These two missions were pretty fun in their own right and show a bit more gameplay than most people assume exits, since most of the press involves just the hangar and the barren 'social module' (planetside). For those willing to poke around in Crusader, though, there is at least a smidgen of engaging gameplay to be had even now.
You just played content, which is by now half a year old. I did those "missions" last year when 2.0 got released. It's "engaging gameplay" which is good for five to fifteen minutes. Until you notice the AI is broken and the "rescue mission" is pointless.
So where is the additional content? Beside some new P2W-JPEGs and a "bounty system", which can be tricked by resetting you local PC clock.
I was surprised by the expression, ,"minimum viable product", being articulated. Now, it might be a throw away comment of the kind you use when speaking off the cuff and rambling. It's the kind of phrase you might use internally, but not one you would normally make in public because it is open to interpretation. Whilst I understand not everything will be in the pu at launch, that is obvious; using the term minimum sounds like you are working to the smallest feature set you think you need to deliver. Who knows what was meant, but I am going to make a prediction we will see the "release" of the pu this year.
CR spilled the beans. That is indeed the term they use internally for sure.
We hope to get Sq42 out this year
Not going to happen.
Let's face it: Someone can lie to the press that he has already a year of development done and is going to release in two years and make that believable. This is what happened during the Kickstarter. But you can't tell someone your release is less than 8 months away with exactly nothing to show. Nobody who has any clue about game development is going to believe something ridiculous like that.
At the most CIG will release another Hangar module or tutorial mission in Dec 2016 and declare that "Squadron 42 commercial release". If the money doesn't run out before that.
Minimum viable product
You know he's just teeing up for worse news. If he says something might be bad that means it's definitely bad - if he says something might not happen it's almost certain to not happen.
CIG basically "released commercially" in Nov/Dec 2015 with "Star Citizen Alpha 2.0". This is the minimum viable product, justifying denying refunds. That is the $100 million end product of a four years development cycle.
This is the news not everyone has digested yet, because most of them are is still in the denial, anger or bargaining phase of the give stages of grief.
So if ED is 'mile wide and an inch deep' the Star Citizen 'minimum viable product' will be an 'inch wide and a inch deep' . $112 million later, maybe now people here might cut Frontier a little more slack and time to get things right.
They have got a hell of a lot more game for a hell of a lot less money.
I say this as and Original backer of Star Citizen who backed to the tune of $1000's expecting a 2014 release, in that period pretty much everything that was promised turned out to be a lie from putting in zero-order mouse controls to reselling limited ships to reselling Lifetime insurance. CIG are literally the most shameless crowd of articles I have ever come across, they make EA and Ubisoft look like saints.
I've learned something about publishers and what is good about them.
Still no TrackIR support?
Anyone got any idea when this will be back?
Delayed indefinitely, means for all practical reasons: Never.
Funnily enough, there is still the a prominent screenshot on
http://naturalpoint.com/trackir/ which looks like plain false advertising now. Someone should tell them.