There is an allegation floating around that CIG spent $20k on a coffee machine for the office, which commentators are wondering if it was paid for out of backers funds.
Star Citizen-will launch with 100 star systems 6mil.
Yeah about that, how does that gel with Chris Roberts' statement that they will only have around 50?
I've noticed quite a few people mention that someone will save SC if needed. Any company or individual would be buying more toxicity than a trading anaconda could carry, they would be fighting the failure and mass negativity associated with the title for years. Just imagine how much they would have to spend to try and drown out the bad press? It would be a bottomless money pit.
As for the stretch goals, you'd think the primary goal would take precedence - getting a playable game out on time.
I've noticed quite a few people mention that someone will save SC if needed. Any company or individual would be buying more toxicity than a trading anaconda could carry, they would be fighting the failure and mass negativity associated with the title for years. Just imagine how much they would have to spend to try and drown out the bad press? It would be a bottomless money pit.
As for the stretch goals, you'd think the primary goal would take precedence - getting a playable game out on time.
Also the backers have paid up front. If it goes south you'll have possibly tens of thousands of people demanding refunds. It won't be like Freelancer where you just have to cover the costs to finish the game. They'll have to finish the game and cover the backer liabilities. All in the knowledge that a large part of your target market has been alienated.
Well, these are the advantages of owning 4 or 5 different studios, with each team focused on one aspect of the game. They can develop more than one aspect of the game at the same time.
I've been examining the stretch goals for my Christmas-list, and have added:
View attachment 66728
I've got a feeling this could sell-out quickly, so order early to avoid (any additional) disappointment.
This is where it gets confusing for me. If they are "backers" then they are surely involved in crowd funding which is a risk investment isn't it? Why is there liability? I'm not even sure why they are offering refunds currently. The whole point of crowd funding is to gain startup costs from people who want to throw cash at you for no other reason that they believe in you (with the possibility of some optional reward such as getting early access).
It all gets a bit hazy with the whole 'reserve your ship' thing. If they aren't backers then they are pre-ordering the game with up front in game purchase, nothing more. However, fans are quick to point out that AC isn't P2W and the money being laid out is donations. So there isn't any liability as far as I can tell.
This kind of fractured development could lead to problems though. :S
...It won't be like Freelancer where you just have to cover the costs to finish the game...
It all gets a bit hazy with the whole 'reserve your ship' thing. If they aren't backers then they are pre-ordering the game with up front in game purchase, nothing more. However, fans are quick to point out that AC isn't P2W and the money being laid out is donations. So there isn't any liability as far as I can tell.
I admit I had to look that up, I had no idea that Freelancer had production problems![]()
As far as I remember (and I may be wrong here), one of the reasons Chris Roberts sold Digital Anvil was due to the production problems and inability to complete the game.
Yeah about that, how does that gel with Chris Roberts' statement that they will only have around 50?
Wiki is a wonderful source of mis-information. In fact the whole internet tends to be full of half truthsYes. Someone edited in on Wikipedia that "some say" that the end result "still mostly resembles CR's vision". Which is now used to disprove the claim that he's not a terribly good project manager.