The Star Citizen Thread v 3.0

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There is an allegation floating around that CIG spent $20k on a coffee machine for the office, which commentators are wondering if it was paid for out of backers funds.
 
I'm sure the coffee makers were paid for by backer funds, it's all part of setting up the offices for business. Hopefully there's not a coffee maker that cost $20,000 though.
Perhaps The Escapist could look into it when they visit? ;)
 
Reminder!!! some of the stretch goals (maybe we miss somehow that machine):)

Star Citizen-will launch with 100 star systems 6mil.
The Bengal carrier-will be unlocked for persistent universe play at 6 mil.
The first Squadron-42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release.
Towel – And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don’t explore the galaxy without it!
Exclusive Cappuchino Coffee Machine-is prohibitively more expensive than standard-issue coffe machine's this item is a must for us!!!Available before we hit 61 million....
 
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Yeah about that, how does that gel with Chris Roberts' statement that they will only have around 50?

Ahh that...well that is a just a minor mistake or should we call it a speech-glitch(later on text error).............Or maybe that 50 star system less explains that Cappuchino machine hmmmm?¿
 
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going by the stretch goals, the price per additional star system varied from less than 50k, to 100k, to 500k towards the end.
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It seemed like CIG were pulling the stretch goals out of their errrr... ears... regarding the work to accomplish the goal vs money raised.
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It is possible that CIG realised later on that the money per system was much higher i.e. 500k per system. That still leaves them with a deficit of some 400k for each of the 98 remaining systems they promised to do, i.e. around $40million short.....opppps
 
I've noticed quite a few people mention that someone will save SC if needed. Any company or individual would be buying more toxicity than a trading anaconda could carry, they would be fighting the failure and mass negativity associated with the title for years. Just imagine how much they would have to spend to try and drown out the bad press? It would be a bottomless money pit.

As for the stretch goals, you'd think the primary goal would take precedence - getting a playable game out on time.
 
I've been examining the stretch goals for my Christmas-list, and have added:

Dummies.jpg

I've got a feeling this could sell-out quickly, so order early to avoid (any additional) disappointment.
 
I've noticed quite a few people mention that someone will save SC if needed. Any company or individual would be buying more toxicity than a trading anaconda could carry, they would be fighting the failure and mass negativity associated with the title for years. Just imagine how much they would have to spend to try and drown out the bad press? It would be a bottomless money pit.

As for the stretch goals, you'd think the primary goal would take precedence - getting a playable game out on time.

Also the backers have paid up front. If it goes south you'll have possibly tens of thousands of people demanding refunds. It won't be like Freelancer where you just have to cover the costs to finish the game. They'll have to finish the game and cover the backer liabilities. All in the knowledge that a large part of your target market has been alienated.
 
I've noticed quite a few people mention that someone will save SC if needed. Any company or individual would be buying more toxicity than a trading anaconda could carry, they would be fighting the failure and mass negativity associated with the title for years. Just imagine how much they would have to spend to try and drown out the bad press? It would be a bottomless money pit.

As for the stretch goals, you'd think the primary goal would take precedence - getting a playable game out on time.

Well, these are the advantages of owning 4 or 5 different studios, with each team focused on one aspect of the game. They can develop more than one aspect of the game at the same time.
 
Also the backers have paid up front. If it goes south you'll have possibly tens of thousands of people demanding refunds. It won't be like Freelancer where you just have to cover the costs to finish the game. They'll have to finish the game and cover the backer liabilities. All in the knowledge that a large part of your target market has been alienated.

This is where it gets confusing for me. If they are "backers" then they are surely involved in crowd funding which is a risk investment isn't it? Why is there liability? I'm not even sure why they are offering refunds currently. The whole point of crowd funding is to gain startup costs from people who want to throw cash at you for no other reason that they believe in you (with the possibility of some optional reward such as getting early access).

It all gets a bit hazy with the whole 'reserve your ship' thing. If they aren't backers then they are pre-ordering the game with up front in game purchase, nothing more. However, fans are quick to point out that AC isn't P2W and the money being laid out is donations. So there isn't any liability as far as I can tell.
 
Well, these are the advantages of owning 4 or 5 different studios, with each team focused on one aspect of the game. They can develop more than one aspect of the game at the same time.

This kind of fractured development could lead to problems though. :S
 
This is where it gets confusing for me. If they are "backers" then they are surely involved in crowd funding which is a risk investment isn't it? Why is there liability? I'm not even sure why they are offering refunds currently. The whole point of crowd funding is to gain startup costs from people who want to throw cash at you for no other reason that they believe in you (with the possibility of some optional reward such as getting early access).

It all gets a bit hazy with the whole 'reserve your ship' thing. If they aren't backers then they are pre-ordering the game with up front in game purchase, nothing more. However, fans are quick to point out that AC isn't P2W and the money being laid out is donations. So there isn't any liability as far as I can tell.

It's as murky as hell as far as I can tell. I suspect crazy court cases would ensue.
 
It all gets a bit hazy with the whole 'reserve your ship' thing. If they aren't backers then they are pre-ordering the game with up front in game purchase, nothing more. However, fans are quick to point out that AC isn't P2W and the money being laid out is donations. So there isn't any liability as far as I can tell.

Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Endeavor will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. Endeavor pods may come online at different times, as game mechanics to support them are completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.


Here they class a ship as a 'pledge ship', but also called it a "sale" ("sales such as this...") - I've always assumed that buying a ship in Star Citizen is a sale and not a 'donation', despite what many people claim.

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I admit I had to look that up, I had no idea that Freelancer had production problems :(

As far as I remember (and I may be wrong here), one of the reasons Chris Roberts sold Digital Anvil was due to the production problems and inability to complete the game.
 
As far as I remember (and I may be wrong here), one of the reasons Chris Roberts sold Digital Anvil was due to the production problems and inability to complete the game.

Yes. Someone edited in on Wikipedia that "some say" that the end result "still mostly resembles CR's vision". Which is now used to disprove the claim that he's not a terribly good project manager.
 
Yeah about that, how does that gel with Chris Roberts' statement that they will only have around 50?

I think that statement was more about how the "baby PU" will only have one system, with more to follow. I do think people really need to think about what that means though, CIG have spent 4 years making SC, and so far have not even managed to make ONE system. How long do you think its going to take to make another 99?

Then again, perhaps there is a reason we have not gotten the map room as promised.
 
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Yes. Someone edited in on Wikipedia that "some say" that the end result "still mostly resembles CR's vision". Which is now used to disprove the claim that he's not a terribly good project manager.
Wiki is a wonderful source of mis-information. In fact the whole internet tends to be full of half truths :p
 
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