The Star Citizen Thread v 4

Status
Thread Closed: Not open for further replies.
The current "it's broke and keeps crashing" discussion is new as of 2.0 PTU, it just seems like a circular discussion because crashing and SC are quite a common blend, therefore it comes up with every new patch.

Oh that's quite the comparative, the first discussion is going on for over 1 year here. And there's new patches, it's news about Star Citizen, things changes here and there, and it keeps going until everyone is playing this. Till then, crashes on login loadings are gone for me, there's new issues however being reported inside the instances, 1-2 Frames from sudden ahah.
 
Last edited:
This is cool, first try, 1:30h gameplay, 0 Crashes! 0 Disconnects. But at the end faced 1-2FPS, Slideshow Citizen, that's a new issue and server-side related. The big top-kek GPU guys having GPU crashes and me with my cheap chop economic gtx960 without issues. Certainly more stable, finally enjoying, figured out how to get inside the Connie top Turret finally i have some FOV to work with! Jesus the turret feels like it has a will of its own :D
 
3 years* let's not go into the silly assets prototype inside cryengine done by 5 people as full year of game development.

It would be amazing if were playing the final SC game beta, but we aint, we're playing the release of the several gameplay mechanics that were being built in separate finally merged together for the first time, it was doomed to break, silly beans who expected it not to. In all honesty only the way they did setup the interaction on Discord with the devs and voice chat parties and everything already made this all this crashing worth it :D

They spent a year of work on it, and 1 million to make a demo, something CR was latter payed for with backers money.

Here is a video of CR playing the DEMO back in 2012.

[video=youtube;92rb-8mYHE0]https://www.youtube.com/watch?v=92rb-8mYHE0[/video]

CR counted that year and used it as a statement of how they could get it done in 2 more years. So yes we will count that year as the CEO of CIG counts it and used it to make money. So SC has been in development for 4 years. No matter how hard you try history stays the same.
 
So you asked for refund during the hangar phase, right? Back then I didn't even know that was possible.


I assume it's their usual database chaos, I guess these accounts just get locked and not removed, just like the RSI forum profiles. They could add a label "user got refunded" like they did with "user is on probation". But I think that would make old threads look too much like a graveyard. :D

It's very disturbing to see you discussing with yourself, Tufao
 
Well seems Star Citizen is back on a kinda dejavuish of its Kickstarter, CR firstly asked for 500K, and today, it's 500K to 100Million. And here's a little resume of its history up until now: https://www.youtube.com/watch?v=jYat2iil51o

With having finally the most stable and longer runs on the PTU today, 1:30h on a connie with 4 crew party inside, it has been a cool day.
There's also one big focus on FPS gameplay surrounding the station, oh the campers, one needs to be so careful ahah


CR counted that year and used it as a statement of how they could get it done in 2 more years. So yes we will count that year as the CEO of CIG counts it and used it to make money. So SC has been in development for 4 years. No matter how hard you try history stays the same.
The later interviews shown so much of how exactly was the prototype asset demo meant to, to attract investors pretty much, remember that on the leaks on CIG ex-employees and this from last year, they haven't used neither built the game over that prototype, yet inspired by it only recycling some of its assets. If it was started from scratch on its core after the KS, then i seriously can't call it 4 years. Anyway this is such a repetitive topic without really no point anymore that i'll actually go play some more and back to work.
 
Last edited:
Well seems Star Citizen is back on a kinda dejavuish of its Kickstarter, CR firstly asked for 500K, and today, it's 500K to 100Million. And here's a little resume of its history up until now: https://www.youtube.com/watch?v=jYat2iil51o

With having finally the most stable and longer runs on the PTU today, 1:30h on a connie with 4 crew party inside, it has been a cool day.
There's also one big focus on FPS gameplay surrounding the station, oh the campers, one needs to be so careful ahah



The later interviews shown so much of how exactly was the prototype asset demo meant to, to attract investors pretty much, remember that on the leaks on CIG ex-employees and this from last year, they haven't used neither built the game over that prototype, yet inspired by it only recycling some of its assets. If it was started from scratch on its core after the KS, then i seriously can't call it 4 years. Anyway this is such a repetitive topic without really no point anymore that i'll actually go play some more and back to work.

Err, why are you trying to re-write history here. It does not make sense. I've been around since the golden ticket and following the project pretty closely since 2012. The facts are CR/CIG have stated it themselves that they spent a year working on SC already, that was the main reason they promised to delivery the game by end of 2014. If they changed it down the road into "oh but it was only a protoype/demo" then that is pretty much as deceptive as you can get.

It stands to more reason that what they had done initially was not good enough and decided to scrap it. I mean you can tell from all their re-work stuff, the things they have made from start do not fit the mechanics they had promised hence why the re-worked it so much.

Anyway, the point being, no matter what you try to say, CIG does have 4 years of development under their belt with Star Citizen, they have a very rough PU alpha with million features missing so far after 4 years. I wont comment on SQ 42. Then again, not many studios have also been in CIG's situation, which is, there was no studio from the start to build the game, they had to build everything, not just the game, but the studio itself.

Anyway will see how it pans out for them. But I can easily see SQ 42 being out Q1/2 of 2017 and full PU release at Q2/3 2017 and that is being realistic. They are super far behind and everything they have shown so far pretty much in a very rough state.
 
Err, why are you trying to re-write history here. It does not make sense. I've been around since the golden ticket and following the project pretty closely since 2012. The facts are CR/CIG have stated it themselves that they spent a year working on SC already, that was the main reason they promised to delivery the game by end of 2014. If they changed it down the road into "oh but it was only a protoype/demo" then that is pretty much as deceptive as you can get.

It stands to more reason that what they had done initially was not good enough and decided to scrap it. I mean you can tell from all their re-work stuff, the things they have made from start do not fit the mechanics they had promised hence why the re-worked it so much.

Anyway, the point being, no matter what you try to say, CIG does have 4 years of development under their belt with Star Citizen, they have a very rough PU alpha with million features missing so far after 4 years. I wont comment on SQ 42. Then again, not many studios have also been in CIG's situation, which is, there was no studio from the start to build the game, they had to build everything, not just the game, but the studio itself.

Anyway will see how it pans out for them. But I can easily see SQ 42 being out Q1/2 of 2017 and full PU release at Q2/3 2017 and that is being realistic. They are super far behind and everything they have shown so far pretty much in a very rough state.

It's more on un-confirmed speculation as usual. If he had the prototype and turns out they didn't use it after KS, then it shouldn't count, Only because this was Before the Kickstarter and there was No backer money involved. Such was only said 2 years later and of course that will never be confirmed, neither does it matter at this point.

Because when talking if rewrites, this game had and still is having its big share of them after the KS, the biggest one was the 64bit engine otherwise 2.0 would haven't happened, and more to come. After 2.0 settles in, all attentions will again be Star Marine, and with SQ42, their next year must be full of polish and balance of the gameplay, otherwise or SQ42 is delayed, or it will be a messy release, it will be easy to tell, if they will or not start to do regular content updates on the next months, if not, no good sign.
 
It's more on un-confirmed speculation as usual. If he had the prototype and turns out they didn't use it after KS, then it shouldn't count, Only because this was Before the Kickstarter and there was No backer money involved. Such was only said 2 years later and of course that will never be confirmed, neither does it matter at this point.

Because when talking if rewrites, this game had and still is having its big share of them after the KS, the biggest one was the 64bit engine otherwise 2.0 would haven't happened, and more to come. After 2.0 settles in, all attentions will again be Star Marine, and with SQ42, their next year must be full of polish and balance of the gameplay, otherwise or SQ42 is delayed, or it will be a messy release, it will be easy to tell, if they will or not start to do regular content updates on the next months, if not, no good sign.

There was backer money, because part of the reason for the new fully founded being pushed to 23 million was to pay back CR for that year of expenses.

It does not matter how many times they start over, Duke Nukem started over multiple times as well, should we reset the clock on that as well?
 
It's more on un-confirmed speculation as usual. If he had the prototype and turns out they didn't use it after KS, then it shouldn't count, Only because this was Before the Kickstarter and there was No backer money involved. Such was only said 2 years later and of course that will never be confirmed, neither does it matter at this point.

Because when talking if rewrites, this game had and still is having its big share of them after the KS, the biggest one was the 64bit engine otherwise 2.0 would haven't happened, and more to come. After 2.0 settles in, all attentions will again be Star Marine, and with SQ42, their next year must be full of polish and balance of the gameplay, otherwise or SQ42 is delayed, or it will be a messy release, it will be easy to tell, if they will or not start to do regular content updates on the next months, if not, no good sign.
It matters for any backer that trusted on CR words and the Kickstarter promises. Maybe not so much for the late-comers and those who just don't care about waste in organizations they fund. One of Kickstarter's tenets is for those receiving money to "keep your promises". Trust is important for the health of crowd-funding in general.

>SC Kickstarter page: Even with our very limited self-funding we have been able to do already a lot of work which is why we can show you not just concept art and a cinematic trailer, but an extensive demo of actual game play." [Emphasis mine.] "12 months in, we will allow the early backers to play the multiplayer space combat Alpha, and then 20-22 months in they will get to play the Star Citizen Beta." CR stated even in early 2014 that release was still on-track to the original plan. Sorry, but these are facts and not disputable. Circular arguments start because folks can't agree on what is a fact. But some facts are so clear they simply are not arguable. Accepting that others may be more critical of what they consider broken promises than you are can make a more balanced and inclusive view.

Contrary to what was implied by OP several posts back, FD had nothing to show at the start of their Kickstarter, and got grief for it in the media.

Fans can still be fans and accept the facts as facts; these two things are not mutually exclusive. Perhaps they just don't know the right words to express their thoughts, or how their own tolerance for delay and change differs from someone complaining about change (aka broken promise, empty words, etc.).

I love ED but have complained about them not fulfilling their word and not being clear on certain promises many times in the forums. I love my kids but that doesn't mean I don't discipline them when they go off the rails.

As often as not, more money than just what is needed only results in more waste, even with the oversight of investors and a board.
 
Star Citizen is very pretty. [Ex FD staffer Ben Parry is probably contributing to that!]

Makes me wish FD would push the poly count higher for a lot of their stuff. Some ED assets are just plain ugly up-close where the textures fail and actual geometry looks better, as in many games.

Alpha 2.0 is promising, especially having walking about already in with spaceflight, but it also shows a long road ahead. And the audio announcements are dreadful! Astro ads direct to your helmet speaker from space- ugh! "Quantum drive is on", meh.
 
Last edited:
There was backer money, because part of the reason for the new fully founded being pushed to 23 million was to pay back CR for that year of expenses.

It does not matter how many times they start over, Duke Nukem started over multiple times as well, should we reset the clock on that as well?

Proof? How about a source?
 
There was backer money, because part of the reason for the new fully founded being pushed to 23 million was to pay back CR for that year of expenses.

It does not matter how many times they start over, Duke Nukem started over multiple times as well, should we reset the clock on that as well?
Fast forward to Oct 2018:

CIG CEO Sandy Roberts celebrates the 3 year anniversary of the Star Citizen movie project with her 10 million backersfollowers. Established history:

  • Movie development started fall 2015.
  • There has never been a Kickstarter campaign for a video game.
  • Chris Roberts never existed.
Pledge for the BDSME! Help us reach the 1 billion dollar funding goal!


Just kidding. :D
 
If i'm recalling correctly the Derek Smart blog made comments that Roberts was "stealing" backer money to pay for the money he invested early on. Now try to ask him for a source on that and see if you don't got instant blocked :D

That's twice here's a third "DEREK SMART", now if the legend is true he will appear and we can ask him.

(still waiting for that 3 year source Max)
 
That's twice here's a third "DEREK SMART", now if the legend is true he will appear and we can ask him.

(still waiting for that 3 year source Max)

Oh he already links this thread on his twitter so his followers can poke in here. All his sources till the moment were backed up by his words of "i have proof" and we never heard from him again.

You know what? 3 Year is my own opinion made up of the knowledge of the project history, one thing was if we were playing a game built over that first prototype, other is start from 0 after Kickstarter because the whole scope changed, so, for me the real development of this game we are playing today started after the KS. Feel free to go with whatever makes you happy on this, it's pointless anyways.
 
Got in SC 2.0.0f on my 5th attempt (2 login failures, 1 unlocilized file, and 2 server fulls), but I seem to have some performance issues (memory leak?). Getting really poor performance with a GTX 970 at only 1080p. Getting around 10 - 20 fps, and it does not help if I change from very high to low, the fps stays the same. Also every 20 seconds my screen freezes for 1-2 seconds. So I'm guessing I'll wait until it is a bit more playable FPS wise before trying again. Seems kinda weird to me since I used to get 60 fps before on Arena Commander.
 
Last edited:
Got in SC 2.0.0 on my 5th attempt (2 login failures, 1 unlocilized file, and 2 server fulls), but I seem to have some performance issues (memory leak?). Getting really poor performance with a GTX 970 at only 1080p. Getting around 10 - 20 fps, and it does not help if I change from very high to low, the fps stays the same. Also every 20 seconds my screen freezes for 1-2 seconds. So I'm guessing I'll wait until it is a bit more playable FPS wise before trying again. Seems kinda weird to me since I used to get 60 fps before on Arena Commander.

This is a known issue last i heard to be hotfixed today. It's not your client having bad FPS it's the server you are on, what they told was a bug with AI Spawning was causing a loophole on instances when it happens, completely lagging the whole thing, so once it happens, everyone on the instance goes slideshow mode. I'm with 8GB Memory and working fine, but some people mentioned they're memory is being eaten alive over time.

When this happens you can just try to rejoin to enter a different instance without the issue, you'll see your frames normalizing.
 
This is a known issue last i heard to be hotfixed today. It's not your client having bad FPS it's the server you are on, what they told was a bug with AI Spawning was causing a loophole on instances when it happens, completely lagging the whole thing, so once it happens, everyone on the instance goes slideshow mode. I'm with 8GB Memory and working fine, but some people mentioned they're memory is being eaten alive over time.

When this happens you can just try to rejoin to enter a different instance without the issue, you'll see your frames normalizing.

Ok! Thanks! I'll try to do that next time I am on and experiencing the issue.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom