@MaxLexandre
You have mentioned a lot of things that CIG are doing or planning and how they are going about it, but I have not seen anything to confirm them. for example:
Are you able to give any sources?
The first, the Germany Office that opened on Feb this year, hired vets from cryengine, including the Crytek studio lead, that is now responsible pretty much for that engine work, from revamp the whole netcode of cryengine to be creating the procedural generation tech, that's known on the progress reports weekly/monthly of each studio.
The second one, is simply known, the event is not new, the hangar they rent for the event is where Concorde is, that i think is mostly some short of museum people can also visit, also tickets as said on the event page "Citizen Con tickets, available below, are £40 in order to cover the cost of the event.".
The 3rd one, i also asked where it was the information that it had FPS, because we can poke on the pages, and that is not mentioned even once as one original feature of SC.
The 4th one, Well that is very known, the whole space FM/combat, multi-crew, FPS, planetside are examples of the same gameplay mechanics we're to have around SQ42, this is also why for quite 3 months already they're already intensive under work on AI far updates go, as things like crew AI is essential for SQ42, and a feature on the MMO where NPC crew ships also to exist. Idris for example is a capital ship that as we can see on the SQ42 demo already exists as it's needed for it, also to exist on PU.
The 5th one, that source is from RTV, on 2 different ones, the first one was their aim for 40 players, the 2nd one was about doing tests with 40 players company-wide because they didn't had 40 QA people.
There's far too much information on this spread on so many places, that is not easy at all to get specific links for all the sources here.
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What I'm getting at is that your point-of-view is one way of looking at things (i.e. that you've paid your money and you'll get what you get, for better or worse (and you don't want worse so you'll relentlessly assume the better scenario)). The other point-of-view, the one that a lot of people in this thread have, and the one you argue against, is that there are obvious signs that CIG aren't "doing right by" their pledge in that they're constantly and consistently shifting the goalposts, which puts the whole project at risk. At $60m they apparently had enough money to deliver "the game", presumably at that point it being a $60m game. Now they're trying to deliver a $94m game, and the more the money goes up, the more the expectations of the community go up, and the more risk the whole project contains.
You're right that Squadron 42 at Kickstarter didn't have a defined FPS element to it. AFAIK that was introduced in the stretch goals, and my (possibly jaded) view is that the FPS aspect is slowly overtaking the space flight aspect.
Not really that, you assumed the worse case scenario on your question, being the project on your scenario out of money, meaning its failure on the delivery of the PU, asking for where did they spend the money wouldn't change the fact we wouldn't get neither the game, neither our money back, that's why i said, i wouldn't change my action on that case. But FPS won't overtake the flight aspect, one of the game biggest heights, specially on endgame, is multi-crew and that is the biggest feature on gameplay if we talk about actual Ships. FPS was always hyped because Roberts wanted things like being able to board ships, also included on the multi-crew aspect, then expanded to exist on more of the game, but Star Marine being a FPS match-based game by itself keeps it outside the PU, what is cool.