The Star Citizen Thread v 3.0

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Vanduul Glaive takes on Constallation. Start from 2:30.

[video=youtube;PajwXmZHrFw]https://www.youtube.com/watch?v=PajwXmZHrFw[/video]
 
About the Constellation Damage states i talked about, here's the interiors:
https://www.youtube.com/watch?v=wrtVcF9ROxA

The actual explosion of it that i haven't seen yet, i have been only inside one when it happened, i'd say i didn't get the view!


I'm rolling my eyes even more with that post. What tha o_O
Are you aware we're talking about a game right? Simulation or not, if this was actually accurate to the small details it would be plain boring, starting from the fact the whole game on space couldn't have sound. Imagine that!

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It looks soo crap i'm already filling for a refund, jesus how dare them to make that sooo bad! o_O
That same GIF i saw the re-post went to r/Gaming with quite good response to it, it's posted here: "That looks Crap". Yup, this happens, only on this thread.

That interior damage video looks fantastic! However that gif really does not (to me); I've seen and flown around the ED Orbis stations since E3 last year, as have lots of people in this thread on the ED forum (funny, that), and I think they are vastly superior from afar, even if some of the textures look less impressive up close. There is an extremely weird depth of field / level of detail effect in that gif, where (on my tablet at least) the details are only really seen very close to the camera; if it's a LOD thing, then the change is impressively smooth, if it's an artistic thing then "1990s skybox" should be bokehlicious, with stars as enormous circles.

It really does look like CIG are paying more attention to the on foot / interior experience, rather than the in space experience, which is their choice, but does rather fly in the face of their initial intentions.

One major advantage of scaling everything for the player is that CIG can design everything pin the game based on limits of interest; navigating a full size rotating station, as well as space at 0.2 c, could be extremely frustrating or tedious; I am already unsure how fun it will be to navigate that little station, an Orbis size one could be nightmarish
 
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Imo I really liked the fact that SC is on Cryengine. Wouldn't have any other engine for this kind of a project anyway. Really goes well with their cinematic and photo realistic approach.

i have no problem with them using CE, however my problem is the overall poor way the whole project is managed. It just scream incompetence in so many ways.
 

Yaffle

Volunteer Moderator
That interior damage video looks fantastic! However that gif really does not (to me); I've seen and flown around the ED Orbis stations since E3 last year, as have lots of people in this thread on the ED forum (funny, that), and I think they are vastly superior from afar, even if some of the textures look less impressive up close. There is an extremely weird depth of field / level of detail effect in that gif, where (on my tablet at least) the details are only really seen very close to the camera; if it's a LOD thing, then the change is impressively smooth, if it's an artistic thing then "1990s skybox" should be bokehlicious, with stars as enormous circles.

Looks tilt-shift to me, same as the recent Sim-City.
 
The high price ships, the ones over two hundred dollars.

Once the game is release and once they have most of the buyers of those expensive ships done, what is to stop them selling those ships to the masses for only 10% of the original sale price ?

I think those spending a fortune have not always considered that the ships could be sold in vast quantities cheaply later, thus greatly devaluing them.
 
The high price ships, the ones over two hundred dollars.

Once the game is release and once they have most of the buyers of those expensive ships done, what is to stop them selling those ships to the masses for only 10% of the original sale price ?

I think those spending a fortune have not always considered that the ships could be sold in vast quantities cheaply later, thus greatly devaluing them.

I believe that the current buyers have different mindset: they are supporting game development. All these ships will be purchasable in game after release anyway.
 
i have no problem with them using CE, however my problem is the overall poor way the whole project is managed. It just scream incompetence in so many ways.

This. I love the idea of this game and it is a good looking game visually. I have $250 in this since 2013 and I am hovering over the refund idea purely because of the dumbfoolery that seems to be going on. The massive amounts of money spent on this mocap thing to turn the game into a movie not to mention the high list acting which won't be cheap. There is a middle ground in all things when it comes this.
 
Do you think it's completely by chance that so many people are negative about it or maybe it's a massive organized agenda of negativity?
Or could there be legitimate reasons for people being critical of this project?

Organized agenda? Nah, more like a favourite pastime!
Not saying there are not legitimate reasons for being critical of course but anyone not too invested in this thread can see right through most of the exaggerated negativity within a couple of pages. Again I'm only talking about exaggerations and not legitimate concerns here. As for which is which it's different for everyone so I as far as I'm concerned ultimately pointless to discuss.

Simplified example: Person A thinks the game has been in development for far too long for the amount of progress it has shown and thus has lost all confidence in the project, thinks he has been duped and lied to or whatever. Person B thinks it hasn't actually been long enough to warrant this kind of reaction.
Both have their own reasons for how they feel based on opinions, facts, bias etc. and won't be swayed by the other no matter what. Result? pointless 'discussions' that keep recycling the same arguments over and over again trying to change someone's opinion when they are convinced of the opposite.

Some people will always be overly critical and some will always be overly positive. The regular non-hater, non-fanboy joe has nothing of value to learn in threads like this so they just stay out of it or maybe just drop by from time to time. And thus the cycle of hate continues because as we all know, the dark side is always more seductive! :p

PS: I'm not saying you or anyone else in particular is a hater, a fanboy, a troll etc. or that discussions shouldn't be made about any and all aspects of the game. Just wanted to elaborate on my previous post and my perspective a little bit.
 
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Vanduul Glaive takes on Constallation. Start from 2:30.

https://www.youtube.com/watch?v=PajwXmZHrFw

That starts to look like a game, I'm impressed! I like the damage modeling a lot, this has always been a strong point in SC.

Nitpicking:
The graphics look very low-key. Perhaps the guy who played it set things to low?
The HUD is still a mess, but I did like the initial alien HUD that gets replaced by a "translation", neat idea.
The voice prompts are obnoxious and sound like they're designed by a 13 year old. Especially what they say and when. I hope you can make the ship shut up in the full game.
The particles emanating from the Constellation obviously live in their own physics grid and/or coordinate system, as they're lacking proper inertia and momentum. They rotate around at the same angular velocity as the ship, which is very jarring.

I'm VERY disappointed by the constellation explosion. After the amazing pre-vis video we've seen a couple months ago, this is definitely a low point for me. The model just vanishes and is replaced with a generic explosion effect and generic debris. I really hope this explosion effect is just a temporary placeholder.

In short: This looks graphically a lot less flashy than previous videos, but it does look much more like a playable game. Take a guess which of the two I think is more important :)
 
they fixed the entrance to the vanduul ship... that's nice. (it was very bugged the first time that i saw that ship).
people who is asking for a refund, i think they are making a double mistake.
the first error was to pledge the game too early and now the error would be to ask for a refund when the game begin to seriously roll as intended.

at this point
i suggest to wait some months, it's now by that the things will become very exciting.
and after all, consider this: it's a game.
 
That starts to look like a game, I'm impressed! I like the damage modeling a lot, this has always been a strong point in SC.

Nitpicking:
The graphics look very low-key. Perhaps the guy who played it set things to low?
The HUD is still a mess, but I did like the initial alien HUD that gets replaced by a "translation", neat idea.
The voice prompts are obnoxious and sound like they're designed by a 13 year old. Especially what they say and when. I hope you can make the ship shut up in the full game.
The particles emanating from the Constellation obviously live in their own physics grid and/or coordinate system, as they're lacking proper inertia and momentum. They rotate around at the same angular velocity as the ship, which is very jarring.

I'm VERY disappointed by the constellation explosion. After the amazing pre-vis video we've seen a couple months ago, this is definitely a low point for me. The model just vanishes and is replaced with a generic explosion effect and generic debris. I really hope this explosion effect is just a temporary placeholder.

In short: This looks graphically a lot less flashy than previous videos, but it does look much more like a playable game. Take a guess which of the two I think is more important :)

Never liked the voice prompts on any ship either and I hope in the end we will have the option of turning them off completely. I mean I haven't heard anything like that but since supposedly we will be able to change them to different ones in the PU it might be a possibility.

The explosion was indeed not nearly as good the one in earlier videos. Maybe it's related to graphical settings or it's still a WIP...
 
I expect it is the kind of encounter SC have deliberately seeded into the PTU to allow for showreel streaming. I think when we see a pvp fight between those ships and get to see the effect that being able to excise parts of the ship has on things like power, thrust, manoeuvring, targeting, weapons, etc it might make a more impressive show.
Apart from the showreel for the features, that felt like watching someone pull the wings off a fly :p

I giggled when the coloured damage indicators started showing up on the target. All I could think of was the tyre wear indicators on Pole Position... very retro ;)
 
That starts to look like a game, I'm impressed! I like the damage modeling a lot, this has always been a strong point in SC.

Nitpicking:
The graphics look very low-key. Perhaps the guy who played it set things to low?
The HUD is still a mess, but I did like the initial alien HUD that gets replaced by a "translation", neat idea.
The voice prompts are obnoxious and sound like they're designed by a 13 year old. Especially what they say and when. I hope you can make the ship shut up in the full game.
The particles emanating from the Constellation obviously live in their own physics grid and/or coordinate system, as they're lacking proper inertia and momentum. They rotate around at the same angular velocity as the ship, which is very jarring.

I'm VERY disappointed by the constellation explosion. After the amazing pre-vis video we've seen a couple months ago, this is definitely a low point for me. The model just vanishes and is replaced with a generic explosion effect and generic debris. I really hope this explosion effect is just a temporary placeholder.

In short: This looks graphically a lot less flashy than previous videos, but it does look much more like a playable game. Take a guess which of the two I think is more important :)

I don't think it's really nitpicking. If you're going to make a feature of the damage model then people are going to look at it in detail.

To me it makes no sense that after a bunch of projectile(?) shots that seem to hit side on the whole engine or whatever it is completely detaches for no apparent reason.

Also I think they need to tone down the shockwave effects - use them more sparingly when something is actually exploding - not when projectiles are hitting.

Otherwise shockwaves will end up being to SC what lens flares were to the Star Trek reboot.
 
To me it makes no sense that after a bunch of projectile(?) shots that seem to hit side on the whole engine or whatever it is completely detaches for no apparent reason.


Honestly I am fine with that. It's cool and epic and all that. That's not an issue for me, I don't consider SC to be about realism.
 
This. I love the idea of this game and it is a good looking game visually. I have $250 in this since 2013 and I am hovering over the refund idea purely because of the dumbfoolery that seems to be going on. The massive amounts of money spent on this mocap thing to turn the game into a movie not to mention the high list acting which won't be cheap. There is a middle ground in all things when it comes this.

I received my refund, well its not in my bank yet, however granted. I just had enough, the more I learn from FD way of doing things, what their decisions are
and most importantly, DB being the leader making the hard decisions and until now the right ones. I am very very pleased how the company, and project Elite is managed.

Star Citizen is a mess, no visible top management, they have a guru, they need a manager, a prober CEO. The last info I got was that IM was added to the JS users? what? what?

*shake head*

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Honestly I am fine with that. It's cool and epic and all that. That's not an issue for me, I don't consider SC to be about realism.

No, but many are, and they will wake up and crate a lot of noise. They BDDSE tag was a huge mistake in my book.
 
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Honestly I am fine with that. It's cool and epic and all that. That's not an issue for me, I don't consider SC to be about realism.

TBH I don't think of myself as a "realism" fan. It's just that things like that jar with me - it's very much a personal taste though.

And they have kind of made a rod for their own back by banging on about realistic physics and putting things like redout in - which does nothing for me at all.

To be fair I don't like the head inertia movements in ED either - just find it annoying and it sticks out because there is a disconnect with what body isn't experiencing and what your eyes are seeing.

It's unnecessary and adds nothing - in my opinion.
 
TBH I don't think of myself as a "realism" fan. It's just that things like that jar with me - it's very much a personal taste though.

And they have kind of made a rod for their own back by banging on about realistic physics and putting things like redout in - which does nothing for me at all.

To be fair I don't like the head inertia movements in ED either - just find it annoying and it sticks out because there is a disconnect with what body isn't experiencing and what your eyes are seeing.

It's unnecessary and adds nothing - in my opinion.

I like the movements in ED, give that reality feeling.

New video from 2.0 (not mine)

[video=youtube;KaVc5eWNvJo]https://www.youtube.com/watch?v=KaVc5eWNvJo[/video]
 
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