The Star Citizen Thread v8

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"If the team opted to go with the opposite approach by starting small and then trying to retrofit features like procedural planets or fully explorable capital ships into the game, it would have been a huge waste of money, time, and it would have also caused a lot of issues."

Yes, I'm glad they decided to 'go large' from the start, and have thus managed to avoid continually refactoring and reworking almost everything they've done. Otherwise, the game wouldn't even be out now.
 

Or, and i'm going out on a limb here, they could have said to backers "No, thanks. We now have enough to build the game we envisaged. Let's do that, and then later we can look at doing Star Citizen 2. Let's prove we can do this first though, its already ambitious enough."

This is one thing that gets me about CIG, it seems like they are wanting to be a one trick pony. No comments about what they will do after Star Citizen. Its like they think once they have done that, nothing else will ever be needed. They can just go on forever on the back of a single game... or perhaps ride off into the sunset with the $$$ and retire....

"If the team opted to go with the opposite approach by starting small and then trying to retrofit features like procedural planets or fully explorable capital ships into the game, it would have been a huge waste of money, time, and it would have also caused a lot of issues."

Yes, I'm glad they decided to 'go large' from the start, and have thus managed to avoid continually refactoring and reworking almost everything they've done. Otherwise, the game wouldn't even be out now.

Heh, that can't be overstated.

They went big to avoid reworking everything, so they now have to rework everything. Erm...
 
Or, and i'm going out on a limb here, they could have said to backers "No, thanks. We now have enough to build the game we envisaged. Let's do that, and then later we can look at doing Star Citizen 2. Let's prove we can do this first though, its already ambitious enough."

This is one thing that gets me about CIG, it seems like they are wanting to be a one trick pony. No comments about what they will do after Star Citizen. Its like they think once they have done that, nothing else will ever be needed. They can just go on forever on the back of a single game... or perhaps ride off into the sunset with the $$$ and retire....

It bears comparison with the most professionally and successfully run kickstarters we've seen over the years. Stuff like Harebrained Schemes' games (the Shadowrun series and now Battletech) or Delta Green or even something utterly ridiculous like Ogre. What they have in common is just that: developers that have had the discipline and self-awareness to say “no.”

In pretty much each and every of those campaigns, they've all said “no, we don't want to offer more rewards, because we can't guarantee delivery” or “no, we won't offer this particular bonus, because it'll actually end up costing more than it brings in” or just “no, we can do what we want with this — adding to the scope adds unknown costs that we can't account for.” So they all ended up with modest budgets for modest (or outright silly, in the case of Ogre) products that they knew they could deliver on. And they did. The result was that, when it's time for a new project, they can look back at the old one and readjust what they know will be needed, what it'll cost, and then present that to backers that have already built a degree of trust in that delivery so now they're willing to risk a more complex project.

SC has long since ceased being about delivery or about doing things in natural stages — it's only about preservation of an inherently unsustainable funding spiral.
 
We’ll also get the first pass of the ability to customize our characters, alongside large improvements to the user interface. Interdiction will be tweaked, and the balance of the economy will be improved.

Another interesting feature that is going to be added is the ability for players to make distress calls: if you get interdicted in the middle of nowhere, you’ll be able to send out a distress call that will provide your location to other players interested in (hopefully) rescuing you.

This is the core of a set of features coming in alpha 3.2 scheduled for June, allowing players to create missions that other pilots can take on, including search and rescue, cargo hauling, and bounty hunting. The system will include a rating feature similar to eBay, enabling players to rate their contacts according to their reliability.

Alpha 3.2 should also include a lot of new non-combat features like mining, trading, and refueling (including in-flight refueling). This process will extend into 3.3 (which should come in September) with the ability to actually mine fuel and salvaging.

More additions to the economy will include the handling of stolen cargo, that players will be able to resell at certain locations at a reduced price, with the danger of being caught by the authorities and the consequences related to that. Basically, between 3.2 and 3.3, the development team plans to implement the means to take on many different careers in the game.

The biggest content push will happen with the advent of object container streaming, focusing on the addition of the whole Stanton system including all of its planets. This should materialize between the third and fourth quarters of the year.

When the Stanton system will be in the game by the end of 2018, players will also be able to purchase land on planets in order to mine or build their own bases. On the other hand, features related to corporations are planned for next year.

Some pretty well defined timings there, although there is only 3 months between point releases and that seems like a lot of content which currently does not exist,so the proof will be in the pudding as they say ... And can we expect it to move to Beta in 2020 ??

Summary (as i read it):

Alpha 3.1

fixes and performance tweaks
Large update to the graphics of the moons
New ships and vehicles
In-game stores will have more items to purchase.
Character Customization
Improvement to user interface
Tweaking of Interdiction
Economy Balanced

Alpha 3.2

Player Distress Calls
Player Mission Creation (SAR, Cargo Hauling, Bounty Hunting)
Mining
Trading
Refuelling

Alpha 3.3

Mining
Trading
Refuelling
Fuel Mining
Salvaging
 
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Some pretty well defined timings there, although there is only 3 months between point releases and that seems like a lot of content which currently does not exist,so the proof will be in the pudding as they say ... And can we expect it to move to Beta in 2020 ??

It will be interesting to see what excuses they can come up with for not delivering any well-defined gameplay mechanics this year. Even if some of the stuff listed does make it into the game, it will be in some rudimentary golf-swing form that will be hand-waved away as "placeholder". It's CIG's classic trick of "delivering" something without actually delivering it.

"See, haters? They got mining in just like they promised!"
"This is mining? It's awful."
"You don't understand pre-alpha. This is just placeholder. The real version will come in a future patch when bind culling and object container streaming are done, and the current mechanics are refactored."

(and you can replace "mining" with literally any feature that's supposed to be in the final game)
 
You can be assured though, that those excuses will certainly punch above their weight :D

We're going to see the Stanton System fully realised this year, in all it's vast magnificence and nuanced subtlety. It's going to be a HUEG solar system.
 
OP has deleted their text, but there is some real level of crazy in that thread.
It's depressingly tribal, isn't it? There are a few people talking sense, but mainly it's a mixture of "my game's better than your game" and misinformation. Star Citizen will eventually (God willing) be as diferent from Elite: Dangerous as Privateer was from Frontier: First Encounters. And that is a good thing, and I want to play both, and saying one game is *objectively* bad (in the writer's opinion...) doesn't make the other game better.

I don't have enough information yet to say if Star Citizen will be a truly great game. I have plenty of evidence that its development is being mismanaged, and that there's some way to go before it is actually enjoyable to play. I'm always interested to hear arguments from people who believe the project is going well and that Alpha 3.0 is fun to play, but all I really see is proof by assertion. And if (subjectively) some people enjoy playing in the mini-'Verse, that's really good to hear. Not sure I believe it though.
 
OP has deleted their text, but there is some real level of crazy in that thread.

Still seems to be Schroedinger's argument. Simultaneously ED is bland and unfinished and laughable because it is referred to as a complete product; whereas SC is completely immune to criticism because it is not finished... but when it is finished it is going to be amazing and is in fact already better than ED!

/facepalm
 
Still seems to be Schroedinger's argument. Simultaneously ED is bland and unfinished and laughable because it is referred to as a complete product; whereas SC is completely immune to criticism because it is not finished... but when it is finished it is going to be amazing and is in fact already better than ED!

/facepalm

Good luck to those dreamers, dream on! :eek:
 

If that is the report of an interview then why is it written in this vaguely odd third person way? Why no introduction about when and where the interview took place, why no direct quotes? It is impossible to know what of that content came verbatim from Erin and what is the writer's own interpretation.

On the plus side it is confirmation of sorts that the game is in alpha. I must have missed the invitation to the 'End of Pre Alpha' party.
 
I love how they still manage to live under the misapprehension that SC's patcher is somehow special or advanced, as opposed to just bog standard in every way except the time it took CIG to implement something that's already in the engine…

Oh well, at least snow stoneboarding is in:
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If that is the report of an interview then why is it written in this vaguely odd third person way? Why no introduction about when and where the interview took place, why no direct quotes?
On the plus side it is confirmation of sorts that the game is in alpha. I must have missed the invitation to the 'End of Pre Alpha' party.

Yeah it's a really odd presentation. I much preferred GamersNexus write-ups when they were doing interviews but Steve's coverage appears to have stopped.

It is impossible to know what of that content came verbatim from Erin and what is the writer's own interpretation.

Given his coverage of everything Star Citizen (positive only) I dare say a lot is down to his interpretation.
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