About the Constellation Damage states i talked about, here's the interiors:
https://www.youtube.com/watch?v=wrtVcF9ROxA
The actual explosion of it that i haven't seen yet, i have been only inside one when it happened, i'd say i didn't get the view!
I'm rolling my eyes even more with that post. What tha
Are you aware we're talking about a game right? Simulation or not, if this was actually accurate to the small details it would be plain boring, starting from the fact the whole game on space couldn't have sound. Imagine that!
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It looks soo crap i'm already filling for a refund, jesus how dare them to make that sooo bad!
That same GIF i saw the re-post went to r/Gaming with quite good response to it, it's posted here: "That looks Crap". Yup, this happens, only on this thread.
Imo I really liked the fact that SC is on Cryengine. Wouldn't have any other engine for this kind of a project anyway. Really goes well with their cinematic and photo realistic approach.
That interior damage video looks fantastic! However that gif really does not (to me); I've seen and flown around the ED Orbis stations since E3 last year, as have lots of people in this thread on the ED forum (funny, that), and I think they are vastly superior from afar, even if some of the textures look less impressive up close. There is an extremely weird depth of field / level of detail effect in that gif, where (on my tablet at least) the details are only really seen very close to the camera; if it's a LOD thing, then the change is impressively smooth, if it's an artistic thing then "1990s skybox" should be bokehlicious, with stars as enormous circles.
The high price ships, the ones over two hundred dollars.
Once the game is release and once they have most of the buyers of those expensive ships done, what is to stop them selling those ships to the masses for only 10% of the original sale price ?
I think those spending a fortune have not always considered that the ships could be sold in vast quantities cheaply later, thus greatly devaluing them.
i have no problem with them using CE, however my problem is the overall poor way the whole project is managed. It just scream incompetence in so many ways.
Do you think it's completely by chance that so many people are negative about it or maybe it's a massive organized agenda of negativity?
Or could there be legitimate reasons for people being critical of this project?
That starts to look like a game, I'm impressed! I like the damage modeling a lot, this has always been a strong point in SC.
Nitpicking:
The graphics look very low-key. Perhaps the guy who played it set things to low?
The HUD is still a mess, but I did like the initial alien HUD that gets replaced by a "translation", neat idea.
The voice prompts are obnoxious and sound like they're designed by a 13 year old. Especially what they say and when. I hope you can make the ship shut up in the full game.
The particles emanating from the Constellation obviously live in their own physics grid and/or coordinate system, as they're lacking proper inertia and momentum. They rotate around at the same angular velocity as the ship, which is very jarring.
I'm VERY disappointed by the constellation explosion. After the amazing pre-vis video we've seen a couple months ago, this is definitely a low point for me. The model just vanishes and is replaced with a generic explosion effect and generic debris. I really hope this explosion effect is just a temporary placeholder.
In short: This looks graphically a lot less flashy than previous videos, but it does look much more like a playable game. Take a guess which of the two I think is more important
That starts to look like a game, I'm impressed! I like the damage modeling a lot, this has always been a strong point in SC.
Nitpicking:
The graphics look very low-key. Perhaps the guy who played it set things to low?
The HUD is still a mess, but I did like the initial alien HUD that gets replaced by a "translation", neat idea.
The voice prompts are obnoxious and sound like they're designed by a 13 year old. Especially what they say and when. I hope you can make the ship shut up in the full game.
The particles emanating from the Constellation obviously live in their own physics grid and/or coordinate system, as they're lacking proper inertia and momentum. They rotate around at the same angular velocity as the ship, which is very jarring.
I'm VERY disappointed by the constellation explosion. After the amazing pre-vis video we've seen a couple months ago, this is definitely a low point for me. The model just vanishes and is replaced with a generic explosion effect and generic debris. I really hope this explosion effect is just a temporary placeholder.
In short: This looks graphically a lot less flashy than previous videos, but it does look much more like a playable game. Take a guess which of the two I think is more important
To me it makes no sense that after a bunch of projectile(?) shots that seem to hit side on the whole engine or whatever it is completely detaches for no apparent reason.
This. I love the idea of this game and it is a good looking game visually. I have $250 in this since 2013 and I am hovering over the refund idea purely because of the dumbfoolery that seems to be going on. The massive amounts of money spent on this mocap thing to turn the game into a movie not to mention the high list acting which won't be cheap. There is a middle ground in all things when it comes this.
Honestly I am fine with that. It's cool and epic and all that. That's not an issue for me, I don't consider SC to be about realism.
Honestly I am fine with that. It's cool and epic and all that. That's not an issue for me, I don't consider SC to be about realism.
TBH I don't think of myself as a "realism" fan. It's just that things like that jar with me - it's very much a personal taste though.
And they have kind of made a rod for their own back by banging on about realistic physics and putting things like redout in - which does nothing for me at all.
To be fair I don't like the head inertia movements in ED either - just find it annoying and it sticks out because there is a disconnect with what body isn't experiencing and what your eyes are seeing.
It's unnecessary and adds nothing - in my opinion.