The Star Citizen Thread v8

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Anyone else remember the jiggling hangar buggy videos from about, erm, urm, five years ago now?

https://youtu.be/VG6V1z_Hdqk?t=488

About 8:10 in.

I'm far, far too lazy to look for the better ones, but they are out there.

Damn, that video reminds me of the older hangarmodules where you could have multiple sections in each hangar to place all the ships you have in but that feature of the hangarmodule was cut a long time back, with the usual promise to bring it back after it's been more polished (hint, it hasn't reapeared till now and isn't even in any pipeline anymore).
 
Well, kind of, but pretty much from the opposite side of things.

No-one cares about the engine unless and until it's the only thing anyone knows about the end product. All engines have been part of absolute disasters. Most licensed engines have been used to stunning effect. People only remember the games unless a pattern emerges where a specific engine is only ever used to produce junk, and even then, the fault usually falls on the developers (cf. Gamebryo vs. Bethesda in explaining a decade worth of Elder Scrolls/Fallout jank). Hell, even shovelware star RPGMaker will probably have a few people go “well, actually, it was used for…” and point to the fact that it's shovelware developers that make those games what they are, not the engine.

Crytek will be rightly annoyed that their investment in what could have been a high-profile showcase turned out to be an insanely mismanaged half-scam that ended up looking a generation behind, but again, this suit (and just the history of the development in general) puts the fault squarely at CIG, not the engine.


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There are many good games made with cryengine, there is a reason it has stuck around. It falls on the Dev's to use the tools given.
 
It was not built for MMOs.

It could handle the space game CR wanted but when he scaled it up into a freeflight sandbox game where the player could go anywhere and do anything, he moved far beyond what the engine could handle. He needed to improve or rewrite or add a new AI system, 64 bit positioning, new network and server code, improve the physics engine and more. About the only thing he didn't need to change with his move into an MMO were the rendering and animation engines, and even those are starting showing their age.

Archeage an MMO built using cryengine.

https://en.wikipedia.org/wiki/ArcheAge
U9C.jpg

ArcheAge_15-buffed.jpg


The Cobra engine was not designed for MMO's either. The point is that it is possible to do it and other companies have used cryengine to make an MMO. This means that it was possible for CIG to use cryengine to make an MMO, they just do not have the talent to do so.
 
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Archeage an MMO built using cryengine.
http://s6r5v2u5.ssl.hwcdn.net//120/NHP/CUL/172/U9C.jpg
https://en.wikipedia.org/wiki/ArcheAge

The Cobra engine was not designed for MMO's either. The point is that it is possible to do it and other companies have used cryengine to make an MMO. This means that it was possible for CIG to use cryengine to make an MMO, they just do not have the talent to do so.

CryEngine was not built for MMOs.

It can be adapted for MMOs...as ArcheAge suggests. I think I even posted a quote from the Aion development team telling us how much of CryEngine they had to rewrite to make it suitable

Whether he chose Unity or Unreal or CryEngine....Chris Roberts was going to have to do some serious rework of the engine to make the MMO style game he wanted work.

The problem as that he was stuck with CryEngine, and while that was perfectly satisfactory for the game he planned, it needed major reworking for the game he was actually making. Unlike other teams, such as those who developed ArcheAge, he didn't do it.

Or rather...he did do it, but he complicated matters (putting it mildly) by developing the game at the same time. That creates all sorts of nasty issues.

The ideal solution would have been for Chris to go to CryEngine and seek a termination. He was now developing an entirely different game, which required new testing and feasibility studies, new planning and so on. CryEngine was no longer viable...no engine was...and he needed a custom engine.

The next best solution...probably what he was stuck with given the GLA....would have been to recode CryEngine into the engine he needed it to be, and to do so without the complications and problems that would arise from simultaneous game development. The downside is that there would be little or no extra fundraising. The upside is that actual development, once started, would be smoother, quicker, easier, cheaper. Better AI, 64 bit positioning, localised physics grids...there was nothing new or impossible; it just needed to be added to the engine. It didn't even need to be "perfect". Once the basic structure of these new features is added, they can always be refined and expanded and optimised later, when the game was under development. But the game developers would need to know what the engine needed and what it was capable of. There's no point developing a 64 bit positioning system if the engine will only accept 32 bit co-ords, and there's no point developing the system until the engine can support that. All that would do is require you to recode the game as well.

The worst solution would be to develop both the game and the engine at the same time and accept the inevitable delays, problems, complications, bugs and performance issues that were certain to arise by trying to build a foundation after the house had been built. It's not impossible to do - but it's easy to see why everyone else does it another way. The only advantage this option offered was that it allowed CIG to continue fundraising by allowing them to get something visible out the door to show backers quickly.

I've said it before...any engine can be used to create any game. It really depends on how much money and time you are willing to invest to account for the shortfalls in engine capability.

CE could easily be adapted to support an MMO. It's been done. New netcode and all.
CE could be adapted to have localised physics grids and subsumption AI and all the rest. None of this is new, none of this is ground-breaking - the effort would be adding it to the engine rather than coming up with anything "new".

But it is a LOT easier to modify the engine and get it working if you don't have to worry about the developing a game at the same time. And this isn't something you can just palm off on another team. The engine SHOULD be ready - at least, the skeleton of the engine should be ready - before actual game development takes place. You can flesh out and improve the engine, but you can't make wholesale fundamental changes to it without impacting on game development and vice versa.
 
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P.S.Sometimes I wonder who are those people who wants to eat/poop in a video game?

The ones who will utterly kill SC. If they get all their dreams then it'll be catering to a niche hardcore subset of a niche sim subset of a niche space game genre on a relatively low-pop PC playerbase - not exactly dead in the water but 100% not a $177m earner.
 
The ones who will utterly kill SC. If they get all their dreams then it'll be catering to a niche hardcore subset of a niche sim subset of a niche space game genre on a relatively low-pop PC playerbase - not exactly dead in the water but 100% not a $177m earner.

I think this nearly happened to Hellion - everyone kept asking for more and more survival mechanics, so they got added - at which point people stopped playing, because it wasn't nearly as much fun as it sounded. They're now backtracking...

And least they have a capable team and won't take 3 years over it.
 
For Crytek, it's a PR disaster they can't get out of imho. They get flak from SC fans for suing their game, their engine looks [censored] to non-SC gamers that just see the awful clunky alpha videos, and IP lawsuits generally don't go down well with the gaming public, and that aggravated by the reports of them not paying their staff for a while when things started to go downhill. At this point, cold hard cash from the suit is all they can hope for, together with producing a good game (ie not a tech demo, nor a super pretty but terribly shallow FPS) to show their engine is decent. Or, that seems unlikely but who knows, they reconciliate with CIG and help them refocus and deliver a separate S42.

CIG took a engine that actually worked for what is was build for, they then decided it was going to be a rocket ship instead of a car, those decisions do make the original product look weird, no matter how much lipstick you apply.

I think this nearly happened to Hellion - everyone kept asking for more and more survival mechanics, so they got added - at which point people stopped playing, because it wasn't nearly as much fun as it sounded. They're now backtracking...

And least they have a capable team and won't take 3 years over it.

Make it a SP game with a story and you got a hit, PVP DayZ gameplay is not as fun as people got enough of that.
 

dayrth

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The problem as that he was stuck with CryEngine, and while that was perfectly satisfactory for the game he planned, it needed major reworking for the game he was actually making.....


I don't think being stuck with CryEngine was his problem. I think that he never actually planned anything and had no clue how to make the game he was actually making were his problems.
 
I see there's a new trailer for AFF out: The difference between talent and no money vs money and no talent is quite striking.
Also, I wonder if this is why CIG suddenly decided they need tanks?

[video=youtube;l73nvWCXzQE]https://www.youtube.com/watch?v=l73nvWCXzQE[/video]
 
When did anyone in CIG officially and publicly refer to their engine as 'StarEngine' ?

Are they doing it any more?

I was trying to find the references to them thinking they could sell StarEngine to other people - that'd be pretty damning but to the best of my memory it was talked about as if it was a foregone conclusion and nothing big was made out of it so harder to pin down
 
Cheers - wonder if there's a way to ensure that shows up in discovery. Seems like something that should be investigated considering it would breach the GLA

Unless Skadden have something concrete, I don't think so. And if they did, they'd probably have mentioned it by now...
 
Unless Skadden have something concrete, I don't think so. And if they did, they'd probably have mentioned it by now...

If they were discrete (lol i know) would need to know who they had meetings with at Gamescon for that really then ask them - though I suspect there might be enough in emails.
 
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