The Star Citizen Thread v 3.0

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I heard Germany Studio is working on new tech on Cryengine to allow like make multi-crew ships their own instance and then if you leave the ship you enter the exterior instance, different servers but streaming directly to each other as necessary, that allows 1 Ship count as 1 Player, even if the ship has 20 Players inside!
So if that tech is applied to AI management, a server can simply interact with all the instances to make the AI work, and avoid take load from the actual instanced servers.
If those players can look out the window and see other ships flying around, then information about those ships needs to be sent to them.

There are no magic bullets for these things, there's no such thing as "simply", and you're grossly overestimating how much performance they could get out of this technique.
 
If those players can look out the window and see other ships flying around, then information about those ships needs to be sent to them.

There are no magic bullets for these things, there's no such thing as "simply", and you're grossly overestimating how much performance they could get out of this technique.

They have frankfurt working on a zonecontainer system that replaces Cryengines octrees. This allows each instance to both be selfcontained (IE a large multicrew ship could have it's interior run by a seperate server) and interact with other instances. A fighter launching from the ship simply leaves the interior instance and goes into the surrounding space where the battle is taking place. I don't exactly understand how the interaction happens of you inside the ship, walk on a window seeing the outside action, there has been more technical explanations but i can't find it at this moment.

It's not a system never done before, it was been successfully put in practice on some MMOs, i forgot the name now but there is one that even uses this system when you simply move from the outside area, to one inside area, as a shop.

If they will succeed at implementing this, it's to be known, but they undeniable have the necessary talent to do so, hiring the creators of Cryengine themselves is a smart move for things they need to revamp on the engine.
 
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If those players can look out the window and see other ships flying around, then information about those ships needs to be sent to them.

There are no magic bullets for these things, there's no such thing as "simply", and you're grossly overestimating how much performance they could get out of this technique.

[video=youtube;kO9dEq3YMWc]https://www.youtube.com/watch?v=kO9dEq3YMWc[/video]

[video=youtube;j0r6aOasFEQ]https://www.youtube.com/watch?v=j0r6aOasFEQ[/video]

Source: http://www.gamersnexus.net/gg/2119-chris-roberts-on-star-citizen-network-and-render-pipelines

--

I really like Scott! His latest video on Star Citizen.

[video=youtube;QHSXUWRxN_I]https://www.youtube.com/watch?v=QHSXUWRxN_I[/video]
 
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I do enjoy watching Scott's video's. One of his last comments.

"Star Citizen, hopefully we get something"
 
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They have frankfurt working on a zonecontainer system that replaces Cryengines octrees. This allows each instance to both be selfcontained (IE a large multicrew ship could have it's interior run by a seperate server) and interact with other instances.
If servers or instances are interacting with each other they aren't self contained, those concepts are mutually exclusive...

There will always be hard limits on the number of players that can interact with each other. Efficiencies and optimisations will help, but they won't change that fundamental fact. And frankly, after following this project since 2012, I'm not terribly confident CIG can make it work at the level they're promising.
If they will succeed at implementing this, it's to be known, but they undeniable have the necessary talent to do so, hiring the creators of Cryengine themselves is a smart move for things they need to revamp on the engine.
Do they? I'm not understanding why some people think this is self evident.

The proof is in the pudding, and from where I'm sitting everything CIG produces is consistently very very late and often performs poorly even after months and months of delays.

And many in the industry don't like CryEngine at all, it's not a very popular platform.
 
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If servers or instances are interacting with each other they aren't self contained, those concepts are mutually exclusive...

There will always be hard limits on the number of players that can interact with each other. Efficiencies and optimisations will help, but they won't change that fundamental fact. And frankly, after following this project since 2012, I'm not terribly confident CIG can make it work at the level they're promising.Do they? I'm not understanding why some people think this is self evident.

The proof is in the pudding, and from where I'm sitting everything CIG produces is consistently very very late and often performs poorly even after months and months of delays.

And many in the industry don't like CryEngine at all, it's not a very popular platform.

What I have never understood is that the key to fixing the multiplayer is ex-Crytech employee's. CryEngine is known for its poor multiplayer. Ok I am sure that is something Crytech have been working on since the launch of the engine, and are having a hard time fixing it. So why would you hire the very people that have proven to not have the capacity to fix it? That just seems backwards, if the key to fixing the CryEngine is hiring Ex-Crytech employee's, why has Crytech not been able to fix it?
 
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If servers or instances are interacting with each other they aren't self contained, those concepts are mutually exclusive...

There will always be hard limits on the number of players that can interact with each other. Efficiencies and optimisations will help, but they won't change that fundamental fact. And frankly, after following this project since 2012, I'm not terribly confident CIG can make it work at the level they're promising.Do they? I'm not understanding why some people think this is self evident.

The proof is in the pudding, and from where I'm sitting everything CIG produces is consistently very very late and often performs poorly even after months and months of delays.

And many in the industry don't like CryEngine at all, it's not a very popular platform.

I'll let them decide how to develop their game, it's not up to me.

They do have talent, that is clear, on several areas of the tech of this game you can see pretty impressive stuff that is usually not done, from the way physics are being implemented, character models that actual have their own skeleton and physics, dynamic damage systems to make it as realistic as possible, as many others. Some of them are still early, others are more solid, if there is one thing that is clear, is that they are not going the easy way making the tech behind the game simplistic.

And that shows exactly for the delays, they could just rush something, avoid making new tech and just use what Cryengine already has to offer instead of rewrite whole tech levels of the engine like they are doing. If this was about just deliver something to the backers and not about doing it right, they wouldn't be going back in their code (causing delays) to make it right.

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What I have never understood is that the key to fixing the multiplayer is ex-Crytech employee's. CryEngine is known for its poor multiplayer. Ok I am sure that is something Crytech have been working on since the launch of the engine, and are having a hard time fixing it. So why would you hire the very people that have proven to not have the capacity to fix it? That just seems backwards, if the key to fixing the CryEngine is hiring Ex-Crytech employee's, why has Crytech not been able to fix it?
Cryengine has poor netcode (not because the people who created it didn't knew how, but because it's just hasn't been updated since older versions of the engine by Crytek), but who best to fix it than the ones WHO CREATED IT? (Cryket actually wasn't happy by loosing some names to CIG). Would it make sense put people who had not worked with Cryengine, re-writing its netcode?
 
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Did you actually watch that video?
I'm surprised you liked it considering how critical he is being. :)
It feels he's too sucked up into the drama that happens, i notice how "poker-face" he is when he goes on topics as the Swedish Mafia + CIG UK Office, etc... Well CIG should invite him to go visit one of their studios, as they invited The Escapists, what better than see by yourself what's up with the game? It's hard to form any opinion (being external to all of it) when there's so much extremism on the people who attack it, and the people who defend it.

He's also a bit mis-informed on several points like "[motion capture] probably cost 20 million". His comment that follows in the above statement "that [10 hours of script] is going to be a lot of cutscenes to watch" conveys that he might not have understood that they filmed all outcome branches of the script, and that the scenes that also happen during gameplay (both voiced and motion capture) are not cut-scenes, it's a mix.

I prefer go into the game itself, than actually on the huge "Illuminati level" of complex stories that are being thrown around, the Swedish Mafia is one of them.
 
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I'll let them decide how to develop their game, it's not up to me.

They do have talent, that is clear, on several areas of the tech of this game you can see pretty impressive stuff that is usually not done, from the way physics are being implemented, character models that actual have their own skeleton and physics, dynamic damage systems to make it as realistic as possible, as many others. Some of them are still early, others are more solid, if there is one thing that is clear, is that they are not going the easy way making the tech behind the game simplistic.

And that shows exactly for the delays, they could just rush something, avoid making new tech and just use what Cryengine already has to offer instead of rewrite whole tech levels of the engine like they are doing. If this was about just deliver something to the backers and not about doing it right, they wouldn't be going back in their code (causing delays) to make it right.

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Cryengine has poor netcode, but who best to fix it than the ones WHO CREATED IT? (Cryket actually wasn't happy by loosing some names to CIG). Would it make sense put people who had not worked with Cryengine, re-writing its netcode?

I already said that it didn't make any sense. Funny how I never said to put people that had not worked on Cryengine on it, why would you think someone said that? Do you have a link to Crytek saying they were unhappy to be loosing some names to CIG? Because the last word was that CIG was picking up the people that Crytek had laid off. And no the people best to fix it are not the ones that have failed to fix it for years, a new perspective is required. This is seen in industry all the time, that is why many companies hire on outside talent to review their internal code, many times coders have been looking at a problem for so long they no longer can think outside the box.


Oh ya, and too funny, $170 Spaceship Potato,

Vols5fn.png
 
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It feels he's too sucked up into the drama that happens, i notice how "poker-face" he is when he goes on topics as the Swedish Mafia + CIG UK Office, etc... Well CIG should invite him to go visit one of their studios, as they invited The Escapists, what better than see by yourself what's up with the game? It's hard to form any opinion (being external to all of it) when there's so much extremism on the people who attack it, and the people who defend it.

Actually I completely disagree. He doesn't seem "sucked up" in the drama at all.
He seems like a complete sane and neutral individual offering logical opinions (both positive and negative) on numerous matters about the game, including those who criticize it (DS & co)
In fact I agree on many of the things he mentioned (especially the cinematic stuff I think is a waste of money)


You seem to think that only a positive opinion on the game is a valid one?


I prefer go into the game itself, than actually on the huge "Illuminati level" of complex stories that are being thrown around, the Swedish Mafia is one of them.

He tried to cover everything about the game, from the gameplay to the rumours.
I think he did a good neutral job.
It's hard to see anyone other than the fanatics (on either side) getting mad at him for that video.
 
I already said that it didn't make any sense. Funny how I never said to put people that had not worked on Cryengine on it, why would you think someone said that? Do you have a link to Crytek saying they were unhappy to be loosing some names to CIG? Because the last word was that CIG was picking up the people that Crytek had laid off. And no the people best to fix it are not the ones that have failed to fix it for years, a new perspective is required. This is seen in industry all the time, that is why many companies hire on outside talent to review their internal code, many times coders have been looking at a problem for so long they no longer can think outside the box.
It's also "mumbles", the same ones that happen towards all the drama that recently has been shouted around. Earlier this year some media websites posted that there has been comments from Cryket relating the top-employees they lost to CIG. Remember also that Crytek was also on financial trouble last year, the laid offs CIG also hired (last year) were the times before Amazon did put a 20M investment on Crytek. But the Germany office that did open on Feb. this year was after that, and it were some of those employees that left Crytek for CIG.

A reason for why Job Positions on top companies, from CIG, Blizzard, etc.. take so much time to fill is mostly because how hard it is to find talented people on the industry currently. There are quite some video docs made about how this works, while many people are unemployed, others are desperate for talented developers.

And yes that's what CIG also does, when they hired Bohemia Interactive (i think that's the company name) that worked & works on titles like the Far Cry IP.
 
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It's also "mumbles", the same ones that happen towards all the drama that recently has been shouted around. Earlier this year some media websites posted that there has been comments from Cryket relating the top-employees they lost to CIG. Remember also that Crytek was also on financial trouble last year, the laid offs CIG also hired (last year) were the times before Amazon did put a 20M investment on Crytek. But the Germany office that did open on Feb. this year was after that, and it were some of those employees that left Crytek for CIG.

A reason for why Job Positions on top companies, from CIG, Blizzard, etc.. take so much time to fill is mostly because how hard it is to find talented people on the industry currently. There are quite some video docs made about how this works, while many people are unemployed, others are desperate for talented developers.

And yes that's what CIG also does, when they hired Bohemia Interactive (i think that's the company name) that worked & works on titles like the Far Cry IP.

So no link? Right so CIG got people that Crytek fired or laid off, just like I said. So again, why would you hire the guys that have failed to fix the very problem you are trying to fix?

I didn't ask about Job Positions for top companies and why they are hard to fill, oh and CIG a top Company? hahahaha

Bohemia Interactive
https://en.wikipedia.org/wiki/Bohemia_Interactive

No they did not work on Far cry,

Operation Flashpoint
AMRA
DayZ

Are the games they are best known for. And do you have a link that they are working together, quick google search turned up nothing.
 
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Actually I completely disagree. He doesn't seem "sucked up" in the drama at all.
He seems like a complete sane and neutral individual offering logical opinions (both positive and negative) on numerous matters about the game, including those who criticize it (DS & co)
In fact I agree on many of the things he mentioned (especially the cinematic stuff I think is a waste of money)


You seem to think that only a positive opinion on the game is a valid one?




He tried to cover everything about the game, from the gameplay to the rumours.
I think he did a good neutral job.
It's hard to see anyone other than the fanatics (on either side) getting mad at him for that video.
Not positive as valid, that's not what i mean.

His comments about 20 Million motion capture shot are just... off. I mean what game spent 20 Million on that?! This is not a Hollywood movie, this is the game industry. I mean seriously, where is that based on? o_O

Some points he got things wrong:
- "Foundry 42 made lego games" Erin Roberts worked on the Lego games, Foundry 42 is the England studio of Cloud Imperium Games.
- "The fact they were married is hidden!" (Roberts and Sandi) ...No. It was never hidden, it's been known (not hidden from during the very first stream).
- "Sandi is billed higher than Gillian", Sandi isnt billed at all in the actual trailer.

It's just a complicated story on this that really, nobody anymore can get the facts straight. I believe some things are shouted as the "truth" for so long, that people already believe they are the truth, but the problem, is that some things do not have pillars to sustain them when you look into it.
 
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/r/starcitizen is not at all impressed with Scott Manley voicing his opinions https://www.reddit.com/r/starcitizen/comments/3ov37f/scott_manleys_take_on_it_all/

"He's a Goon!"

:eek:

Yeah comments like: "His weird logic when it comes to the facts surrounding SC make me sad though."

Yeah his logic suddenly turns to weird when he talks about SC ;)


Look at how many people say they have lost respect of him because of that video.

People are obsessed and will disregard any critical opinion even if it's from one of the most experienced people in the genre.

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Not positive as valid, that's not what i mean.

His comments about 20 Million motion capture shot are just... off. I mean what game spent 20 Million on that?! This is not a Hollywood movie, this is the game industry. I mean seriously, where is that based on? o_O

Based on the time the studio was rented for and the rent cost per day I presume.



Some points he got things wrong:
- "Foundry 42 made lego games" Erin Roberts worked on the Lego games, Foundry 42 is the England studio of Cloud Imperium Games.
- "The fact they were married is hidden!" (Roberts and Sandi) ...No. It was never hidden, it's been known (not hidden from during the very first stream).
- "Sandi is billed higher than Gillian", Sandi isnt billed at all in the actual trailer.

Yeah you're copy pasting directly from that reddit post. I can read it there, you don't have to duplicate it here too :)

So he got a few trivial things wrong, that doesn't invalidate the points he's making.

It's just a complicated story on this that really, nobody anymore can get the facts straight. I believe some things are shouted as the "truth" for so long, that people already believe they are the truth, but the problem, is that some things do not have pillars to sustain them when you look into it.


People will try to disregard EVERYTHING that goes against their beliefs.
 
Yeah comments like: "His weird logic when it comes to the facts surrounding SC make me sad though."

Yeah his logic suddenly turns to weird when he talks about SC ;)


Look at how many people say they have lost respect of him because of that video.

People are obsessed and will disregard any critical opinion even if it's from one of the most experienced people in the genre.
I think it's because* most of the video sets on things Derek Smart said and claims, it's like the drama has been so big that people just want this to stop.

I personally just wish, if there is truth to the claims, show evidence, but that never happens, it's just all this big conspiracy going on. Specially from Smart, someone who claims for months "I have proof of what i say", but never shows it, when he does, we have to go to read actual "books" of mysteries towards stories of mafia, drugs and es that just leave you even more confused and do not show concrete evidence, desperately trying to link X to Y to prove a point. :|
 
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