"I'm a backer and i want this project i backed to fail to have more entertainment fun with the drama that would follow."
There Max goes again misconstruing what other people say and putting words in other people's mouths.
I said before that nobody buys into a project because they want to watch it fail, and that's still true. Everybody bought in at first because they were expecting a fun space game. Then they became disillusioned with CIG and their antics and simply aren't requesting their money back. They definitely aren't putting any more money into it now that they're pessimistic about it. However, important to note is that they don't want SC to fail, they just don't mind if it does.
There is no reason to pay a full price game equivalent for just watching "drama", you can "enjoy" all that stuff for free. All the marketing stuff like the YouTube shows and of course stuff like Arena Commander, which is again free for all this week.
There is no reason to stick with a low-tier pledge (< $1000), because CIG treats those backers like bystanders and restricts their forum access. With <$40 you don't even count as a recruit in their referral system. And you can't even ask the chairman questions without a subscription.
There is absolutely no sensible reason to buy or hold a starter pack or low-tier pledge. If you have one already, it's the smarter option to get paid out by the whales. And then buy the game, if and when it is finished, tested and proven good.
You're right that the rational thing to do is to get a refund, but if you've studied economics you'll have learnt that real people are far from rational.
As I said above, nobody paid to watch drama. Everybody paid for a game at first, but have since decided to let CIG keep the money because of various reasons, be it the cost for a lesson in the nature of crowdfunding, or considering the money lost anyway, or wanting to load up SC once in a while to see if it's gotten any better, or even simply being too lazy to type an email. Like all real human beings their reasons aren't going to be completely rational.
At the time, we were on track to have 2.0 on the live servers by today or tomorrow. Unfortunately, as folks testing and observing know, we were hit with a slowdown bug that seemed to come out of nowhere. (For those not following the testing chatter, that’s why you haven’t see a PTU build in the last two days.) Knowing what we do now, we would have liked to have changed the exact wording on the trailer.
I don't see how they didn't see the delay coming. Given their track record it was practically guaranteed it would be delayed. I don't know which is worst, that they went with the trailer because they figured the PTU would miraculously release without a hitch and didn't plan for uncertainties, that they thought it was going to be delayed but decided to go with the trailer anyway to get attention, or that the delays actually exceeded their most pessimistic estimates. It's problematic either way.
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