The Star Citizen Thread v 4

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If you take a game like Kingdom Come: Deliverance, they are now going into BETA, a bit late according to the original plan, however nothing to worry about. Game is build using CE, its a single player game like SQ42.

They have a project manager, CIG apparently do not have one who can overrule CR.

Off topic.
Kingdom Come seems like it's gonna be just outrageously huge! The forests are so big that you can literally get lost in it.

Back on topic! :)
 
S42 would be achievable this year if they were in beta right now and had 6-8 months to optimize and smash bugs. That they are just QAing 5 missions means they are NOWHERE near being able to meet a 2016 release.
I would just like the game to actually take advantage of my GPU, so heavily cpu bound currently :(
 
If you take a game like Kingdom Come: Deliverance, they are now going into BETA, a bit late according to the original plan, however nothing to worry about. Game is build using CE, its a single player game like SQ42.

They have a project manager, CIG apparently do not have one who can overrule CR.

Lysander, I think if you can step back and look at the project as a whole you will see that CIG has changed from the flashy bullet point major release style to a more focused methodical studio. I remember seeing you as a regular poster back in 2013? The releases were more Hollywood style movie releases. Now we are seeing small constant progress. I think that exec from Blizzard probably didn't mesh well with CR. I think what we are seeing is Erins influence. Anytime you have a change in leadership it takes a while to see results. This is a good sign for the project. I'm seeing less "yeah, it will all be there" to "were looking at it and we may or may not get it in before release." I'm more confident today then I was a year ago.
 
Lysander, I think if you can step back and look at the project as a whole you will see that CIG has changed from the flashy bullet point major release style to a more focused methodical studio. I remember seeing you as a regular poster back in 2013? The releases were more Hollywood style movie releases. Now we are seeing small constant progress. I think that exec from Blizzard probably didn't mesh well with CR. I think what we are seeing is Erins influence. Anytime you have a change in leadership it takes a while to see results. This is a good sign for the project. I'm seeing less "yeah, it will all be there" to "were looking at it and we may or may not get it in before release." I'm more confident today then I was a year ago.

Well, I've been very vocal on the RSI forum LOL, however my points stand, CR is a terrible PM, hes a terrible CEO and the project took some serious hits because of that. Yes we are seeing progress now, that is good, but we should have seen that trend in Q1 2014, not Q1 2016. It literlyt [redacted] me off that if this project was better managed, we could actually by now have a playable SQ42 game to play. The ramp up phase was a joke, it was not under control, and backer money was wasted.

The whole PG discussion on the RSI forum was a complete joke then, I know because I was in most of them, and the debate too was really heated, and some bans was issued (i took some hits myself). That doesn't change the fact that we now see PG as one of the key stones in the SC universe, however they are now very late to the party. PG is not some thing you just slam together in 6 month and kick it out of the door. It is a very complicated process and require a lot of skilled coders with PhD in Math.

Or you can just do it the boring way and then have it in no time, but that was not the intention was it? However what we have seen from CIG regarding PG by now is not something spectacular, any 3D artist student can make this in a very short time.

So I agree, we are seeing progress, its good that Erin is now in charge, lets see if he can flip the project around and get it on track.

EDIT Fat finger typos
 
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I'm seeing less "yeah, it will all be there" to "were looking at it and we may or may not get it in before release." I'm more confident today then I was a year ago.

Get ready for when they'll reach the next of the 3 stages of development realism: "sorry guys, we had to cut it".
 
Get ready for when they'll reach the next of the 3 stages of development realism: "sorry guys, we had to cut it".

That would be an even better sign. It would mean they are being realistic and have become aware of the limitations of the current tech. Most of the features I have seen are doable. They just take time to implement. What I would expect at launch is trading, mining, bounty hunting, repair, and combat. Some of the more exotic professions like space plane pilot with mix master or space farmer to come later. They have recently said that any ships sold after (can't remember which one) would come after release. That says to me that they have at least produced a realistic schedule (from their perspective) and are now trying to manage expectations. Like I said, this is a healthy good sign. If they came later and said our server budget won't allow space pet buddies and that they had to cut that feature, I would be fine with that. I want a space sim, not a pet simulator.
 
I agree with that, we also had several vacations open in my company, one was open for around 18 month before HR found the right person. So yeah if the position require specialists, it could be difficult to get the right person. Moreover the game industry is not that big and the people who work in it are small in numbers, compared to other areas.
I would tend to think they want the right person rather than just a body to fill the position for statistical reasons.

Not familiar with Cambridge. Maybe they have a higher than average housing cost or something else that is putting people off from the area.
 
That says to me that they have at least produced a realistic schedule (from their perspective) and are now trying to manage expectations. Like I said, this is a healthy good sign. If they came later and said our server budget won't allow space pet buddies and that they had to cut that feature, I would be fine with that. I want a space sim, not a pet simulator.

Okay, and what if its not space pet buddies but something else? Managing expectations is usually done by indicating what to expect, and I have no idea at the moment. The rumor is that next patch will add the early stages of persistence, with shops and early PG planetary landing in the following patches. While important, it doesnt strike me as being anywhere near the kind of progress you'll need for a late 2017 release. I'd very much appreciate if Chris would a) stop selling more stuff, and b) tell us which things will definitely not be in 1.0, and which will surely be in there.

Their announcement basically boils down to "Remember that stuff we sold you months ago for loads of cash? Remember all the CGI vids and ads we made for those? Well, beyond those vids we wont be able to give you anything for at least the next 1.5 years. Sorry mate, cant tell you any more." Its great they are being more realistic (which admittedly doesnt take much), but there still this issue of spending backers money on making ads to get more backers money, and then after cashing-in casually say they wont get any of that for years, with not even an approximate ETA for it.

I would like to think that if one supports a project like SC by spending lots of money on ships, the very least one can expect is that when the game goes live you get to fly the ship with all features it was advertised to have.
 
Back on topic, how will the planetary approach be in SC? the last info I got was that it will be free flight down to PG planets.
I checked some of the discussions on RSI, however they are as non informative as always.

What I could read was:

1. SC will have full PG planets with weather pattern and atmospheric flight models (that's a new one?)
2. SC will have orbiting mechanics with gravity pull on different bodides (well, 100 million USD can change a lot I guess)
3. SC will have special flight computers to navigate to and from planets. (I think some one is just coping whatever they can find from other space games, and say "we will have that too, just better")

So my question, just to get some facts for the record, anyone know how it REALLY will be instead of community pipe dreams?
 
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Back on topic, how will the planetary approach be in SC? the last info I got was that it will be free flight down to PG planets.
I checked some of the discussions on RSI, however they are as non informative as always.

What I could read was:

1. SC will have full PG planets with weather pattern and atmospheric flight models (that's a new one?)
2. SC will have orbiting mechanics with gravity pull on different bodides (well, 100 million USD can change a lot I guess)
3. SC will have special flight computers to navigate to and from planets. (I think some one is just coping whatever they can find from other space games, and say "we will have that too, just better")

So my question, just to get some facts for the record, anyone know how it REALLY will be instead of community pipe dreams?

That's the tough part. There has been so much hype from backers that it's tough to seperate the wheat from the chaff. When CR says they are going to try and have PG planets with landing a bunch of backers will extrapolate that every planet will have PG landing with dozens of cities and free roaming. That's not what was said. I suspect if you read through all the stretch goals that very few of them state "at release". I would guess that when they get a dozen systems they will declare release and keep working on the rest. I do think CIG has alot of responsibility in managing this. The community managers should have been more involved when backers started getting far ahead of what was really possible.
 
I might reinstall this when they hit 2.4. After the many and various issues I've had with 2.0 2.1 I hope it will have come on a bit.
 
That's the tough part. There has been so much hype from backers that it's tough to seperate the wheat from the chaff. When CR says they are going to try and have PG planets with landing a bunch of backers will extrapolate that every planet will have PG landing with dozens of cities and free roaming. That's not what was said. I suspect if you read through all the stretch goals that very few of them state "at release". I would guess that when they get a dozen systems they will declare release and keep working on the rest. I do think CIG has alot of responsibility in managing this. The community managers should have been more involved when backers started getting far ahead of what was really possible.

I 100% agree, however they ride the backer wave instead.

We do also have this here on the ED forum, however we have a very clear statement from David Braben himself, what he want, and roughly when we can expect it. So when some start to fly to high, its pretty easy to post facts. From CR we only have this.

KrWR38.gif
 
CR has indeed said many vague and probably unrealistic goals. It also doesn't help that much of what they have been able to demonstrate so far doesn't take them toward reaching those goals. The whole development has been disorganized and ineffectual.

However, if ER can knuckle down and get the fundamentals right, some of the more flowery aspects CR has promised can then be bolted on. I believe ER has the ability to do this, I'm not so sure about CIG's ability to let him do it.
 

Jenner

I wish I was English like my hero Tj.
I think it's important to have that vision, though. Without CR's hairbrained schemes the game wouldn't be nearly as interesting. :) Gotta dream big! Of course, you ultimately have to ship a product, and I can see where people take issue with CR's project management skills.
 
I think it's really come down to ER's ability to put out a solid game in SQ42. It's really his baby as much as CR's. If they can deliver a solid game not only will it be a a boost to the backers, it will be a Hugh boost to the morale of the devs working on SC. Most of the devs only get to see their little bit of SC that they are working on. They see all the negativity and probably have their own doubts about if they can pull this off. If ER pulls out a solid game in SQ42 then that will cement his role as global production manager. That should have a very positive impact on all the teams moving forward in getting the PU out. Time will tell. We are actually lucky in that we have a Foundry 42 Dev that haunts this thread.

@Ben Perry. How's things going? I bet you all have your head down working hard on SQ42.
 
I think it's important to have that vision, though. Without CR's hairbrained schemes the game wouldn't be nearly as interesting. :) Gotta dream big! Of course, you ultimately have to ship a product, and I can see where people take issue with CR's project management skills.

Anyone can dream big, that's the easy part. The world if filled with big dreamers and big ideas. The hard part is knowing what dreams can be achieved and how, something CR fails miserably at.

Dreaming big is nothing more then hype if you don't know how or if it can be done. Many game studio's dream big, the difference is having the skill to know how and if you can push the current tech and game boundaries.
 
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