Money for Nothing?...
....been done before
Money for Nothing?...
Money for Nothing?...
Call me ignorant but I have trouble understanding the term. I think I understand the graph display but why is it called "trap"?
Meanwhile, all those high poly counts and fidelity just went down the drain...
None of which are close the scale that SC and ED are trying to acheive but I should have been clearer.
Yes they aren't incorporating 64-bit subpositioning and procedural bit-blitting, so clearly the tech demo six years in the making that runs like garbage will never be approached by anyone, ever. Because reasons.
To try and say Kerbal is even in the same ball park as either two games just goes to show the lack of knowledge you have in gaming and games in general
SC is the most complete space game in development right now with what it's aiming for. ED has the biggest galaxy but still has plans for a whole lot more.
Is there a reason you hate a game that hasn't even been made yet?
didn't and yes it's hate, you have a problem with a game that's being developed. What other games in development do you also have issues with? None. Weirdly you have beef with SC for some unknown reason.
Perhaps our Space Ship Shaped USB drives will include a hardware bit-blitter for advanced background screen effects - it needs a cool never-done-before-name so how about COPPER - and a built in preemptive garbage collection unit that is so advanced, it doesn't actually install the game.
How long do you think it should take then?
Missed this bit - Yes there's little that's original if you break down each part but show me a game where all the parts are put together where everything is seemless (I assume it is all seemless btw, I don't know for a fact).
FDev struggle to get more than a handful of ships in an instance - CIG are not only getting more players in an instance but are also getting them in the same ship.
Seriously?
Oh I can easily believe that!
At one point during testing someone managed to plant their ship (not sure which one exactly - bigger than my Freelancer) face first into the ring of Olisar, and people were flying other ships right through it's geometry, or jumping off the station in FPS, flying to the ring, and glitching not only through the boundary of the stuck ship, but into the others flying though it
Oh I can easily believe that!
At one point during testing someone managed to plant their ship (not sure which one exactly - bigger than my Freelancer) face first into the ring of Olisar, and people were flying other ships right through it's geometry, or jumping off the station in FPS, flying to the ring, and glitching not only through the boundary of the stuck ship, but into the others flying though it
My first interaction with my ship during the recent free fly weekend was me walking straight up to it and my head clipping through the hull so that I could see the innards. I thought the game engine might have already had collision detection built-in, but perhaps CIG have tampered with it?
VR is a game changer and for a space game VR should be a pre-requisite. Not to have VR properly working after all these years is frankly shocking.