The solution to C&P.

It's not really original: All criminal player killers should appear on a universal bounty board and if a killer is selected by another player their current location should be visible on the bounty hunters galmap.

All other C&P complexity, ATR, karma, notoriety etc would be moot as this would be a self managing system.

Wanted holo's should appear outside stations nearest to the last known location of the perp'.

To kill players they have to be in open. The galmap location should track them whatever mode they are in.

$_35.JPG


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This is something I would not be for. Wanted players should not show up in the GalMap. This would just devolve into a griefing war. There needs to be some effort in finding them and no bounty should identify the target as a real player. (sure you can probably figure it out by their player name but I don't want the game to identify players directly)

And there should be safe havens for bad guys. I would think Archon Delaine controlled systems would be open to all criminals.

A very good point.

It would be really cool if the location tracker would be a bit "vague" when the perps were in Anarchy systems -> perhaps a 100 ly radius of approximate location.

Only when the perp enters Medium to High Sec systems would the location resolve into something useful for bounty hunters.
 
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It's not really original: All criminal player killers should appear on a universal bounty board and if a killer is selected by another player their current location should be visible on the bounty hunters galmap.

All other C&P complexity, ATR, karma, notoriety etc would be moot as this would be a self managing system.

Wanted holo's should appear outside stations nearest to the last known location of the perp'.

http://i.ebayimg.com/00/s/MzAwWDMwMA==/z/JscAAOSw-jhUBrKI/$_35.JPG?set_id=2

Like I've said before, a most wanted section in station services that tells you last known location + time of sighting of bad guys (not just the ones wanted by the locals), Players who scan wanted ships in their travels but don't attack them can sell that information just like cartographic data. Bounty Hunters can tag criminals they are interested in and use this information to track them down (both player and NPC. You are not told if the bounty is on a player or NPC).

Not only can player killers be found but there could be story lines of really bad NPCs that need to be hunted down and killed.
 
All except that "their current location should be visible on the bounty hunters galmap" bit. That makes it too easy and comes across as a bit too vindictive.
 
Oh yeah. Damnit. [haha]

To kill players they have to be in open. The galmap location should track them whatever mode they are in.

This is something I would not be for. Wanted players should not show up in the GalMap. This would just devolve into a griefing war. There needs to be some effort in finding them and no bounty should identify the target as a real player. (sure you can probably figure it out by their player name but I don't want the game to identify players directly)

And there should be safe havens for bad guys. I would think Archon Delaine controlled systems would be open to all criminals.
 
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what about if you have a bounty you cant play in solo :D

I would actually totally agree to this. If "playing in Open" means truly "consenting to PvP", after all, it's actually the way it should be,

if you play in Open and engage in PvP by your actions earning a bounty, then you should be unable to log into Solo or PG's or even C-log.

For C-logging all they need to do is add a timer to prevent the client from being able to disconnect to prevent destruction of their ship. Essentially if you pull the plug, you're basically self-destructing and will find yourself looking at a rebuy screen when you log in again. Got crappy internet that prevents you from playing fairly? Get better internet or don't play in Open.
 
This is something I would not be for. Wanted players should not show up in the GalMap. This would just devolve into a griefing war. There needs to be some effort in finding them and no bounty should identify the target as a real player. (sure you can probably figure it out by their player name but I don't want the game to identify players directly)

And there should be safe havens for bad guys. I would think Archon Delaine controlled systems would be open to all criminals.

Yep, that sounds good. How about if they ventured into higher security systems that they would show up?
 
All this C&P discussion, imo, just seems like a power creep toward galactic oversight that many here originally didn't want, which is why having a galaxy to goof off in is alluring to begin with. Second, it seems to be a band-aid, a punish all for the sins of the few concept to deal with griefers and gankers.

I see nothing wrong with how C&P is handled already. In fact, I'd like to see fewer authority ships intervening so quickly to distress or crime calls. It's a wild galaxy, things can happen and sometimes no one but you knows about it. In this game, it's getting to be the invisible hand of FDev god who delivers magical karma to pilots just so the general consensus remains slightly above the positive marker.
 
It would be kinda cool, but only if the map would be updated every time the player jumps into a system where he actually is wanted. So he can sneak away via non-wanted systems. Espescially fun when you are wanted by an entire superpower, you could sneak around via anarchies and independent systems, hitting the imps here and there guerrilla style. :D
 
Yep, that sounds good. How about if they ventured into higher security systems that they would show up?

No, as that violates the "Communications between star systems is not instantaneous" thingy.

But I would add that if you have a bounty tagged in your ships computer and you enter a system you suspect they are in your discovery scanner should find them. Similar to how assassination targets are located.
 
All this C&P discussion, imo, just seems like a power creep toward galactic oversight that many here originally didn't want, which is why having a galaxy to goof off in is alluring to begin with. Second, it seems to be a band-aid, a punish all for the sins of the few concept to deal with griefers and gankers.

I see nothing wrong with how C&P is handled already. In fact, I'd like to see fewer authority ships intervening so quickly to distress or crime calls. It's a wild galaxy, things can happen and sometimes no one but you knows about it. In this game, it's getting to be the invisible hand of FDev god who delivers magical karma to pilots just so the general consensus remains slightly above the positive marker.

I do see your point. From my perspective gankers/greifers are not a thing I've been inflicted by and I play in open a lot in areas where they are known to be.

My suggestion is more of a way to make bounty hunting a more engaging profession and if you happen to engage a player Cmdr then so be it. It "should" bring together those who would enjoy good PVP. The losers out there will just continue to be losers. Not much we can do about that!
 
It would be kinda cool, but only if the map would be updated every time the player jumps into a system where he actually is wanted. So he can sneak away via non-wanted systems. Espescially fun when you are wanted by an entire superpower, you could sneak around via anarchies and independent systems, hitting the imps here and there guerrilla style. :D

Yes there has to be some slack to make this interesting. Not OP in favour of the hunter.
 
It would be kinda cool, but only if the map would be updated every time the player jumps into a system where he actually is wanted. So he can sneak away via non-wanted systems. Espescially fun when you are wanted by an entire superpower, you could sneak around via anarchies and independent systems, hitting the imps here and there guerrilla style. :D

Wanted players showing up in the GalMap would only make it easier for the gankers as well and the BHs. I don't thin we really want that. If should take some effort to track down a bounty. Not be the easy mode button.

I do agree that wanted players should have all services available in Anarchy systems and not be reported to the "most wanted board" from there. Archon Delaine controlled systems should also be friendly to them.
 
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