The monthly report for may is out: https://robertsspaceindustries.com/comm-link/transmission/14758-Monthly-Report-May
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The monthly report for may is out: https://robertsspaceindustries.com/comm-link/transmission/14758-Monthly-Report-May
Imo it is one of cig's better designs. It actually looks like a space ship and not an airplane in space.
– [Controller Balance questions] Generally industry standpoint – since SC is still in alpha, controller balance is a concern, definitely, however it’s not as big of a deal as getting the rest of the game made yet. Once they get into beta, that’s where all the assets are in, it’s a whole game, and then they’ll worry about balancing it.
– One of the big issues right now is because not all the core systems, especially for the pu, there’s no complete key map for what they’ll need for what they let us do. They need to get that resolved first, then they’ll have to revise the keymap across all devices, to make it more logical, and so they can get to a point where they stop keybindings getting lost from patch to patch.
– Jenny says it’s like trying to balance a scale except you keep throwing stuff on either side
– Controls are going to be an ongoing thing, and it’s just getting the big pieces in place first, and then they can work on getting a better system in.
– The way you’re playing AC today, is not the way it’ll be at the end of the process. It’s part of the process. Ben says Please stop hijacking every single thread on reddit or the forums, regardless of what it’s about, mentioning controller balance.
– Overall, big picture, for the most part, large portions of the game we’re seeing right now, controls, assets, design, UI, may all be completely different by the time it’s fully released. Does it work, do people like it, is it balance, there’s a zillion and one questions to ask and answer by having us play the game and then measure it. Even in huge games that have already been released, StarCraft, WoW, etc… they have weekly hotfixes, and then one patch a month or so, that’s a massive overhaul and rebalance. IT’s a living rebalance.
Imo it is one of cig's better designs. It actually looks like a space ship and not an airplane in space.
I want to burn all of the script, art and models of the reliant. It's the ugliest ship that was ever released by CIG. It's shapes are ugly, it looks unrealistic and even the concept art paintjob is horrible.
The wings look awkward, the cockpit has a very big, plain and flat window. Somehow even the engines look ugly to me.
Sorry for my anger.
You will probably be able to swap in a couple of holding cells. Trouble is you have to crouch through that area when it's in flight so maybe it's not very humane... But from memory Slave I had similarly cramped cells so eh.It is one of the few Star Citizen designs I like. I do not mind it being inspired by the B-Wing. Nothing wrong with that.
I do wish some more of the ED ships had moving parts, like the Imperial ships. Would fit in with the lore and the prequels.
Currently only the Diamondback has something going on when it docks.
What I do think is wrong with the Reliant is that it is being labeled a mini hauler. There is very little hauling to do with such a small ship. It would have been perfect as a combat ship / bounty hunter with a few holding cells for prisoners.
I also feel the cockpit should have rotated with the rest of the fuselage.
Also I think you guys are exaggerating a little. Some of the smaller ones might look like planes, but everything else? Not really. Freelancer? Constellation? Hull Series? Starfarer?
About controller balance (transcript from Reverse the Verse, ep. 50) --