Here's the actual recorded footage:
[video=vimeo;144917841]https://vimeo.com/144917841[/video]
[video=vimeo;144917147]https://vimeo.com/144917147[/video]
I really liked the Ship UI update, that's going to be pretty amazing for multi-crew stations, detailed and with fast-focus action to get things done.
- 2.0 release, the word keeps on bug-fixing / polish still, "We really hope that we won’t need to write another, or many, of these reports because we are certainly “close” to the 2.0 release, it’s just really, really hard to predict just how close we are."
- 40 Players indeed, the word on today's RTV the company-wide plays (as they don't have enough QA staff) are being done with 40 concurrent players (officially it's still the aimed count on the first release).
- MobiGlass Mission Manager, we haven't seen this yet, this is what the concept of it aimed for:
[video=vimeo;144917841]https://vimeo.com/144917841[/video]
[video=vimeo;144917147]https://vimeo.com/144917147[/video]
I really liked the Ship UI update, that's going to be pretty amazing for multi-crew stations, detailed and with fast-focus action to get things done.
- 2.0 release, the word keeps on bug-fixing / polish still, "We really hope that we won’t need to write another, or many, of these reports because we are certainly “close” to the 2.0 release, it’s just really, really hard to predict just how close we are."
- 40 Players indeed, the word on today's RTV the company-wide plays (as they don't have enough QA staff) are being done with 40 concurrent players (officially it's still the aimed count on the first release).
- MobiGlass Mission Manager, we haven't seen this yet, this is what the concept of it aimed for:
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