The Star Citizen Thread v 3.0

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I guess you guys really liked isolated and closed development where tech progress which is crucial for a game like SC is not being shared. Arccorp used to be a tech teaser too. So was the procedural damage shader and many other things by now they are being implemented in to SC.

If you like the publisher model then I am not sure SC is your type of game to follow since it keeps sharing insights on their development weekly. If you dislike all progress shown and discredit it you really don't support the project going forward.

Please don't close the thread again with passive aggressive posts.
 
ok, as a dev (average skill), the '16 cores required' statement from DS or whomever is probably pretty much bogus.
the CPU does a number of things in games - run logic code, run physics code, send render work, do networking. In order to parallelize these you'd have to make sure it's implemented in a way that allows for the work to be distributed.
The thing that usually puts CPUs on their knees is physics. However if the physics implementation is optimized via x-Tree space partitioning (which i know PhysX is), the load can be much less.

I really dont think it's much heavier than a maxed out crysis 3. which isn't very light ofcourse but far from the hog DS makes it out to be.
 
Grandpa Simpson voice:

Well in my day if you wanted to do programming you first had to get permission from Nixon see? Of course it had to be a programme for counting onions...cos' the onion people owned both of the computers in the world..
 
ok, as a dev (average skill), the '16 cores required' statement from DS or whomever is probably pretty much bogus.
the CPU does a number of things in games - run logic code, run physics code, send render work, do networking. In order to parallelize these you'd have to make sure it's implemented in a way that allows for the work to be distributed.
The thing that usually puts CPUs on their knees is physics. However if the physics implementation is optimized via x-Tree space partitioning (which i know PhysX is), the load can be much less.

I really dont think it's much heavier than a maxed out crysis 3. which isn't very light ofcourse but far from the hog DS makes it out to be.

I knew this from the start (apart from the PhysX stuff) - I was just waiting on somebody else saying it. It really helps when complete bull is outed asap btw, that way we don't need to waste days on it.

That single comment from DS made me question some things -

1) Is DS's actual knowledge of contemporary *PC's* (note I'm not talking about game development here, just general PC gaming knowledge) lacking?
2) Assuming he does have the knowledge, is he simply playing to the fears of the masses with "not enough cores or RAM" in that case?

- Unless there's another explanation somewhere in-between those, he's shown himself up as being untrustworthy. More cores, more RAM...christ that is schoolboy stuff.
 
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An interesting contrast to see them go for an art style that looks awesome rather than realistic.

Nothing I saw in that explosion video was anything I couldn't imagine running on a reasonably specced machine.

Particle effects like that are quite common in modern game engines nowadays and are usually optimized to be quite efficient.

For ref:
 
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Another point I would make Nowak... please do keep posting. The counterpoint matters and without your points, this would not be an informed and varied discussion.

Seconded, so let's all work together to make it a sane sensible discussion, and not 'the other thing'. (And I accept I've been culpable in 'the other thing'...)

you know imo the problem... is the fact that these days we must have multiplayer... now if they concentrated on a good old single player experience,we would have had more immersion and things to do already like landing on planets and walking around imo...

A second seconded. Not every game neeeds to be multiplayer, and indeed multiplayer doesn't suit every game. I get why developers/publishers like this, but I do hope this pendulum swings back sooner than later.

Bizarrely the reason I'm wishing SC to succeed has started to change. I used to want it to be good for me, so I could have fun playing it, and now, it's more that I would really hate to think how let down all the very ardent fans (and those 'very invested' backers) would be, if it is a mess. So, I really hope Citizen-Con goes well and they pull a few rabbits from hats.

And before SC, we have NMS to look forward too. Yay, I'm one happy space hippy!
 
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Another point I would make Nowak.

I don't consider my views as being the same as all others who are unconvinced by SC on this thread. Similarly I don't consider your views the same as others either.

I value your tireless opinion here and admire your persistence. Star Citizen needs its fans right now and I respect that. It may well be you will never convince folks here until the grand unveiling of the SC masterpiece, but please do keep posting. The counterpoint matters and without your points, this would not be an informed and varied discussion.

Appreciated. I think I am the most invested in SC in this thread since I have been following it weekly since October 2012. I read through thousands of development insight pages watched all SC shows and actually met the people behind the game out of my passion.

I also wish all these designs, mechanics and tech would incredibly quickly be implemented so we could finally play the dream game I wanted personally.

But working in game development industry and knowing some insights I can easily say we are a few years to go with Star Citizen still but as time goes we are playing more and more of the game.

That and the constant communication from CIG is really making this ride worth the wait. 3-5 posts every week. 30-50 min long video update and 1 hour long livestream. Monthly in depth development report. 50+ page magazine that includes insider development communications and processes. The occasional patch and convention. These things are why people are still engaged for sooooo looooong.

If SC had shut it's windows I would be asking for refunds and made myself a Derek Smart.

I am looking at the biggest crowdfunded and most ambitious (by some rightfully called feature creeped) project. 3 years for a project like this is nothing. I would say that a min of 5 years of development time will be needed to push only a part of this mammoth out the door. Knowing this I still think it's worth it.

I dreamed of a game like SC since 2003. I think i am fully entitled to follow and support my dream come true. Will keep you guys posted with relatively relevant content Commanders.
 
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jcrg99

Banned
RUMOR TIME:
http://boards.4chan.org/v/thread/31...claims-about-star-citizen-turn-out#p312411992

"Couldn't post this at /vg/ because they keep banning me for three days every time i post about the game's lack of progress.

I know a guy (used to be bosom buddies with Ben Lesnick back in the day) who is an actual, no- investor in Cloud Imperium. Pre-Kickstarter (when they were still hoping to buy the Wing commander License back from EA) he was given the opportunity to buy in, so he dropped $55k. Gets a share of any profits (starting with commercial release of Squadron 42).

All this escapist stuff had him a little worried, so he exercised his rights under the investment agreement (there's only like 3 other investors left, because the rest exercised an option to get bought out when crowdfunding reached $25 mil) to look at some financials, but he's been rebuffed repeatedly for almost a week now.

Suddenly, people getting refunds the past couple days were getting refunded by a movie development company owned by Ortwin Freyemuth, a German entertainment lawyer and movie producer who worked with Roberts at Ascension Pictures (before they got sued into oblivion by Kevin Costner because they jerked him around for a year, promised him $8 mil for a film, and then never paid him or made the movie; Roberts and Freyermuth were basically blacklisted after that).

Also if you look at the British website for Companies House, you can see that Foundry 42 hasn't filed any of their legally-required fiscal paperwork with the government. It was due in December of last year. Fines are racking up, and Chris and Erin Roberts (as well as Ortwin Freyermuth) actually face criminal charges and unlimited fines and civil penalties.

https://companycheck.co.uk/company/08703814/FOUNDRY-42-LIMITED/summary

They we have Derek Smart with an inside source, and he has now announced two dozen firings before they were made public. They've had the same 65 supposed job openings listed on their website unfilled for almost 7 months now.

None of these things point to a financially-stable company."
 
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Interesting CIG Frankfurt is increasing it's dev team from 24 to 50 by mid 2016. They were only 7 not so long ago. CIG Manchester has increased to more than 100 compared to 60 in 2014. CIG will reach 300 employees by the end of 2016. Maybe even more.

Not to add that CIG Frankfurt signed a new office contract that can house up to 60 devs for 5 years. That's until 2020! Also CIG Santa Monica is moving to a bigger office to expand their team. They also signed a pretty long contract.
 
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Indeed the stories are inconsistent. By the way are we really sure they're hiring all those people and opening those new offices ?

Since the very first time I heard they are opening multiple studios I thought it's a very, very bold move for a crowd funded company.

I'm growing more concerned. Not filing those reports and refusing info to a PI is serious.
 
Interesting CIG Frankfurt is increasing it's dev team from 24 to 50 by mid 2016. They were only 7 not so long ago. CIG Manchester has increased to more than 100 compared to 60 in 2014. CIG will reach 300 employees by the end of 2016. Maybe even more.

Not to add that CIG Frankfurt signed a new office contract that can house up to 60 devs for 5 years. That's until 2020! Also CIG Santa Monica is moving to a bigger office to expand their team. They also signed a pretty long contract.

Just because they have job's listed does not mean they are hiring.

HP E has jobs listed and they are laying off 30k people.

LOL and signed an office contract till 2020? LOL that is all of 4 years, so what, most likely it was to get a better deal, so that they can save money now. If CIG run out of money they don't have to pay for that office so it costs them nothing.
 
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Star Citizen CitCon trailer

[video=youtube;e_SL4Mb5Yhc]https://www.youtube.com/watch?v=e_SL4Mb5Yhc[/video]

Not impressed at all tbh
 
It looks like an intro they'll show on a big screen accompanied by whoops from the crowd.

FPS really isn't my thing but that bit looked like other stuff I've seen. The movement looked better than some of the earlier stuff they showed IIRC.

Does anyone know what time it's kicking off at Manchester?
 
I think you're probably right, it will use a lot of memory compared to most games. Still, "a lot" isn't exactly atypical of your average machine these days which has the vast majority of RAM sitting around doing nothing. Even if SC needs 4GB, that would easily put it in the upper echelons of game RAM usage.

DS said that it "needed" 16 cores and a bunch of RAM though, which I just don't buy.

I'm not too caught up in SC developments, so do we know if they are still aiming for offline mode? I get the impression that the ED install is basically an asset pack, and much of the grunt work is done elsewhere.

If SC is local, then I imagine that the requirements would be very high even when optimised. In fact, didn't CR say that pushing the PC was one of his goals? In that case I wouldn't be too concerned even if unoptimised stuff is running on a crazy machine. The question for me is whether people will be persuaded to upgrade in order to play the game, and if AC and the social module are any indication, I think not, meaning that the new audience for SC would be restricted severely.

I can't find the graphic now ( this thread was closed when I saw it), but the number of concurrent players in September was around 50 to 150 across all game modes, with the most populated mode peaking at 70
 
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