The Star Citizen Thread v 3.0

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ATV Posted, this includes Flight Model Interview (the ones that will come on 2.0): https://www.youtube.com/watch?v=p-mifFQpeiw
I think it's the min 12:46



They had reached 100 Employees around March/April last year, 200 on February this year. So it hasn't been for years if you call it hundreds, it will be 2 years of +100 employees on around 6 Months.

In September of 2013 CIG had 80 in house employees, and more contractors.

https://forums.robertsspaceindustries.com/discussion/59057/how-many-people-work-for-cloud-imperium-games

By September of 2014 they had 270-300 in house, with even more contractors.


So yes years.
 
In September of 2013 CIG had 80 in house employees, and more contractors.

https://forums.robertsspaceindustri...how-many-people-work-for-cloud-imperium-games

By September of 2014 they had 270-300 in house, with even more contractors.


So yes years.


How can that be? http://d1vnh8mbrp67em.cloudfront.net/image/file/5/6a/70865/citizenemployees.jpg
None of the information there is confirmed, Citizencon earlier this month that revealed more numbers on that. Employees not contractors*

It's known Germany is currently 30, as moved to the new office is hiring as it's spaced for 49, FQ42 UK last info is 130... The rest ~100ish must be on US.
 
Because they keep changing their story.

At one point Chris was bragging on his "over 500" employees (including contractors). The narrative changed once people started asking questions about money, or rather, the prudent use of it.
 
How can that be? http://d1vnh8mbrp67em.cloudfront.net/image/file/5/6a/70865/citizenemployees.jpg
None of the information there is confirmed, Citizencon earlier this month that revealed more numbers on that. Employees not contractors*

It's known Germany is currently 30, as moved to the new office is hiring as it's spaced for 49, FQ42 UK last info is 130... The rest ~100ish must be on US.

Did you bother to read the link? It was confirmed in the discussion.

And like Tooterfish said, the numbers have been changed multiple times depending on what CIG are trying to say in a given month. Also they have been firing a lot of people of late, and ending contractor work.
 
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Did you bother to read the link? It was confirmed in the discussion.

And like Tooterfish said, the numbers have been changed multiple times depending on what CIG are trying to say in a given month. Also they have been firing a lot of people of late, and ending contractor work.

Because they keep changing their story.

At one point Chris was bragging on his "over 500" employees (including contractors). The narrative changed once people started asking questions about money, or rather, the prudent use of it.

In here, https://robertsspaceindustries.com/comm-link/transmission/13610-Monthly-Report-February-20 (scroll down to the end)

Posted on March 2014, it's said they were 103 In-House Employees, what fits around the number shared at Citizencon.
 
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From CR him self,

17 JUN 2014

Chris Roberts, Cloud Imperium's founder, told Venturebeat that the production now supports 268 people - a mix of contractors and in-house staff

http://www.gamesindustry.biz/articles/2014-06-17-star-citizen-employs-268-people

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In here, https://robertsspaceindustries.com/comm-link/transmission/13610-Monthly-Report-February-20 (scroll down to the end)

Posted on March 2014, it's said they were 103 In-House Employees, what fits around the number shared at Citizencon.

And how does that change the information I provided? Not one bit, if Wingman says they had 80 in house back in September of 2013. I will be going with that number.


March 2014

http://www.rockpapershotgun.com/2014/03/05/star-citizen-dev-team-200-strong-dogfighting-in-april/

“You may find it interesting to know that as of this moment there are 212 people working on Star Citizen between the internal and external studios and contractors! More people are working on this project than most AAA console titles, and it’s definitely the largest team to work on a Space Sim. These are jobs you have created!”

So again, hundreds for years.
 
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That number fits on that report i linked, mentions 212 total in-house and outsourced up until March 2014, 4 months later they could have those 268 total, with 139 in-house staff (also from that image of citizencon).

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And how does that change the information I provided? Not one bit, if Wingman says they had 80 in house back in September of 2013. I will be going with that number.

It's mentioned there "over 80 people that can be considered in-house", unsure if it was really confirmed or just a shouted number.
 
That number fits on that report i linked, mentions 212 total in-house and outsourced up until March 2014, 4 months later they could have those 268 total, with 139 in-house staff (also from that image of citizencon).

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It's mentioned there "over 80 people that can be considered in-house", unsure if it was really confirmed or just a shouted number.

It was coming from a high level employee at CIG, said on CIG's own information show. How much more confirmed do you need?
 
It was coming from a high level employee at CIG, said on CIG's own information show. How much more confirmed do you need?
Having 80 in-house on Sept 2013, means they took 5 Months to Hire 20 Employees on Feb 2014* and bypass the 100 In-House Number? I'm not really willing to go into the context it was said, if "i think" or if "there is X number confirmed".

But to the claim they changed the numbers, the 100 Employees reached on Feb 2014 is on that monthly reported posted 2 years ago in about 5 months.
So it is only hundreds for years if you put the external contractors on the list, not alone the in-house CIG employees. (technically it would have need to be over 200 since Oct 2013 to be hundreds of years)
 
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About that flight model changes...
I'll judge when I see them.

Same opinion here... I also hope they got some numbers or examples behind this stuff.

What I find ridiculous is if its true they have worked on this for so long, why not tell us? Why not communicate to us instead of all of us giving a million sugestions and feedback without any aknowledgment. Heck forums have been burning on the topic for months and months.
 
Same opinion here... I also hope they got some numbers or examples behind this stuff.

What I find ridiculous is if its true they have worked on this for so long, why not tell us? Why not communicate to us instead of all of us giving a million sugestions and feedback without any aknowledgment. Heck forums have been burning on the topic for months and months.

I totally agree, they had people full-time working on the Flight Model, yet the community was set in flames about CIG ignoring the feedback on the Flight Model.
It's like why not just let people know they are working on it? Ah well, i'll read the in-detail blog (it's said to be big) blog post about the changes, but i like what i heard about change the whole feeling you have maneuvering ships, hopefully for the best.
 
Having 80 in-house on Sept 2013, means they took 5 Months to Hire 20 Employees on Feb 2014* and bypass the 100 In-House Number? I'm not really willing to go into the context it was said, if "i think" or if "there is X number confirmed".

But to the claim they changed the numbers, the 100 Employees reached on Feb 2014 is on that monthly reported posted 2 years ago in about 5 months.
So it is only hundreds for years if you put the external contractors on the list, not alone the in-house CIG employees. (technically it would have need to be over 200 since Oct 2013 to be hundreds of years)

Well the contractors are working on the game right? So yes you can say 100's working on the game for years.

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About that flight model changes...
I'll judge when I see them.

Well they are changing everything, makes the line

"its so good its perceived as bad"

, along with all the posts proclaiming the current flight modal great and amazing, hysterically funny.


But how the changes will translate to in game is something we are just going to have to wait to see.

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Same opinion here... I also hope they got some numbers or examples behind this stuff.

What I find ridiculous is if its true they have worked on this for so long, why not tell us? Why not communicate to us instead of all of us giving a million sugestions and feedback without any aknowledgment. Heck forums have been burning on the topic for months and months.

Really puts the lie to CIG's line of "open development".
 
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Well the contractors are working on the game right? So yes you can say 100's working on the game for years.

Yes, they are just not "full-time" workers, it's not the same as one in-house worker. We can't say Hundreds for Years because that would require 2 years ago over 200 people, we can say it has been on the 100's for years, as 2 years ago exactly they may have not had 100 in-house employees but they were certainly over 100 with all the contractors. It's pretty simple but not any big deal to not have concrete detailed info on.
 
Yes, they are just not "full-time" workers, it's not the same as one in-house worker. We can't say Hundreds for Years because that would require 2 years ago over 200 people, we can say it has been on the 100's for years, as 2 years ago exactly they may have not had 100 in-house employees but they were certainly over 100 with all the contractors. It's pretty simple but not any big deal to not have concrete detailed info on.

No, you can't say they are not "full-time" workers, many of them are in fact full time workers because CIG hired other companies to work, and create full modules of the game.
 
No, you can't say they are not "full-time" workers, many of them are in fact full time workers because CIG hired other companies to work, and create full modules of the game.

Companies like Illfonic were, companies like Bohemia Interactive (i think that's the biggest outsourced company) or Crytek (the actual company not its ex-employees), it's another story. And there it's impossible to get numbers. On today's ATV you can see Austin report about works on the Shop UIs, and how they made the cloth shop and gave Bohemia to push all the interior art for it. They are not perm-employees of CIG (neither paid directly by it) so it feels they work by tasking assigned to them, for example, i don't think CIG will be paying Torbulent if they're not actively with a project active.
 
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