The Star Citizen Thread v 3.0

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Are you sure about that? the road map slide from october indicates that we will only get AC 2.0 in 2015 (which will feature multi-crew ships, but probably not capital ships)
Squadron 42 is expected in mid to late 2015 which also includes capital ships. I am pretty sure that they will face a similar parallel integration. It also could be Q1 2016 of course but I am pretty sure with the Squadron 42 capital assets working getting Arena Commander 3.0 and the Capture the Idris mode released won't be that difficult.
 
Squadron 42 is expected in mid to late 2015 which also includes capital ships. I am pretty sure that they will face a similar parallel integration. It also could be Q1 2016 of course but I am pretty sure with the Squadron 42 capital assets working getting Arena Commander 3.0 and the Capture the Idris mode released won't be that difficult.

whilst Squadron 42 chapter one will almost certainly feature capital ship, I would imagine that they will all be NPC controlled, so there would still be quite a lot of work to do to get them into a shape where players can actually fly them.
 
The plans for Squadron 42 sound good, looking forward to this far more than the PU.
 
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psyron

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whilst Squadron 42 chapter one will almost certainly feature capital ship, I would imagine that they will all be NPC controlled, so there would still be quite a lot of work to do to get them into a shape where players can actually fly them.

Yep, and we have till now still not a clear image of what those 24 people will do inside that ship apart from one piloting and others turreting.
(For carriers it makes sense, but for capital ships?)
 
110 star systems??!!
Wow, that's like, a lot, right?
I wonder how many those pathetic 'rivals' at Frontier Developments have got in their little Elite: Dange... oh... ah... right... :D
 
http://www.pcgamer.com/star-citizens-next-stretch-goal-will-secure-pets-in-space/

Pets in space... Yeah great. Star Citizen is becoming a joke to me. Seriously... who wants pets in space....

At first, I thought it was some sort of early April's Fool joke, but then I checked the stretch goals page:

Pets – We have repair bots, we have fish… but we haven’t implemented a traditional pet system in Star Citizen yet. At $64 million, that changes. From Jones the Cat in Alien to the Battlestar Galactica’s Daggit, pets have a place onboard starships… and we want to give you that option in Star Citizen. Expect traditional terrestrial options, plus anything exotic we can dream up in the Star Citizen universe! (Those Torshu Grey crabs that keep escaping are just the start.) This stretch goal is in honor of Paddington, Strike Dog of the UEES Paul Steed. In one of our first videos Paddington helped us get to $4 million back in the initial campaign, and sadly passed away recently.
 
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110 star systems??!!
Wow, that's like, a lot, right?
I wonder how many those pathetic 'rivals' at Frontier Developments have got in their little Elite: Dange... oh... ah... right... :D
Now, now. 110 systems doesn't sound like a lot but with the money they have they could be incredibly detailed, with perhaps multiple cities per planet and even travel between them. I know some people got quite upset on the SC forums that procedural generation was going to be used. They had been sold the idea that the entire game was going to be hand crafted. I don't know if they actually thought that every tree and asteroid was going to be lovingly planted and placed but that was clearly never going to be the case.

110 highly detailed systems with lots to do in each is actually going to be a lot when you think about it. The key here though is what are you going to be able to do. There has to be more to this game than simple fighting, whether we are talking about SQ42 or not. I hope this doesn't turn out to be a simple one trick pony, considering how much money they have and their statement above about it being "over funded", because that would a real shame.
 
Been a while since I posted on this thread, the previous incarnation was getting closed too often(not blaming the mods for that, I could see why), and I've been distracted with Elite.

Anyway, I have not fired up Arena Commander in a few months, can we now custom-bind joystick axes, can we custom-bind button controls? or is this still not possible?
Are there any new features in AC (last time I had Vanduul Swarm, Multiplayer Combat and 2 racing tracks?)

Not going to bother with a huge download unless I can bind things the way I want to.
 
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Anyway, I have not fired up Arena Commander in a few months, can we now custom-bind joystick axes, can we custom-bind button controls? or is this still not possible?
Last I checked, you could indeed.
IIRC, there were still some problems with certain sticks, either recognising the buttons/throttles or with the pre-set profiles... can't recall the exact nature, though.

Now, now. 110 systems doesn't sound like a lot
I know, I know.... I was only joking!!

But having just shown the Mrs what it looks like when you have 400 Billion star systems, ALL of which you can visit in the one game - Even she was suitably impressed - A mere 110 just sounds so paltry nowadays!! :D
 
"'Quantity has a quality all its own"-Joseph Stalin
and by the way he did prove that.....
 
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Was surprised they put all 5000 discount $20 Aurora game packages to sale at same time. Was hoping to get one. No biggie, $30 is very ok for me in the long run (and i have very little interest in AC, for me SQ42 is main thing). But just surprised.
 
Yep, and we have till now still not a clear image of what those 24 people will do inside that ship apart from one piloting and others turreting.
(For carriers it makes sense, but for capital ships?)

Here are some that have been brought up:

* Engineers can perform repairs or have a go at overclocking the ships systems
* RCO could be monitoring long range scanners
* Helm could be generally flying around
* Navigator could be plotting route to increase fuel efficiency
* ECM

https://forums.robertsspaceindustries.com/discussion/154055/star-citizen-crew-stations/p1

http://www.pcgamer.com/star-citizens-next-stretch-goal-will-secure-pets-in-space/

Pets in space... Yeah great. Star Citizen is becoming a joke to me. Seriously... who wants pets in space....

At first, I thought it was some sort of early April's Fool joke, but then I checked the stretch goals page:

Having pets in the game isn't a joke to me - as long as they don't go down a cutesy path with them. I've seen lots of posts like "OMG THEY'RE MAKING SIMS IN SPACE!!11", which is as silly as saying they are making FIFA in space if they were to put a football in a rec room or something.
 
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Here are some that have been brought up:

* Engineers can perform repairs or have a go at overclocking the ships systems
* RCO could be monitoring long range scanners
* Helm could be generally flying around
* Navigator could be plotting route to increase fuel efficiency
* ECM

I'm predicting incredibly boring superficial positions.
I'm sure people will love to just sit and watch scanners or "plot courses" while everyone else is shooting other players or actually flying the ship.

They're going to have to do amazing stuff to balance the gameplay in this situations to make it interesting and from what gameplay they've shown us, I have zero confidence that they can achieve that.
 
Sweet album of nice pictures.

http://imgur.com/a/cVl8q

One of the reasons I don't like Elite is that there is too much PG. I get the feeling that I have seen it all. SC will hopefully go more of the traditional detailed environment routes. More lore, more detail is more my preference. I still boot up Fallout New Vegas and play it not getting bored. The environments and characters are so detailed. And that game is very static compared to what SC is trying to achieve with dynamic environments and economy.
 
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