. private, because the CG could close before they can make their top reward. It just needs to be fixed.

BTW, the devs are looking at this issue with input from the community here:

https://forums.frontier.co.uk/showthread.php?t=130872&highlight=vox+populi

I suggest all players read the opening post, follow the instructions and have your voice be heard.
 
Last edited:
Just like solo and group don't think they should be compelled to switch to open to make a difference, I don't feel like I should be compelled to solo to make a difference.

so we are even i think.
honestly, i think i know where you're coming from.
i have the curse of empathy and so, i often even play "devils advocate" in this forum.
buried in this thread i tried to get the "factions" together (in regards of CGs).
there was no movement for a real discussion and my tries to move towards the "open" faction were seen and exploited as weakness. so excuse me if i'm not willing to give a single inch any more.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom