Sure, no one forces you to read the spoilers, however, it is hard to not notice them, when they are all over the Internet.
Contrary to what you would have us believe, spoilers are not actually all over the Internet. As a network that processes petabytes of content on a weekly if not daily basis, covering an extremely wide range of subjects. It is ludicrous to think that spoilers on one topic would amount to any signficant portion of that content. If you don't want to see spoilers but are seeing spoilers everywhere, then you're visiting the wrong websites.
I can see how as a forum moderator avoiding spoilers would be difficult for you, but in that case I would say that you of all people have even less of a right to expect to stay spoiler-free. Your job as moderator is literally to review new content posted on the Internet, and it is almost inevitable that said content will contain spoilers at some point. If they actually are such a big deal for you then you should either quit your post as a moderator and stay off the Internet, or deal with the fact that if you continue in the role you
will be spoiled.
The same applies to everyone else that's afraid of spoilers. I assume that nobody has a gun held to their heads right now and is being forced to use this site, and that nobody's family is being held hostage and is being blackmailed into visiting gaming news sites. Plenty of tools exist that are effective in enabling Internet access while preventing exposure to spoilers. If anyone is afraid of spoilers but is unwilling to completely relinquish the Internet, I would suggest that they try some of those tools. Nobody is being forced to look at spoilers, so if you are afraid of being spoiled, stay off the Internet, or at least these parts of it.
Nobody blames Lucasfilm when somebody watches a Star Wars trailer and then complains that they got spoiled. It's always the viewer's fault for hitting the play button, and to suggest that a studio should be responsible for keeping a certain portion of audiences spoiler free because of their claims of sensitivity to new information is a ridiculous notion.
Please don't twist the words.
While some ships are bugged indeed, there are ships that do not experience these bugs. And it is definitely not that hard to fix some of these bugs.
E.g. they have just added Sabre. It had bad manoeuvrability at first, then they have fixed it. Now, Sabre has a new issue - the shields that are equipped by default do no provide any splash damage protection, i.e. one missile hit and you lose the main thrusters and weapons. The workaround is to use the difference shields for now. Is it hard to fix it? No, Glaive had similar issues in 2.1, they have fixed them.
This alone already proves that the issues can be fixed. Moreover the next major update should contain some significant gameplay changes.
As for all the criticism, it is partially related to the Open design process, when the devs provide a lot of information about the project, and the players are able to test the game from the early development stages, when there are lots of bugs.
I already said in my last post that which ships are bugged is completely irrelevant, because the fact that any ships are bugged at all shows that what CIG has is everything that they can release without completely breaking their software. It doesn't matter that the ships will be fixed in the next update, because as it stands the ships aren't fixed
now. As it is, what is available to players now is CIG's best work up to this point, and they don't have any highly functional assets up their sleeve to showcase at all.
It is obvious that there is progress in the development. Sure that the different people have different opinions. As of now, I like what I see, and I find it way better compared to what they offered a year ago.
I doubt that there was any other game that did not experience any issues during the development.
Of course there's progress in development. They have $100 million dollars. Can you imagine if there
wasn't progress?
You are of course entitled to your opinion of the game as it is, and I'm not here to debate that with you. As I said in my last post, people with low enough expectations can't be disappointed.
Please don't try to redirect the conversation by misrepresenting the topic. I think all of us are aware that no game doesn't experience issues in development. In fact, it's such a blatantly obvious fact of game-making that I think we might do well to never bring that up as a point again, because making such an obvious observation is basically just a waste of time for all of us.
My last post (and this one) was made in response to the people claiming that CIG wasn't showcasing new SQ42 content at public events because they were afraid of spoiling people, as opposed to those guessing that they simply have no new content to show. And to that end I think my last post makes it abundantly clear why the latter is the far more plausible explanation.