The Star Citizen Thread v 4

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That's why i gave the video that shows the current stage of dev of the map, I would say the art-work lives up to what's currently inside the game *assets*, wouldn't you?
Only can't compare lighting because that was before the game got its lighting pass.

You said

That's the stuff Gold Horizon map, you can't play on it until SM releases however.

I'll chalk it down to an innocent communication issue but it certainly came across as condescending.
 
You said

I'll chalk it down to an innocent communication issue but it certainly came across as condescending.

Condescending? Oh dear, English is not my language so the phrasing may haven't help.

I said that because you asked about if it is similar to what's in-game now, i would assume you already knew it wasn't released, right? So by what's already in-game i came with the video footage the current game-assets of the map.
 
https://www.youtube.com/watch?v=X0oy7BIQSbI


30 th century and they are using monochrome CRT displays? Not that I mind, just surprised.

I thought the same thing in my lakon ships in ED

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Basically, go through the advanced controls customization, double check and rebind all the axes - then you can export the config to a file so you won't have to do it again.

ooo thanks for that. I totally forgot my X55 throttle actually was 2 separate axis. i bet that is the issue then.
 
Someone said it was a mod of Crysis*, that's what is wrong because CE is much more than Crysis today, and it offers much more than what's used for a Crysis Game.

They certainly were wrong to call it a Crysis mod. It is a Cryengine mod because they altered Cryengine for this one game.

But yeah all games made on CE are a mod built on CE, or a mod built on UE, and so on.

What ? No. They're just games sharing the same engine.
It could be that they require engine changes but those changes are considered platform development and get checked in so then everybody else who licensed the engine can just say 'pull' to their GIT repo and get the latest changes.
 
I thought the same thing in my lakon ships in ED

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ooo thanks for that. I totally forgot my X55 throttle actually was 2 separate axis. i bet that is the issue then.

It may be worth temporarily increasing the axis deadzones on the controller first, then do the binding, then put the deadzones back. The binding functions are very sensitive...
 
I though all displays in ED were holographic. The only Lacon I've flown is the Asp though.

I think Mike is referring to the other display panels over to the left & right, which only show a static display - usually ship schematics and the like.

And you've never experienced the "joy" of flying a Type-9? Excellent profits for a greedy trader like me, but it handles like a giant wet sponge on an ice rink - horrible to fly....
 
What ? No. They're just games sharing the same engine.
It could be that they require engine changes but those changes are considered platform development and get checked in so then everybody else who licensed the engine can just say 'pull' to their GIT repo and get the latest changes.
That's not precisely the model in use. You're right on the broad points, but as an example, my optimisations of the lighting engine (which may from some angles have looked like that scene where Yoda goes through Luke's bag) aren't automatically available to all CryEngine licensees. Changes are legally (and presumably technologically) available to CryTek themselves, if CryTek decide something's good then it's up to them to roll it into the official version. Worth also noting that Ryse/Crysis etc are on a similar model, just because something made it into Crysis N doesn't mean that it's available on the core yet (or ever).

But yeah, what is or isn't a mod is a silly argument. Due to certain architectural decisions, even a thin mod has to touch files that would generally be considered "engine" code. For example, all render object creation goes via some central "tell me what you want and I'll allocate you one" functions, so if you add a new one of those for your game, technically you have to edit core files.
 
Star Marine is cancelled? It's amazing after Derek Smart made that statement, this kind of journalists make this follow-up articles, like it was any truth.
"Oh Derek Smart is not my source!"
Such cheap excuse, like a copy-paste article from Smart's twitter feed. Oh seriously.

But no, Star Marine has not been cancelled, it's not already in game, what's already in-game is the FPS component. What SM is, will still be delivered. We already been through this, but as most of this thread is one infinite loop of repeating the same posts over and over again, whatever.
 
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That's the generator: [video=youtube;mHS08XCGZKM]https://www.youtube.com/watch?v=mHS08XCGZKM[/video]

Heh bugs, timescales or whatever aside, they do make some cool looking stuff.

Maybe I'm just easily pleased though, I know nothing about game development after all.

Is that generator a CIG or an Illfonic design?

Hopefully ED will have an equally cool looking reactor core when the time comes!
 
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Star Marine is cancelled? It's amazing after Derek Smart made that statement, this kind of journalists make this follow-up articles, like it was any truth.
"Oh Derek Smart is not my source!"
Such cheap excuse, like a copy-paste article from Smart's twitter feed. Oh seriously.

But no, Star Marine has not been cancelled, it's not already in game, what's already in-game is the FPS component. What SM is, will still be delivered. We already been through this, but as most of this thread is one infinite loop of repeating the same posts over and over again, whatever.

It's not cancelled, no.


Just all the work they did on it, and showed everyone, seems to have been scrapped.

And they are doing it all again, from scratch, with another team, in another engine.

And they can't call it "Star Marine" if and when they do redevelop it, apparently.


So people aren't getting what they hyped throughout 2015, which was called "Star Marine", and now won't be called that, or be like that.

But it's not cancelled. Just... re-imagined. And created twice.
 
Heh bugs, timescales or whatever aside, they do make some cool looking stuff.

Maybe I'm just easily pleased though, I know nothing about game development after all.

Is that generator a CIG or an Illfonic thing?

That's Illfonic. They created the whole Gold Horizon. While i was on hit, the performance and detail is pretty cool, being near that thing makes my frames sad however. xD
 
Heh bugs, timescales or whatever aside, they do make some cool looking stuff.

Maybe I'm just easily pleased though, I know nothing about game development after all.

Is that generator a CIG or an Illfonic design?

Hopefully ED will have an equally cool looking reactor core when the time comes.

That asset was built by Illfonic, but I 'm not sure who would have been responsible for the art design.

And yes, it looks impressive. Whoever designed it deserves credit because, though I have no concept of what a gravity machine might look like, this really conveys it in a convincing science fiction way.
 
It's not cancelled, no. So people aren't getting what they hyped throughout 2015, which was called "Star Marine", and now won't be called that, or be like that. But it's not cancelled. Just... re-imagined. And created twice.

Not replying the part that is based on speculation... But built on another engine? What engine?
They also hired part of the people that worked on Illfonic, it's not a whole new team.

But the point is that, Star Marine, over not cancelled, it's pitch has not changed, people are to get what they expected during 2015, over the FPS element, there's not much unique to SM.
 
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Just mooching round the SC forum.

Some of the comments, I cannot tell if they are serious or satire.

https://forums.robertsspaceindustries.com/discussion/comment/6317820/#Comment_6317820

Hmm that permalink doesn;t seem to work for me.

I was referring to the post by "Cobblers"

Might as well quote it...

Elite's scope is quite frankly ridiculously narrow when compared to SC. While they both have landings and space combat, only SC has promised us pets, trading, flight attendant gameplay, exploration, motion capture, procedurally generated birds, drink mixing, scarves, hunting, space plants and survival gameplay. And all of it writ large in cryengine, rather than some paltry in-house thing.
 
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Don't you dare to touch my drinks!

Clothing on SC, It's happening: :D

EZsR7qA.jpg
 
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